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2003-07-22, 10:22 PM | [Ignore Me] #32 | ||
Private
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It seems like they're grasping at straws and just flat out making stuff up as they go along. Unless it's a strategy to distract the players from a lack of promised content, it makes zero sense. Nobody that I'm aware of wanted a CTF system. A lot of people seem to say things like, "If I wanted CTF, I'd play Quake/UT/Tribes/TFC."
It's great and all that they're trying to think up stuff, but how about implementing platoons and bases. Stuff that should have been in a month ago. Where's the medic stimpacks and regen patches? Facility improvments? Ways to spend outfit points? I hope that the Devs can get their stuff together. Most people agree that Planetside has a lot of potential, but isn't living up to it. I'd hate for PS to be talked about in 2 years as the Daikatana of MMOG's. |
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2003-07-22, 10:31 PM | [Ignore Me] #33 | ||||||
Well, we can take a few things into account.
Meaning that usually the Attackers will not have a hard time getting it.
Keep in mind you are already behind enemy lines. They will most likely have the towers in that area. And those guys you killed to get the LLU? That is where they are going to spawn. Where are you going to spawn? AMS? If you can get one there in time. If it survives. Even then you won't have any maxes. So, instead you have reavers and Liberators hover around it like Vultures. Killing anyone that gets near. Dodging AA Maxes, Strikers, Skyguards, Other Reavers. Out in the open. In the middle of no where. This just hurt defense. Bad. I would not be surprised if the defenders just didn't chase after it. Instead, captured the tower nearest the base, and waited for the hack to go through. Because once it does. They are on the offensive. And in Planetside the attackers have the advantage. That is what I am afriad of seeing. If you think something else will happen, please tell me.
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Life sucks, Press on. Moderation in all things, including Moderation. Last edited by Headrattle; 2003-07-22 at 10:35 PM. |
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2003-07-22, 10:46 PM | [Ignore Me] #34 | ||
First Sergeant
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Ok, I have to fess up and admit I was completely wrong. I was excited to hear about this new system. Spork said it won't be your standard pick up and deliver because "thats been done". Yet it *is* your standard pick up and deliver. This *has* been done... by damn near every *mod* made for every FPS since Quake 1.
I'm trying to remain optimistic... but I really don't like this idea at all. This idea is far from innovative. This makes no sense. If a defending empire can't stop an attacking empire from seiging their base, you know with access to turrets, chokepoints, equip terms, v-terms, etc. Then odds are they won't be able to stop this unit when they don't have access to these things. Base defense is still completely un-rewarding in this scenario. Last edited by Cease; 2003-07-22 at 10:49 PM. |
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2003-07-22, 10:54 PM | [Ignore Me] #35 | ||
General
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This fucks up something... the time when you have to break a base to neutral before hacking it... where do you bring the damned thing?
And if your on the other side of a linked warpgate... do you have to go to the base on the other side :O: so many unconsidered options
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2003-07-22, 11:24 PM | [Ignore Me] #37 | ||
Second Lieutenant
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Scrap this idea.
It sucks, it will not work, it has turned 50% of the community against you. I will not renew my subscription if what has currently been thought out is still implemented. I'll buy WoW instead, not "Smeer the Queer on an Epic Scale! Now with Lag Expansion Pack and Stuff Put it that makes no sense!" Here's my idea. Staying in a friendly base with a lattice link to an enemy base for 5 minutes starts a "Defense Incentive". A timer is started, giving you more XP for the number of enemies in the friendly base Sphere of Defence. This would be a larger SOI around the base. Kills are added to this XP pool. Also, the player recievers x2 the normal XP for that kill. Ex:There's a platoon assaulting your base. The combined total value of all their soldiers and vehicles in your SOD ends up to be only 1000. But, each member in the platoon dies 1.5 times each. Some guys die once, some three times, etc.. 45 kills. With an average of 100 xp a kill, that's 4500 Xp. Too much though, so let's only take a third of it. 2500, not bad. This would be awarded when a defender left the SOI. But leaving would start the 5 min timer again. Even if the base was hacked, if you defended it for 20 mins and ended up having to leave the SOI you'd still get the Force Value and Kill Value XP. Thoughts? OMG THAT's COMPLICATED! Flames? Suggestions? |
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2003-07-23, 12:15 AM | [Ignore Me] #39 | ||
stupidest thing i've ever heard. they need to stop and think for more then a week before putting in their next patch.
id rather have 1 patch per month, with 3 or 4 new things, that arnt (very) buggy, than have 1 thing coming out every 2 weeks, that fuck up the game. this thing is stupid anyways, they need more defending of bases, and-- and... i need a drink. |
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2003-07-23, 06:53 AM | [Ignore Me] #41 | ||
Lieutenant General
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They might as well call the game capture the flag. I don't care what they say, "It's not really capture the flag." YES IT IS! I did not buy this game to play capture the flag. The idea is not original or creative. It's a last resort to get people back in the game, and all it will do is drop the Planetside population even farther. One thing I enjoy doing is finding a enemy locked continent, draining the power, and hacking it. Can't do that now! Bottom line, this idea sucks AND blows BIG FLOPPY DONKEY DICK!
Edit: Excuse my language but I'm angry Edit2: MY SIG!! LINK REMOVED BY ADMIN!?!?!? WHY HAMMA WHY?!?!? |
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2003-07-23, 07:48 AM | [Ignore Me] #42 | ||
Staff Sergeant
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i think it sounds like it could be quite good. Not gonna complain until i've tried it anyway. As for the TK thing, well if the player with the LLU is going to be highly visible then killing him should cause 1000gp and perhaps a ban for 24 hours or something. That would stop TKing pretty quick. Persistant offender lose their account.
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2003-07-23, 08:55 AM | [Ignore Me] #43 | ||
Private
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This is just a really crap idea. It dosent promote base defence, instead it turns the game into follow the leader. If they do insist on bringing in this "feature" I hope they set up a new server or 2 and allow people to transfer there to play this type of game as I for one didnt sign up for it.
Base defence could be done so well and so easly. Like the system they have in for base caps only in reverse. At the moment if there are no enemy troops in a base you get bugger all exp. Turn this on its head with a slight change. Base defenders get a exp hit every 5 - 10 minites when an enemy force is in the SoI. The bigger the force the bigger the exp hit. Seeing as how you can get 5k exp every 15 - 20 minites, give the defenders the same kind of exp. This could be scaleable depending on the amount of defenders and attackers. I belive this would get people to stay and defend a base as stop the total desertion of bases when the zerg move onto the next base. As for the moron who said exp is not important, well that just fucking rich coming from a BR20 CR5 now isint it. |
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