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Old 2003-06-23, 05:22 AM   [Ignore Me] #31
Arakiel
Sergeant Major
 


I'm not calling for a striker nerf. I never was. My beef with the weapon has always been that it's far too easy to kill MAXes/vehicles with it.

I've already said anything else that would be an appropriate response and I'm not quite vain enough to quote myself.

Anyway, I'm going to bed. We can argue this tomorrow if you'd like but it's already feeling a bit circular.
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Old 2003-06-23, 05:42 AM   [Ignore Me] #32
Warborn
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Air vehicles, no. MAXes, yes. Ground vehicles, for the most part.
You would be surprised how easy it is for a single tree getting in the way to botch your lock. As Incompetent said, the Striker takes some common sense to use. If you do not actually think about the chance of you maintaining your lock on the target long enough for the missiles to detonate, you will kill with the Striker much less often.

Instructing someone in lancer usage was a reply to someone claiming that the lancer was instantaneous shot.

I've dealt with a striker on both ends (admittedly, I play TR far less than VS, but I've played around with the striker enough to develop a valid opinion.)
I wasn't debating the validity of your Lancer comments, merely pointing out that you were being hypocritical. I say this because it would appear you do not know a hell of a lot about the Striker, yet you berate someone else for not knowing a hell of a lot about the Lancer.

You're right, I didn't. Sorry, in the future I'll exhaustively reply to tells in the most dumbfounded manner possible in order to satisfy your craving for pointing out inane details.
I could care less if you answer replies. My point was that you were using information from a tell which you apparently misunderstood as the basis for an argument against a weapon you don't understand very well. If you consider factuality inane though, well, I guess I do have a craving for the inane.



And so on and so forth.
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Old 2003-06-23, 06:37 AM   [Ignore Me] #33
12tontuna
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I think the Striker is fine. I'm a Mag pilot, and it makes me think twice before rumbling over clear ground to run alot of you Strawberries over.

Needless to say, there'll be quite a few of you striker users out there waiting for me.

Now, if there's cover, I have no difficulty coming after you, sure...I'm gonna take a couple whacks, but I can break lock pretty easily.

I WAS also a lancer user, and I've had the opprotunity to pick up and use the Striker in many instances. This thing hits like a stale fart. I nailed a prowler with a full clip, and I think the driver laughed.

Seriously, the Phoenix is SO much better than both the lancer AND the striker, I don't think this arguement is warranted. I fire from where you can't see me. The only warning you get is the distinctive sound the Phoenix makes. I hit you damn near as hard as a Decimator. And when I played NC exclusively, if you weren't flying...I'd hit you 90-95% of the time. The only draw back is you are QUITE a big target if you use the Phoenix out in the open.

Again, I think the Striker is fine as it is.
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Old 2003-06-23, 06:49 AM   [Ignore Me] #34
Smaug
Lieutenant Colonel
 


Originally posted by 12tontuna
I think the Striker is fine. I'm a Mag pilot, and it makes me think twice before rumbling over clear ground to run alot of you Strawberries over.
Heh I call them cliffords. You know, clifford the big red dog. I just thought of going with the trend of cartoons, and child icons(barnies, smurfs).
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Old 2003-06-23, 10:02 AM   [Ignore Me] #35
Madcow
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The only real problem with the striker (and I'm TR and use it quite a bit) is that it's too effective against MAXs and not effective enough against vehicles. I can be standing 10 meters from a Vanguard and not be able to get a lock (or the lock will go off and on repeatedly, usually shutting off at the worst time) while I can be 100 meters from a MAX and the lock never breaks. MAXs have the added problem that normally 3 strikers will take them down, so I don't have to reload in the middle of battle.
Against heavy vehicles, the striker is pathetic. I hit an injured enemy AMS with 14 strikers before it blew last night. I've unloaded a dozen strikers into Vanguards and Magriders only to have the driver eventually make it out of my range and almost certainly repair themselves. The striker ammunition is an odd shaped box which can pretty much take up your entire inventory in a hurry, but even with my favorite saved with 15 strikers I often can't take down any real vehicles.
They are pretty well useless against decent pilots. My normal plan is to lock onto a pilot and watch their reactions. The good ones are out before a missile would have had a chance. The bad ones are so intent on their targets they often ignore the lock message. I shoot them down and yay me, I killed a newb reaver pilot. I suppose it's more gratifying that dying to a newb reaver pilot, but it's still not much of an accomplishment.
I can understand somebody who specializes in MAX not liking the striker especially, but that doesn't make it too effective against vehicles. It's pretty much an anti-MAX, anti-Harrasser missile.
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Old 2003-06-23, 10:04 AM   [Ignore Me] #36
BeerJedi
Sergeant
 


im tired of peeps complaining about Striker. it is a guided multi missile launcher. it gonna kick ur ass if ur on recieveing end. other empires can use it also. if all u non TR peeps say every TR carries one. then cert in AV and loot a freaking Striker and were all happy. theres no rule that says u cant loot or use a Striker.


