Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: What Trillion Dollar Bill?
Forums | Chat | News | Contact Us | Register | PSU Social |
2012-06-28, 03:34 AM | [Ignore Me] #31 | |||
Private
|
|
|||
|
2012-06-28, 03:46 AM | [Ignore Me] #34 | ||
Sergeant
|
What do you think are some of the biggest gameplay problems with modern FPS games?
__________________
All the world that's owned by idle drones is ours and ours alone. We have laid the wide foundations; built it skyward stone by stone. It is ours, not to slave in, but to master and to own. While the union makes us strong. |
||
|
2012-06-28, 04:00 AM | [Ignore Me] #36 | ||
Brigadier General
|
Seeing what you say, and having researched your background, im now convinced that you are propably the best that could have happened to ps2.
Higby, damn good hire. Just one thing dude: make sure you represent the tr as much as higby and T represent the other two. And grab graywolfes as your support. ;-) |
||
|
2012-06-28, 04:04 AM | [Ignore Me] #37 | ||
Master Sergeant
|
Hi Jimmy, two questions:
What are your thoughts on the gun-play and player handling of the Battlefield series? Specifically, the difference between BF2/2142 and BC2/BF3. I've never been able to really put into words why I find the former generation of Battlefield games more satisfying than the second. Maybe you could help me out there, or maybe you think differently! Also, what are your thoughts on the recent FPS trend of offering weapon unlocks and upgrades? (i.e. New scopes, rails, foregrips, ammo types etc.) Do you feel they can be successfully balanced in a game like PS2? Personally, I miss the simplicity of older FPS games where you knew exactly what it was your enemy had equipped, and you were therefore evenly matched. Thanks for doing this AMA! |
||
|
2012-06-28, 04:09 AM | [Ignore Me] #38 | |||
Staff Sergeant
|
Hey, Jimmy! It's nice to have you as one of the devs.
And my question to you, is: Do you think PS2 HAVE to strive to get the 'perfect balance' between weapons/vehicles? Where everything is perfect, and nothing is concidered "OP". And if so, is it possible? Last edited by Winfernal; 2012-06-28 at 04:11 AM. |
|||
|
2012-06-28, 04:45 AM | [Ignore Me] #39 | ||
Private
|
Hello Jimmy, and welcome to the forums. Hope you didnt got too many scars from the other thread!
Anyways, here are my questions. 1: Since you were hired to improve gunplay, does it mean that SOE feel they have achieved interesting tactical choices about which areas to attack? (Since this is an MMOFPS, choices regarding focus on areas are more important, since you cant do everything like en classic FPS´s.) 2: Do you feel some specific qualities are missing from PS2 as it is now in regards to gunplay? Specific styles, choices, etc. 3: Now that you will work as a PS2 designer, how do you feel about stopping doing what you currently do? (Cast, play and stuff) |
||
|
2012-06-28, 04:48 AM | [Ignore Me] #40 | ||
Corporal
|
1.) What are your opinions on weapon times to kill in regards to gameplay? Do you believe that having a higher TTK increases the skill gap? Or the contrary, where having a lower TTK which rewards twitch and low ping?
2.) How do you feel about strafing, or the lack of it, now that we have ADS? |
||
|
2012-06-28, 04:50 AM | [Ignore Me] #41 | ||
Private
|
I'm interested to hear your opinion on why you preferred CS 1.6 to source. I imagine you've probably answered this in-depth somewhere in the past, feel free to link to a video/blog post! (I failed at finding one ).
Also, ever play zombie escape in cs? |
||
|
2012-06-28, 05:45 AM | [Ignore Me] #42 | |||
Lieutenant General
|
|
|||
|
2012-06-28, 05:57 AM | [Ignore Me] #43 | ||
Contributor First Sergeant
|
Whisenhunt, as a CS player, you're probably used to using your weapons with skills, aiming right and shooting quickly but briefly right on target.
So, my question is... Why the hell are you joining these spray and pray TR scums when you should join the skilled and awesome soldiers of the New Conglomerate? |
||
|
2012-06-28, 06:07 AM | [Ignore Me] #44 | ||
Brigadier General
|
Boxers or briefs?
Sorry, wrong decade. Since you have experience in both low TTK games with fewer players per map such as CS, as well as high TTK games with more players like in the original Planetside, what is your opinion on what TTK's need to be like to work in Planetside 2? Do you think that anything will have to be sacrificed from the gunplay feeling of 1 vs 1 fights in order to make sure 200 vs 200 fights feel right, or do you think it's a non issue? Good to have you on board. I look forward to seeing your contributions as the game continues to evolve. |
||
|
2012-06-28, 06:26 AM | [Ignore Me] #45 | ||
Private
|
I'm not generally big on online games because I often feel obligated to play a specific way in order to stand even the slightest chance. The commitment to player customization is one of the main reasons I'm excited to play PS2. With regard to weapon customization, sidegrades, certifications, and playstyle, how much freedom do you expect players to ultimately have while remaining at least somewhat competitive?
|
||
|
|
Bookmarks |
|
|