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Old 2003-01-06, 01:08 AM   [Ignore Me] #31
Dragoon412
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*scratches his head*

I last took my theoretical physics course 2 years ago, so I may be a little behind the times, but aren't black holes just gravity wells? They aren't really <I>made</I> of anything...

Anyway, beam weapons wouldn't be convincing as artillery, but energy spheres could be; plasma in particular. Hell, you could even say the energy spheres are actually created by firing a mechanical object that just emits the energy.

*blink*

I need sleep.

*waves and stumbles off to bed*
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Old 2003-01-06, 02:51 AM   [Ignore Me] #32
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why did my last post dissapear?
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Old 2003-01-08, 07:57 PM   [Ignore Me] #33
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UP FIFTY, RIGHT TWO HUNDRED! FIRE FOR EFFECT!

Yeah, I want artillery. I want a dedicated artillery vehicle.
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Old 2003-01-08, 07:59 PM   [Ignore Me] #34
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You know, I don't want to, but I agree. Artillery is slow and frakkin vunerable. One good strafe by a airborn vehicle and it's gone. I'd like that I think. I'd also get pissed when I got spammed.
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Old 2003-01-08, 08:03 PM   [Ignore Me] #35
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If they put in artillery they would ahve to make it vulnerable, you're right. I think a grenade or two should destroy it.
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Old 2003-01-08, 08:50 PM   [Ignore Me] #36
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Dedicated artilery units woudl be the main target of defenceive stealthers as they could mark them for defenceive artilery, or blow them up with a boomer or grenades.
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Old 2003-01-08, 09:12 PM   [Ignore Me] #37
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It would be good for keeping infantry holed up inside the base, if 20 or more artillery units had shells constantly pounding inside the walls. Alzo, if the were powerful enough, you could soften up the automated and deployed turrets. Finally, if vehicle pads were destroyable like in T2, you could remove their vehicle abilities, unless it was sheltered. If someone went out to fix it, they would have to wait for the artillery to stop, which would only happen when the enemy invasion force starts pouring in. Problem is, it could end up being "Which is more accurate, defensive or offensive artillery?" I doubt this would happen, cuz you still need a ground invasion force.
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Old 2003-01-08, 09:16 PM   [Ignore Me] #38
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it would suck so bad if they just kept shelling the spawn point cause then you would spawn they blow up from the artillery shells
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Old 2003-01-08, 09:19 PM   [Ignore Me] #39
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Tanks can currently not be used as artillery, it might be something for the future though, certainly something to think about.

And Guardian Angel, bind camping like that is not possible as you always have at least two different spots to pick from to spawn at, usually three.
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Old 2003-01-08, 09:23 PM   [Ignore Me] #40
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how do you know?...
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Old 2003-01-08, 09:24 PM   [Ignore Me] #41
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"it would suck so bad if they just kept shelling the spawn point cause then you would spawn they blow up from the artillery shells"

U spawn indoors and the buildings aren't destructable so it's cool.
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Old 2003-01-08, 09:58 PM   [Ignore Me] #42
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If we do get artillery vehicles, we need to have the fabric-ripping sound as the shells pass overhead.
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Old 2003-01-08, 10:42 PM   [Ignore Me] #43
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Whistly noise!=get the fuck indoors
Louder whistling noise!=you better be close to that door
REALLY LOUD WHISTLY NOISE=any last words

Maybe if walls were destructable, but main structures wern't. No that would suck, you'd need to have people able to repair walls. Artillery should be included.
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Old 2003-01-08, 10:47 PM   [Ignore Me] #44
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How does Tzeen know that tanks can't be sued as artillery?
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Old 2003-01-08, 10:49 PM   [Ignore Me] #45
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maybe he is the one, or maybe he took both pills, and is in a quasi matrixy state.

blah blah useless post: Moloch's blah blah blah
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