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PSU: What do you mean "Electronic"??
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2012-03-07, 03:17 PM | [Ignore Me] #31 | |||
Brigadier General
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Using XP loss on death as an example is not a fair comparison because people hated that stuff except for the most hardcore of players. The reason K: D is so common is because soooo many people actually do like it. |
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2012-03-07, 03:20 PM | [Ignore Me] #33 | |||
Captain
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Core gameplay supports teamwork, but for new players is shrouded under shiny killstreak popups, and k/d stat tracking, that they will focus on that instead trying to discover and understand core gameplay. Thats what i mean when i say that killwhoring is more promoted, and cooperation is hidden somewhere under not seen and not promoted (unless someone who know about it show it to you) |
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2012-03-07, 03:20 PM | [Ignore Me] #34 | ||
Major
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I totally agree with the OP here. As soon as Higby opened the stats in the GDC vid, and I saw Kill/Death ratio I face palmed.
They really are lifting too much from Call of Duty/Battlefield just because those gamers are popular rather than thinking about what is best for Planetside. If they change nothing else it should be removing the "Deaths" stat. Since that one stat alone discourages way too many playstyles. And makes you not want to go anywhere your faction isn't already winning. But yeah OP put forth a good argument here, and I hope the devs take it into consideration as they go forward with designing the stats tracking. The game isn't Battlefield at the end of the day so you can't port everything over. |
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2012-03-07, 03:25 PM | [Ignore Me] #36 | |||
Contributor Major
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If a newbie wants to join your team then you are going to have to train them to play as one. If you want your hardcore war realism then there you go. Promoting shiny things is needed for Planetside to survive launch and to maintain through it's lifetime. The zerg will always exist and is a healthy component to Planetside. Removing features to keep people from zerging hurts the game as a whole to benefit the few. Last edited by ArmedZealot; 2012-03-07 at 03:28 PM. |
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2012-03-07, 03:25 PM | [Ignore Me] #37 | ||||
Contributor PlanetSide 2
Game Designer |
What about all the added enjoyment of everyone else in the game becuase it doesn't degenerate into deathmatch?
I'm not saying provide no measurement - I'm saying change it. Change it to something universal that takes many different factors into consideration, not just who can minimize deaths and maximize kills. PS2 is free to play. I could make a VS character and go off into some remote part of a continent spawn him over and over again, and kill him with my NC character. I could pad the hell out of my K stat and appear all over a leaderboard. With dominations, kill streaks, etc. If I'm smart about and don't over-do it, nobody would be the wiser. Can't do that with score because diminishing returns is an obvious solution. |
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2012-03-07, 03:26 PM | [Ignore Me] #38 | |||
Brigadier General
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99% of shooters are arena "session based". So in turn, it's a common feature in shooters. It's a reality, for better or worse. That's why I said I like Malorn's idea of tracking other stats as well and let the players give more weight to the ones we want. |
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2012-03-07, 03:30 PM | [Ignore Me] #39 | ||
Sergeant
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I agree with OP. KDR is for games like BF3 and CoD, where the #1 goal is to kill enemies. PS2 should be more dynamic than that. It's about teamwork and variation in roles. Naturally, a heavy or MAX will have a higher KDR than say a support role like engineer. However, people will be biased and judge people based off their KDR rather than how much they contribute to the empire. This is something very crucial to the success and formation of the community in PS2.
Please PS2 developers, get rid of the DEATHS record feature. You can keep # of kills like in PS1 but do NOT record the # of deaths. It will only make things worse
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2012-03-07, 03:30 PM | [Ignore Me] #40 | ||
Private
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A system that came too late (and required a lot more tweaking) in PlanetSide 1, is the Support Experience system.
tl;dr - I agree with Malorn. Kills can contribute to score, but are not the most effective way to raise score. Award more XP/Score for objectives, defense, and support-type roles. At the very least, rezzing someone with Advanced Medic should count as much as a standard kill. In an ideal setting, it should count way more. If there has to be a FPS-type leaderboard system (there doesn't, but I doubt it will go away), go with something like this: http://manual.americasarmy.com/index.php/Scoreboard Kills aren't emphasized, and are only around 20% of the overall contributor to a person's Score.
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Sznake - Emerald NC Snake - Mattherson TR Last edited by TESnake; 2012-03-07 at 03:34 PM. |
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2012-03-07, 03:31 PM | [Ignore Me] #42 | |||
Contributor PlanetSide 2
Game Designer |
If people think moving to Score as the universal measurement of success would discourage killing they are just plain wrong. If it did, there is a simple solution -give kills more score weight. Score does not mean kills become useless. Kills are important. Kills matter. Kills generate score. Deaths are what is useless - not kills. Deaths provide nothing in terms of skill value. As someone said earlier in the thread - some professions are more prone to death than others. It doesn't mean they are less important, it just means they're riskier. Promoting someone taking less risk is just bad game design. |
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2012-03-07, 03:31 PM | [Ignore Me] #43 | |||
Brigadier General
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Also, I think it is pretty ridiculous to infer that Planetside will degenerate into a deathmatch just because k/d is tracked. You know better than that, Malorn. |
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2012-03-07, 03:31 PM | [Ignore Me] #44 | ||
Captain
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I dont care about my k/d and never will. I just feel it promote wrong aspect of planetside. And its sad to play with ppl that are randomly around, but are afraid doing something risky (like going through door into base). Thats even worse than mindless zerg, that dont mind being killed)
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2012-03-07, 03:33 PM | [Ignore Me] #45 | |||
Contributor Major
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