Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Where maturity is overrated. Noob.
Forums | Chat | News | Contact Us | Register | PSU Social |
2012-04-24, 12:27 AM | [Ignore Me] #31 | |||
The entire point of this thread is excitement in that Project Offset may not have died off completely. This isn't a stab at SOE with a giant "AHA! WE CAUGHT YOU!" record of events, its a possible scenario where the Offset Engine could partically be powering some of the greatest games yet to come. That's it, nothing more, so please stop being so defensive. I'm a huge fan of SOE, I'm also a huge fan of what Project Offset was, so the possibility of them coming together is a positive not a negative.
__________________
Last edited by Saieno; 2012-04-24 at 02:04 AM. |
||||
|
2012-04-24, 09:22 AM | [Ignore Me] #34 | |||
PSU Admin
|
In the teeth! |
|||
|
2012-04-24, 09:43 AM | [Ignore Me] #35 | |||
If this game is as successful as we all think/hope it will be, and MMOFPS becomes the new buzz word in town like its threatening to do.. then they are going to have EA, BioWare, Infinity Ward and every other FPS company in the genre clambering to: A) Buy a licence to use their engine to provide their own iteration of the MMOFPS experience with their own IP B) Spend a HELL of a lot of time making their own engine (at least 10 years of development knowledge/experience has gone into Forgelight, it will take a LOT of time to make something comparable).
__________________
|
||||
|
2012-04-24, 03:52 PM | [Ignore Me] #40 | ||
PlanetSide 2
Coder |
Just because it's Magic, doesn't mean it's not hard work. Someone has to fetch those eyes of newt and so on!
__________________
Opportunity is missed by most people because it is dressed in overalls and looks like work. [ I speak for myself, not my company - they speak on their own ] |
||
|
2012-04-25, 03:09 AM | [Ignore Me] #42 | ||
First Sergeant
|
Keep in mind, Engines aren't created, they evolve. UE3 still has code from UE2. Source still has code from HL1 (even back to Quake 3). Even the engine that powers Starcraft 2 and Diablo 3 has code from WC3 (and probably even starcraft). Code never goes bad, you just figure out better ways of implementing things and have to update them for the times.
Now, lets take a look at Forgelight. SOE has been making MMOs since the 90s. They know how to do network tech and they know how to do character interactions. They probably took the back end networking and entity state management stuff (things invisible to players) from previous games like FreeRealms and EQ2 and slapped a fancy graphics engine on top and incorporated PhysX. While this is a ton of work (and it totally is paying off, Forgelight looks fantastic), They did not start from scratch...giving the appearance of coming out of nowhere. |
||
|
2012-04-25, 03:58 AM | [Ignore Me] #43 | ||
First Sergeant
|
I don't think project offset is in any way related to Forge light. I also think it's a bit far fetched to assume two games use the same engine because they look similar graphically.
I feel like this way of thinking has left a mark on people because of the mass main stream games built with Unreal Engine 3. People think they've got a clear indication of what an Unreal Engine 3 game looks like only because the developers behind those games don't care to change what they don't have to. Given enough attention you could make almost any engine look like another, after all most have similar technologies (if you could call it such) behind them. Unreal Engine 3 has the capacity of looking near identical to CryEngine 3 or Frostbite 2. |
||
|
2012-04-25, 10:32 AM | [Ignore Me] #44 | ||||
Contributor Major
|
That's the first in-engine screenshot ever released for Forgelight. It was released in 2010. That's EQ Next. If you read my statement as "the first gameplay shown in action on Forgelight," I'm sorry you misunderstood me. EQ Next was the game the first demonstrations (in the form of still photos of in-engine renders) used.
In short, MMORPGs have a development cycle probably averaging 5 years or so, while Planetside 2's development cycle will probably be 3 years, max, and that's being very liberal with where you start counting given the whole Planetside Next -> Planetside 2 development switch. |
||||
|
2012-04-25, 10:45 AM | [Ignore Me] #45 | ||||
__________________
Last edited by Saieno; 2012-04-25 at 10:47 AM. |
|||||
|
|
Bookmarks |
Tags |
forge light, offset, planetside 2, planetside next, smedley |
|
|