This argument takin' directly from an NC backed Jackhammer supporter. Lets see how its received when used to back a TR weapon.

the original argument.

im tired of peeps complaining about jackhammer. it is a tri-barrels auto shotty it gonna kick ur ass if ur on recieveing end. other empires can use it also. if all u non NC peeps say every NC carries one. then cert in HA and loot a freaking jackhammer and were all happy. theres no rule that says u cant loot or use a jackhammer.
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Old 2003-06-23, 10:27 AM   [Ignore Me] #37
MJBuddy
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i used to trash our good old pheonix..but then one of my squadmates started using it...needless to say magrinders couldnt breach the walls because he was nailing them over the wall completely
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Old 2003-06-23, 10:51 AM   [Ignore Me] #38
Happy lil Elf
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While we're at it, aren't grenades "supposed to do a lot of damage?" Aren't they supposed to "kick ass?" I mean, again, maybe it's just me, but since my introduction at an early age to the concept of a handgrenade, I usually regarded them as a rather potent weapon. Yet, most people in PS don't carry frag grenades.
Hollywood misinformation correction time!
<Cue bad elevator background music, think intermission song from Monty Python and the Holy Grail>
Grenades are not all that powerful, especially not against someone in body armor. They're not really even a very potent weapon since their kill radius is so small. You can injure a decent amount of people but usually about 1/2 of their shrapnel ends up in the ground, unless you time it just right which is a bad idea since you misjudge and..well..yeah. Sure if a grenade explodes at your feet while you're weraing a t-shirt and jeans you're pretty much screwed. However if a grenade lands 10 ft to your left and you're wearing a full suit of body armor, you'll probably be annoyed by the loud pop.
<End bad background music>
<Cue Duke telling us that now we know, and that knowing is half the battle>

Anyways, as far as the Striker goes please don't give me the it doesn't hurt vehicles argument. Yeah it might take 8-10 striker missiles to drop a vanguard. Of course when threre are 2 DC MAXs, 6 guys with Strikers and spitfires all over hell, that doesn't matter too much. Yeah it took you a long time to blow up an AMS. The AMS is probably the most armored vehicle in the game with the possible exception of the Sunderer. It has a hell of a lot more armor than a tank.

That all said, the Striker does not need a nerf. It's powerful when deployed in groups which is true for most of the weapons in this game and I'm guessing how it was intended to be.
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Old 2003-06-23, 10:58 AM   [Ignore Me] #39
Madcow
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Originally posted by Happy lil' Elf
Anyways, as far as the Striker goes please don't give me the it doesn't hurt vehicles argument. Yeah it might take 8-10 striker missiles to drop a vanguard. Of course when threre are 2 DC MAXs, 6 guys with Strikers and spitfires all over hell, that doesn't matter too much. Yeah it took you a long time to blow up an AMS. The AMS is probably the most armored vehicle in the game with the possible exception of the Sunderer. It has a hell of a lot more armor than a tank.
It wasn't just the AMS. Like I said, I've hit Vanguards/Magriders with over a dozen strikers only to watch them run and hide afterward. Of course with multiple people it is a much easier task, but there are far fewer people carrying Strikers than seems to be the general impression here. I have 1 favorite loaded with Strikers, and I use it specifically when MAXs or enemy vehicles are showing up. The Striker ammo is such a pain to have exist with the rest of your ammo I've found I'm better off just having one favorite with a few rounds of Cycler ammo and 15 shots for the Striker. So 8-10 Striker missiles to drop a Vanguard? I wish, but not true. The Striker hits not nearly as hard as the Phoenix, and unless you have multiple people unloading their Striker payload you pretty much don't have a shot of taking any of the armored vehicles before they can run away and repair.
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Old 2003-06-23, 10:58 AM   [Ignore Me] #40
beavis88
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Yeah it might take 8-10 striker missiles to drop a vanguard
More like 13-15.
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Old 2003-06-23, 11:44 AM   [Ignore Me] #41
Happy lil Elf
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Well considering I drive a Vanduard full time. You guys don't get to see how much damage those accursed missiles do. I'm willing to go as high as maybe 12. I'd really say more like 10 however.

