Re: Simplified PlanetSide
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Planetside is pretty straightforward. It's fun, the only real MMOFPS, and it covers everything it needs pretty well(except a balancing issues).
One big real problem is a long lasting incentive to continue, this is the problem with a streamlined planetside. I know, I know, having fun is all the incentive we need right? Just imagine guarding a hack for 15 mins, while the rest are going off to attack another base, driving ants across the map, or any other support roles that give you what a few BEPs and progress to some badge you could put on your chest? Yes, having a pivotal role or even a small role to help your empire is deeply gratifying, but I feel that these people who patiently wait in the control room, drive an ANT or AMS, or even repair your vechs should be rewarded.
my Idea of an economy in this scenario is having a form currency gained by doing any productive activity in the game(repairing, refilling silos, defending/attacking...and everything in between). From these points gained one could purchase a variety of totally unnecessary customizations like stickers/decals (make your own even) on you vechs, badass looking model of armor(no effect in attributes), different sights for a particular weapon. You can get as much points as you can; the only problem is SOE needs to release content periodically along with what kind of content they produce.
Think about it certs are gained with what? cert points. In this situation cert points are currency you use to gain certs. Once you get to Br40 and Cr5(which doesn't take that much), you stop gaining Bep and Cep and become the ultra Medic/Engineer/Assault/Support/Pilot with OS to boot. Other than the occasional OS that turned the battle that produces the “holy shit” moment, the feeling of progression stops and you say to yourself “hey let’s try to be NC for a month” and the whole cycle repeats.
Look at WOW it came out just a year after PS, other than a huge following blizzard gets from their other IP’s, constant media advertisements, and unrelenting dev support, it’s basically a process of getting through tiers of gear and being the uber specialist through that gear. The whole incentive for going in a instance is getting that gear (which takes a long, long time.) other than the community this compels the person to get that gear and become stronger.
Another Heavy MMO EVE, it succeeds with its highly developed Economic systems, everything revolves around money, something that could be gained and lost, people take ages to build up and save money to buy giant space craft and other components, this is really never ending progression, it’s an MMO where you can’t ultimately win and yet when you have everything you could lose it, providing Endless progression from rags to riches over and over again.
Now the type of equipment in Wow or EVE is nothing like anything I want to see in planeside, but I want a longer sense of progression through any other means(it could be something SOE could miraculously come up with that’s not a point/economic system). If a simple economic system where mundane aesthetical or even game changing (if balanced) augmentations to one’s character could provide that sense of progression, I’ll play it forever along with the occasional expansion.
again currency or items are not transferable you CANNOT TRADE
I really don’t expect anything from SOE but a revamp of the Life changing game which I am happy to subscribe to.
Be gentle I'm new here. just joined a few hours ago :3
Last edited by Barbapapa123; 2011-01-28 at 05:10 PM.
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