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2013-02-21, 02:53 PM | [Ignore Me] #33 | ||
Private
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I hope that this new turret kinda work like "anti-air rocket pods" * instead of shooting lock on missiles. In other words, compared to the existing flak turret, this one would have a slower rate of fire but higher damage. I think this would make it better than flak against slow/hovering aircrafts.
*oh the irony!
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Disclaimers: 1) I have never played Planetside 1. 2) English is not my first language. Last edited by Red Ketchup; 2013-02-21 at 02:55 PM. |
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2013-02-21, 06:28 PM | [Ignore Me] #36 | |||
Contributor Lieutenant Colonel
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Oh My! |
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2013-02-22, 02:56 AM | [Ignore Me] #39 | ||
Master Sergeant
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Historically the automation of defences required radar.
Interlink facilities on PS1 provided radar. We know interlink facilities are in the roadmap. Hmmm.... I hope they are automated. Yet significantly more effective when manned. |
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2013-02-22, 09:17 AM | [Ignore Me] #40 | |||
Staff Sergeant
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Perhaps I'm just seeing things. EDIT: Ah so those are the old Alpha walls eh? Guess I was seeing things. Still nice turret. Last edited by CrimsonTemplar; 2013-02-22 at 09:18 AM. |
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2013-02-22, 10:59 AM | [Ignore Me] #41 | |||
Staff Sergeant
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I don't know if its specific to EU Cobalt, but I find wall turrets are underused in PS2. Imagine if a facility's defenses were fully manned. Of course they would require engineer support as they do tend to end up destroyed, occupied or not. |
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2013-02-22, 11:01 AM | [Ignore Me] #42 | |||
Lieutenant Colonel
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2013-02-22, 11:03 AM | [Ignore Me] #43 | ||
Staff Sergeant
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Aye, I'm guilty of it myself.
They also appear to add to the killcount for weapon medals, even when unoccupied. I don't know whether that's intentional, but it happened to me once. But still, all stations operational and supported must be quite hard to crack. |
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2013-02-22, 09:19 PM | [Ignore Me] #45 | ||
Private
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Memory training by binding something specific to a certain image.
It's a common type of practice if you want to keep your brain fresh. Associate something with an image and you'll remember it everytime. Last edited by Sprintfox; 2013-02-22 at 09:20 PM. |
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