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2012-06-06, 11:33 AM | [Ignore Me] #32 | |||
Captain
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As I said, make sure they have tracer rounds and maybe some other things to have an indication where they are shooting from. They don't need to be nerfed into oblivion. But defiantly don't make it to easy to kill someone. Last edited by bjorntju1; 2012-06-06 at 11:34 AM. |
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2012-06-06, 11:34 AM | [Ignore Me] #33 | |||
Staff Sergeant
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2012-06-06, 11:35 AM | [Ignore Me] #34 | ||
Second Lieutenant
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A lot of the ones hating on snipers use BF3 and CoD as an example, saying that snipers ruined the gun play for them, and that they don't wat that for PS2. But if you tihnk about it.. maybe that is exactly what's needed so PS doesn't turn into effing BF3 and CoD... I can imagine you'd want to run around with dual SMGs, bunny hopping, corner diving and spraying to rack up K/D... that is exactly what I don't want for PS2... that if anything removes the tactical element of the game.
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2012-06-06, 11:35 AM | [Ignore Me] #35 | ||
Corporal
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gamers, seem to hate snipers cause their ego cant handle it.
Tactical players LOVE snipers because they provide tons of information on enemy movement and they have the ability (if they are good) to single handedly shut down a corridor of movement, such as a vehicle pad, or doorway. and lets not forget, it will be much easier to counter a sniper this time around, because he will not be in REXO with a rocket launcher, he will be an infiltrator with nothing but his rifle... more of a scout than a sniper. that is somthing i am very much looking forward to. i will be there to SCOUT for my platoons advance and for my commanders to make better decisions. i will take the shot only when i will drop my target, and when my position is no longer vital as a scout.
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The Enclave The Arm of Decision in Battle |
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2012-06-06, 11:37 AM | [Ignore Me] #36 | ||
Captain
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I don't mind if a sniper kills me once in a while. But I don't want to try to attack a base, while there are 15 snipers all over ridges trying to kill us. If a sniper kills me, alright that's too bad. But I don't want to walk out of my spawn room and get killed immediately again. I will wait for beta and see how OP/not OP they are. I just got bad experiences with snipers in games and I would hate to see that here.
Last edited by bjorntju1; 2012-06-06 at 11:42 AM. |
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2012-06-06, 11:39 AM | [Ignore Me] #37 | |||
Major
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Or you clear the walls of SA users and allow your troops into the CY... If you seriously think snipers are useless you're an idiot. Bad players are the waste of spots, not classes.
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2012-06-06, 11:44 AM | [Ignore Me] #39 | |||
Second Lieutenant
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'nuff said.. And I wouldn't mind tbh.. I like it to be hard to play this game, as long as it's balanced.
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Last edited by Sabot; 2012-06-06 at 11:45 AM. |
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2012-06-06, 11:44 AM | [Ignore Me] #40 | |||
Lieutenant Colonel
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I like snipers in games, I do not like, nor think it makes for good game play when there are to many. Like i said, this is an area where would like Planetside to stay arcade-y. |
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2012-06-06, 11:48 AM | [Ignore Me] #42 | ||
Master Sergeant
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Lol woah! Wasn't expecting a mod to show up. But yes, I've thought a lot about the sacrifices a sniper would have to make, especially at extreme ranges. The thing I liked most about sniping in PS1 was that you had to both lead the target AND wait for your targeting reticule to go down. I've always wondered what would happen if a sniper would need to fully set up their shot, perhaps to a certain 'lazed' distance. I'm talking about a real sniper rifle, mind you, not a marksman rifle that can be used at mid ranges. Laze for a distance, then all the shots you fire until you laze again would be more or less accurate for that distance. But I don't actually know how sniping will be in PS2 since I didn't get a very good look at it, so if it's not like PS1, then I don't know what it would do, haha.
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2012-06-06, 11:53 AM | [Ignore Me] #45 | ||
Brigadier General
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Ranged battles weren't hurt by snipers in PS1, they were hurt by MA rifles being so shitty at longer range, due to high TTK, noteworthy damage degradation, mediocre accuracy, warping, etc.
I'm fine with snipers having tracers or not, depending on what ends up being the most balanced. But what I'd really like to see is for rifles to be able to compete with snipers at all but the longest ranges, at which range snipers are going to have to work extra hard for their shots anyways. |
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