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2012-03-30, 02:20 AM | [Ignore Me] #31 | |||
Colonel
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This is not a game with far reaching strategic objectives. Even if they are giving information away, there are few of them, and they can't give much more than localized info. And if they are scouting rather than casting, it will become apparent in a very short amount of time. |
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2012-03-30, 04:28 PM | [Ignore Me] #32 | ||
Contributor Corporal
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Stardouser your making this way more complicated than it should be. Just allow people who are designated war correspondents the ability to spectate people who volunteer to be spectated. Think of the spectate mechanic that's in most FPSs.
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2012-03-30, 04:43 PM | [Ignore Me] #33 | ||
Master Sergeant
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War correspondents aren't invulnerable and don't "Spectate" people IRL. You have a camera man follow around a News guy, and they are attached to military units. Make it as real as possible, just do your best not to die.
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"One of the serious problems in planning against American doctrine is that the Americans do not read their manuals nor do they feel any obligation to follow their doctrine"-Russian Document "The reason that the American Army does so well in wartime, is that war is chaos, and the American Army practices chaos on a daily basis"-German Field General "If we don't know what were doing, then the enemy certainly can't anticipate our future actions!"-American Soldier |
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2012-03-30, 04:53 PM | [Ignore Me] #34 | |||
Brigadier General
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This actually happend, multiple times, on all 3 servers: Kusag/Dagda/Azeban/whatever base linked to a warpgate. Enemy hack, a few minutes left. Outfit on the way to resecure. Enemy knows that something is coming for the resecure, but dont know who, from where and with what. 5-20 seconds before the Galdrop, someone spotted them, relayed their attempt to a CR5, and he globalled and maybe even prepared OSes. Drop. Right into the enemy. Infantary inside, cant go forward. Vehicles behind, cant stay. No where to go. Drop failed, no resecure. Base goes to the enemy. Populations shift. And for the rest of the night, you are on that continent. Just because that one galdrop didnt make it. This happend a lot. And adding the ability for someone to freely roam around isnt a good idea, as it promotes easy intel. Besides, war reporting should be made from the frontlines, with your face in the dirt. Not from a save position high above, floating around. This way the whole thing becomes a lot more epic. |
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2012-03-30, 05:13 PM | [Ignore Me] #35 | |||
Colonel
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This was all about allowing them the tools to do the job. This isn't about realism. This is a video game, suddenly making it a realistic for the guy documenting stuff makes zero sense. You also don't want to make it frustrating for the people trying to do it, or you'll find the list of people willing to do it quite thin. Last edited by Stardouser; 2012-03-30 at 05:18 PM. |
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2012-03-30, 08:48 PM | [Ignore Me] #36 | |||
Contributor Corporal
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Here's a good video showing the character being spectated on the left and what spectating looks like on the right. |
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2012-04-01, 05:34 AM | [Ignore Me] #37 | |||||
Contributor PlanetSide 2
Game Designer |
Any good journalism I've ever seen involved getting in and interviewing people who were there, or better yet actually being there with them. Embedded journalism leads to good stories and the people telling the tale capture what it was like to be in that situation, what others were thinking, the emotions of the crew, whether they thought they were going to win, why they made the calls they did. You naturally get a lot of that when you have an embedded journalist. And fortunately for the game, they have a way you can be an embedded journalist and not die a lot - be an infiltrator that never de-cloaks and for the most part stays out of combat, but is still on a team's teamspeak/ventrilo/squad and moving around with them. And best of all, you get one empire's side of the story which makes for great propaganda pieces. I really don't see why that is insufficient for news reporting for PS2. It doesn't threaten the game in any way and uses existing game mechanics to get the job done. Last edited by Malorn; 2012-04-01 at 05:35 AM. |
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2012-04-01, 06:24 AM | [Ignore Me] #38 | |||
Colonel
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Though that's more about the lack of persistent progression than IGNCs. |
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2012-04-01, 09:58 AM | [Ignore Me] #39 | ||
Colonel
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Infiltrator class is not a spectator feature. You're obviously attempting to impart that description to it, but the obvious difference is that a spectator isn't taking part in the game, and can't be interrupted from getting the coverage he needs, while an infiltrator can be killed and spend the next 10 minutes trying to get back to the fight.
And as far as getting one empire's story, that's been covered, the spectator would be attached to one empire. You're still trying to make this about realistic journalism, a real journalist probably isn't going to attempt to get footage of the battle right between the tanks at the spear point of the battle, and yet that's what this idea needs the power to do more than anything else, and also, you're still trying to emphasize the risk of cheating. But think about it, one guy can't be in all places at once, can't communicate the info to more than a few people that fast, the more people he tried to communicate it to the greater chance of being caught, and get this - since there's only going to be 1 or 2 guys per server doing this, it would be a full time job cheating. Makes it seem quite ridiculous when you think about it. And you know, it's not like SOE has never used player volunteers in positions of some power before. Everquest guide program for example. |
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2012-04-01, 10:50 AM | [Ignore Me] #40 | ||
Contributor PlanetSide 2
Game Designer |
When you add a spectator mode you are giving access to information that cannot be obtained by any other means in-game.
Intelligence can and will change the course of battles. Having an intelligence agent that is invulnerable and/or undetectable compromises the battlefield by introducing competitive elements that cannot be influenced or prevented through in-game means. It will be abused. |
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2012-04-01, 11:05 AM | [Ignore Me] #41 | ||
Colonel
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It would take full-time leaking of information to make a big difference...so, the one guy who is priviliged and able to do this, is going to get himself banned by constantly slipping info to the other teams? Someone is going to spend hours per day editing videos and writing articles just to also spend hours a day cheating and not even playing?
There are ways to make this work and there are ways it will be obvious if inappropriate activity is going on. Also, the use of spectator "mode" is misleading. Having 2-3 guys in the entire PS2 game community that have spectator privileges isn't spectator "mode". Last edited by Stardouser; 2012-04-01 at 11:07 AM. |
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2012-04-01, 11:16 AM | [Ignore Me] #43 | |||
Contributor PlanetSide 2
Game Designer |
There's no need to introduce this crap. It's all risk and cost with no real reward. |
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2012-04-01, 11:51 AM | [Ignore Me] #44 | ||
Staff Sergeant
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i really would love (and i think it could be an amazing feature) having a small automated recap of what happened in the last hours before i drop in the battlefield,like a little, 20 seconds briefieng during the loading screen.
it's fairly simple to implement a sentence constructor... another cool thing , but fan based, would be a 30 seconds news broadcast over global radio chat every hour or so in the style of WW2 war bulletins, with some propaganda and frontline updates... |
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2012-04-01, 01:19 PM | [Ignore Me] #45 | |||
Lieutenant Colonel
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