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2003-06-16, 05:35 AM | [Ignore Me] #32 | ||
Contributor Corporal
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Maybe another possible change to the BD would be a different second mode of fire. If anyone remembers back to Team Fortress, the sniper rifle there was fairly decent. I know the damage will never be 1-shot wonders in PS, thats fine, but what about a second mode that is fully auto? It could have the same damage around the pistols, just a higher RoF. Primary mode is the high damage single shot, while second mode had extended magazine capabilities. Just a thought.
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We fight for those who are unable to.. We fight for the forgotten and for the fallen.. But who among you would fight for us if we should fall... |
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2003-06-16, 04:20 PM | [Ignore Me] #36 | |||
Lieutenant Colonel
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Former Commander General Of The Freedom Corp Grab the next Galaxy to our HQ Join us!! For Freedom! For Victory! Charge!!! ------------------------------ "All that and a bag of psychedelic mushrooms!" ------------------------------ "Attack rapidly, ruthlessly, viciously, without rest, however tired and hungry you may be, the enemy will be more tire, more hungry. Keep punching." |
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2003-06-16, 05:23 PM | [Ignore Me] #37 | |||
Corporal
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Don't increase the damage, but make it so the person you shot can't tell where you fired from..make the red ring/direction indicator a full circle. I would wait longer for a headshot so that I don't give away my position. They still can see the bullet though if they are looking towards you. Puts more stealth, accuracy, and skill in to the sniper role. |
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2003-06-17, 04:41 PM | [Ignore Me] #39 | |||
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2003-06-18, 12:44 AM | [Ignore Me] #40 | |||
Corporal
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The longer I stay undetected, the more information I can pass my squad and the more people I can take out or distract. |
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2003-06-18, 03:14 AM | [Ignore Me] #41 | ||
Private
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About half my characters are snipers, and they can take down any infantry target in 2 shots.
So we really don't need multi-shot clips or cannon like ability. What I would LIKE to see is an armor piercing round so we can have a chance to take down a max in under 15 - 20 rounds. How about 5 rounds of armor piercing round to fold a max? Tha way, we would have to switch between ammo for infantry or armor. |
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2003-06-18, 06:25 AM | [Ignore Me] #42 | ||
Sniper rifles are absolutely perfect. MAXs are large, slow, easy-to-hit targets. Snipers should in no way get something to make them more effective against MAXs; you might as well remove MAX armor from the game if snipers get AP bullets.
So no headshots, no AP bullets, no automatic rifle mode, no anything. The weapon is perfect. |
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