Now granted this is assuming all missiles hit which may or may not be the case depending upon the skill of user and target I suppose. If you wanna test it just make a striker character on Emerald, or I can come to you, either way /shrug

Another thing to keep in mind with the vanguard. Pay attention to which side of the tank is facing you. If it's not the right side of the tank, and the tank isn't moving, bet your arse the driver is probably crouched on the other side with his repair gun out repairing it almost as quickly as you damage it
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Old 2003-06-23, 11:51 AM   [Ignore Me] #42
Madcow
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Originally posted by Happy lil' Elf
Well considering I drive a Vanduard full time. You guys don't get to see how much damage those accursed missiles do. I'm willing to go as high as maybe 12. I'd really say more like 10 however.

Now granted this is assuming all missiles hit which may or may not be the case depending upon the skill of user and target I suppose. If you wanna test it just make a striker character on Emerald, or I can come to you, either way /shrug

Another thing to keep in mind with the vanguard. Pay attention to which side of the tank is facing you. If it's not the right side of the tank, and the tank isn't moving, bet your arse the driver is probably crouched on the other side with his repair gun out repairing it almost as quickly as you damage it
I will absolutely guarantee that 12 strikers will not destroy a fully healthy Vanguard. The reason I added a favorite with 15 strikers is because of this fact. When you go through your entire inventory of strikers and do not destroy a tank which is steamrolling your troops, that's a bit disturbing. The Vanguards I am referring to are not being repaired, either. I've watched in many situations including inside TR held courtyards where repair wasn't a possibility. I don't think I've ever had an encounter with a stationary Vanguard. If you need somebody to do an experiment to prove it, that's fine, but I've already done the experiment in action. With one other individual I destroyed a Magrider which had run from action in order to repair, and between the 2 of us we used 9 strikers. Remember, this was an injured tank already. The striker doesn't pack nearly the punch you think.
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Old 2003-06-23, 12:08 PM   [Ignore Me] #43
Ducimus
Sergeant
 


Originally posted by Deadlock
i too am pissed off about the jackhammer whining. my rifle sucks, my bazooka punches limp wristed, dont take my shotty away from me!!! its all i have left
The guass does not suck. Properly used, you can grease 3 or 4 people on one clip of ammo. The phoneix is a Tankers worst nightmare as well.


Originally posted by HawkEye
dude stfu what reaperofdeath said is true. a tri-barreled auto shotty is gonna kicks ass for the second time. it is supposed to do alot of damage cuz it is an AUTO SHOTGUN.
Hmm this sounds like a harkening to real world ballistics. Well since were going that route, the Mini Chaingun is supposed to kick ass because its one bump up from a standard machine gun. (think of the chaingun on a Huey Cobra gunship for example) If these weapons were scaled for "Its such and such so its supposed to kick ass" then the chaingun should turn you into kibbles n bits before you get within 200 meters of me, but it doesn't does it?
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Old 2003-06-23, 12:10 PM   [Ignore Me] #44
Bottleneck
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Hrmm I wonder if were playing the same game? hehe
Im heavy weapon/AV specd and one thing I can tell you is that our missle sux! If ya dont keep your cursor right on the vehicle 100% of the time till the missle hits it flies off into never never land. Thats right its not fire and forget its fire and pray the bastard doesnt hit afterburner or drive behind a tree. Whenever I fight NC I ALWAYS drop my chaingun (absolutely useless at anything over point blank) and my striker to loot the Oneshotkillshotgunoffuckingdeath and pheonix. Great thing about the nc AV is you can be sitting inside a tower fire the missle out the door and hit something thats flying above the tower your in rofl, great weapon!
I fully agree though only thing that really needs changed in this game is the jackhammer, anything that can kill a reinforced grunt in two blasts is a "tad" overpowered. Till then ill just keep stocking my lockers with em though if ya cant beat em loot there corpses and join em!
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Old 2003-06-23, 12:12 PM   [Ignore Me] #45
Happy lil Elf
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The striker doesn't pack nearly the punch you think.
Come gun for me and watch the tank get eaten away chunk by chunk, then say that

Again, the Striker does not need ot be balanced, nerfed, or adjusted. It's fine just the way it is. But please quit down-playing it's effectiveness as an argument against changing it. The best argument for not changing it is that it's already balanced, not that it's weak.
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