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PSU: What's the price to pay for glory?
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2013-11-28, 06:48 AM | [Ignore Me] #31 | ||
Contributor Lieutenant Colonel
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/signed
Dont like it SOE. Maybe its needed for the PS4. You changed my LA80 trying to force me to buy a Longshot and you reduced the ammo I carried as default. Now you want to force me with in your 150m boundary. The same boundary you fixed everyone popping in and out of so we could see them at 300m. And I hardly think dying to a headshot at 200-300m is currently the top of everyone's must fix asap list, if at all. Where do the complaints come from for you to even consider this rubbish? |
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2013-11-28, 06:55 AM | [Ignore Me] #32 | |||
First Sergeant
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I think tank should not kill instantly you even if it drive over you body. Tank should do it at least twice to kill you Then everybody are happy bunnies. Also when I fall from the high rock I should not die from it. I should die only if I drop from the second rock immediattely after the first one. What else. Hmmmm. I need to think about it. |
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2013-11-28, 07:03 AM | [Ignore Me] #33 | ||
First Sergeant
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Could it be that Planetside engine has technical problems properly registering headshots from 150+ meters in heavy fights?
This is how enemy will feel after the nerf if I try to snipe him past 150 meters Last edited by almalino; 2013-11-28 at 07:35 AM. |
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2013-11-28, 08:04 AM | [Ignore Me] #34 | ||||
First Sergeant
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So, I was quite pleased with myself really. When I look at how many headshots I've scored against my fire count for the Longshot, I'm currently at around 13%. My weapon accuracy is at 49% so I'm obviously not killing everyone with one shot, or even two (I sometimes waste bullets against the odd MAX, just in case). 13% sounds low but I've checked against Plaqueis' stats and I'm not a million miles away Okay... back on topic........ |
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2013-11-28, 09:07 AM | [Ignore Me] #35 | ||
First Sergeant
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My view as someone who doesn't use infil very often and am not a good sniper when I do try I don't see the PPI t in this change. I regularly get killed by snipers who are miles away and I prefer that to being 1 shotted by a mana turret at equally long range. If anything they need to fix that nit snipers
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2013-11-28, 09:17 AM | [Ignore Me] #36 | |||
Sergeant Major
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Retarded |
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2013-11-28, 09:22 AM | [Ignore Me] #37 | |||
Staff Sergeant
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Parallax 581 firecount, 94 headshots Rams .50 1420 firecount, 241 headshots Last edited by Plaqueis; 2013-11-28 at 09:27 AM. |
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2013-11-28, 09:24 AM | [Ignore Me] #38 | |||
Staff Sergeant
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If you mean being able to spawn them, what does that have to do with tanks ability to OHK infantry? Last edited by Plaqueis; 2013-11-28 at 09:30 AM. |
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2013-11-28, 09:27 AM | [Ignore Me] #39 | ||
Sergeant Major
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Once you buy them for a few certs yes you can use them as much as you like, or has there been a change and it cost you 350 infantry resource to use a sniper rifle with a very long CD?
Seriously you people are trying to say snipers aren't OP as they can be compared to a TANK or LIBERATOR... do you realise how crazy you sound? |
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2013-11-28, 09:38 AM | [Ignore Me] #40 | |||
Staff Sergeant
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Last edited by Plaqueis; 2013-11-28 at 09:41 AM. |
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2013-11-28, 10:16 AM | [Ignore Me] #41 | |||
__________________
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2013-11-28, 10:27 AM | [Ignore Me] #42 | |||
Staff Sergeant
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2013-11-28, 04:02 PM | [Ignore Me] #43 | ||
Master Sergeant
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My outfit doesnt run with Snipers and IMO they bring almost nothing to the game....BUT and its a big one. I still think they should be in the game, I know people really enjoy playing them and I understand that just because I don't think its good/useful doesnt mean other people havent played it in a useful way.
I think the worst thing about this nerf is that (last I checked) Infil snipers have some of the lowest SPM. It is by far the easiest tactic in this game to counter, don't stop moving between buildings, stay indoors where 99% of cap points are OR counter snipe. Like I said on the official forums and got shot down for it. I get killed by a sniper about once every 4 hours, I've never seen the issue. |
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2013-11-28, 05:22 PM | [Ignore Me] #44 | |||
First Sergeant
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please just stop. i am trying to be nice, for the sake of all involved. thanks. |
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2013-11-28, 06:56 PM | [Ignore Me] #45 | ||
Contributor Major
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While I felt that "heads were too big" (likely caused by loose/sloppy hit detection) and were often able to be hit without any real aiming on my part, I never felt the long range OHK was bad in terms game play. Limiting sniper rifles to 150m is crazy, if for no other reason than, why even have rifles at that range? Even an SMG or pistol can hit a person at 150m, while a shotgun with slugs can easily 3 shot at that range.
Does this not remove the utility/purpose of both the long range rifle and the high powered scope? If yes, what is gained in return? |
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