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PSU: Too many Vanu on the dance floor
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2013-07-18, 03:34 AM | [Ignore Me] #32 | ||
Private
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I really don't understand all the hate.
Essentially implants were utility-slot style consumables that you could also acquire with Smedley Coins. Price point seems to be the issue. If they are super-cheap, they make an effective nickle & dime revenue stream for the game, a good source of cheap cert purchases, and a good cert sink for late-game players. If they are super pricey, they generate lots of community grief and nobody wants that. As to whether they were OP or not, I would really like to see people calm the hell down and let PTS actually test and balance things, instead of just screaming the moment the first pass hits test that it's broken and horribad. |
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2013-07-18, 03:48 AM | [Ignore Me] #34 | ||
First Sergeant
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It's kind of refreshing to know that the team take this feedback seriously - I think the muffled wall of silence bar the odd post here and there to the concerns raised (not just on PSU but Reddit and other community sites) maybe just fueled the "we're plowing ahead regardless" mindset. Rightly or wrongly.
To me the implants were effectivley like these booster packs that single player games have started doing; where you pay for a new ability or something that makes the game easier - you might not need them but it makes your game "easier" without the work regardless. That aside though it's a good oppurtunity for suggestions on how to implement them later on. |
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2013-07-18, 05:20 AM | [Ignore Me] #35 | ||
Corporal
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Thanks SOE, i want to think that someone in the sales section came up with this idea and Higby knew that our reaction would‘ve been something like this, so on the Sales guys has been fired (jk) and my faith in SOE has been strenghtened!
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2013-07-18, 06:07 AM | [Ignore Me] #36 | |||
Second Lieutenant
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>good cert sink for late-game players Late-game players typically earn more certs, you know. Like how your repair tool repairs faster at higher levels and gives XP per points repaired? As someone else said, if they're super cheap, they won't be a good cert sink at higher levels. If they're too expensive, they will be a good cert sink at higher levels, but will be inaccessible to newer players, causing them to become UP as all hell. |
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2013-07-18, 07:29 AM | [Ignore Me] #37 | ||
Major
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Besides the straight upgrade/p2w issues involved, I really don't like the concept of rental items to begin with. Not being able to permanently acquire an item/implant, but instead being forced to constantly throw in-game currency (SC/certs) at it, is just a frustrating game mechanic imo.
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2013-07-18, 07:40 AM | [Ignore Me] #38 | |||
Second Lieutenant
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2013-07-18, 08:26 AM | [Ignore Me] #40 | ||
First Sergeant
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add implant types for vehicle specialists, please. not even extra powers, just enough to retain functionality versus the things you add to infantry.
it's enough already that we're going through all of our vehicles to pay 200 certs to regain the functionality lost in the night vision nerf. then the very next thing proposed is an implant to remove the functionality we just paid to regain, with no counter balance available. this is yet another indirect nerf. i get it that you are still punishing us for the excesses of the early stages of the game when these guys all farmed thousands and thousands of kills. but those guys have all moved on to the new flavor of the month for score per minute, and some of us still just prefer air or armor, as a playstyle, despite repeated direct and indirect nerfs. it doesn't even take deep organization or high skill to counter any particular vehicle, it just takes 3 or 4 no skill lock on infantry to deter or destroy a vehicle threat, at no resource cost and infinite respawn. keep in mind here that i'm not even complaining about this; this is how infantry balances vehicles. they have many AV tools at low cost and fast infinite respawn, while vehicles cost, but are a force multiplier. if they do wish to spend infantry resource, it becomes even easier, with rampant abuse of squad deploy and suicide tactics that have always been available and rarely suffered a reduction in efficacy. again i am not complaining, simply pointing out that any half educated infantry has multiple avenues to respond efficiently without further buffs. so enough already, please. Last edited by Obstruction; 2013-07-18 at 08:27 AM. |
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2013-07-18, 10:35 AM | [Ignore Me] #42 | ||
Sergeant Major
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I hope they revamp the resource system and then tie the implants to that. Maybe that will motivate them to getting a decent resource system in place.
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>>Make resources matter!<< |
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