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2003-08-11, 12:41 PM | [Ignore Me] #31 | ||
Lieutenant Colonel
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After playing, I see that there are some major problems with the system, however I belive that if they did the following it would be a very nice improvement over the current system
1. Make it so the defence can not rehack their cc to stop the llu, right now it defeats the entire reason to have the llu since it forces many people to just sit and wait all over again. 2. The time limit needs to be changed. My idea is give it 15 min to get to a base *since you move so slow*, but if it is droped for 5 min, it ends the hack (so the defence dosnt have to just sit and wait) There are other things that I think should be changed but they can be argued both ways and arent as large of an issue.
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Former Commander General Of The Freedom Corp Grab the next Galaxy to our HQ Join us!! For Freedom! For Victory! Charge!!! ------------------------------ "All that and a bag of psychedelic mushrooms!" ------------------------------ "Attack rapidly, ruthlessly, viciously, without rest, however tired and hungry you may be, the enemy will be more tire, more hungry. Keep punching." |
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2003-08-11, 01:31 PM | [Ignore Me] #32 | ||
Private
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I think the DEV team is focusing on the fact that it dosen't look like alot of people are going to keep playing PS over the next 6 months. So the DEV Team is scrambling like crazy to get enough content into this game to hold every ones interest for longer. Longer you play the more $$$$$ they get. My opion on why they are more focused on adding more and not as much on bugs.
Different topic: I think that this LLU is a cool idea but the Vanu defintly have a large advantage over the other 2 armys. They have a Mag and Thresher that can cross water easy and TR and NC only have a deliverer. Sounds kind of rough to me. But Like I said they are mix stuff up a bit, I like that. |
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2003-08-11, 03:17 PM | [Ignore Me] #33 | ||
Corporal
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Vulcan, the whole point of the LLU is to make caps shorter, yes, there are still going to be people who have to sit back and defend, but the time they have to do so will be greatly reduced Making the process of a base capture quicker will only make this game better, as bases will change hands faster and more often. Personally, I love the idea of the LLU, and I dont think we will see how well it really stands up until it gets on the play servers.
With that said, now its time for me to bitch and start the nerf talk The VS have the Thresher and Magmower which can glide over water and evade those in pursuit more easily than other vehicles. The TR can camp a few pounders in the CC and make the rehack for the most part impossible, as the forces will be spilt between chasing the LLU as well as attempting the rehack. Which brings me to the NC.... um.... we could.... ....well I know what the NC on Emerald are gonna do, get some organized zerging going on HELL YEAH BITCHES! Oh, and I agree with you RedArrow, it does seem like the development team has been ignoring bug fixes in order to cram more content into the game to keep peoples interest. A lot of people playing over the next 6 months? Do we even know how many subscribers there are now? I just asked around at the sanc the other day, and there were far more people on the 7 day trial than I thought. I wonder if Planetside is making enough of a profit to make it worth while... GET EM DOMO!
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2003-08-11, 04:08 PM | [Ignore Me] #34 | ||
Guest
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Okay, if you want to complain about something, make sure you fully understand it. Snypz in particular, you've been posting in all of the LLU threads about how bad it's going to make the game, yet from your last post made here one can tell you know nothing about it.
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2003-08-11, 04:40 PM | [Ignore Me] #35 | ||
Master Sergeant
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I'm sorry, but this LLU idea is the most piss poor implemented feature to date.
What's with the randomness crap? It appears randomly, then you have to go to a random base. Does this make any sense? How about a new CC model, when you hack it, the doors open and you grab the LLU. You take it to a linked base you own and drop it off in that CC. Base capped. Isn't that a lot simpler and more straight forward? They've got rules on this for everything. You can't step forward with your left foot first or you lose. If you scratch yourself while holding the LLU you die. (exagerations to make a point). When you see 3+ paragraphs explaining how to take a glowing box from one base to another there's something wrong. Am I the only one who sees this? edit: Don't get me wrong, I really like the idea of the LLU instead of sitting around for 15 minutes. I just think they've got their collective heads up their asses on the implementation end. |
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2003-08-11, 04:59 PM | [Ignore Me] #36 | ||
Private
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Personally I would like to see the revers be set up.
If you want to have to haul something around then how does this sound 1. hack a enemy base 2. get notified where you have to bring the LLU from to the hacked base. 3. you go get the item and bring it to the hacked base. This would make it so the defenders have to keep defending and they have something that they can ambush to hold off the capture of there base. it would also draw the attackers away fromt he base makeing it much easyier for the defenders to reman the defenses and protect the base. If the LLU is captured by the defenders then the hack fails. and has to be rehacked. But I also agree this hole idea should be shalved untill the balance issues and exploits are fixed first. |
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2003-08-11, 05:08 PM | [Ignore Me] #37 | ||
Corporal
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Ok I'd like to change a previous suggestion. Instead of completely removing the defender's ability to resecure the base the old-fashioned way, they still can re-hack th cc , IF and ONLY IF someone in their empire has the LLU. I was trying to think of a way to make it more like true CTF, but considering the time limits and other variabels, my idea ended up being more like rugby.
BTW, concerning the above post, You are informed of where the llu first spawns, sort of. A big icon flashes on the continent map, and in your proximity map, as long as no one is in possession of it. In fact what you stated is already how it is, plus the limitations on the LLU carrier, and that only the hacking side can actually pick up the lllu. Last edited by CrazyCrazy; 2003-08-11 at 05:11 PM. |
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2003-08-11, 05:27 PM | [Ignore Me] #38 | |||
Contributor Major
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The courageous man needs needs no weapons. The practical man wants them all. The ambitious man has plans for the practical one. Doppler/Galgimp-J/Hardcased Lord give me strength of arm, will, mind, and the accuracy of shooting to preserve them all. |
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2003-08-11, 11:31 PM | [Ignore Me] #39 | ||
Corporal
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First of all, you're a troll. Secondly you don't need to quote my entire post. It doesn't seem like you've even read this thread, or tried the LLU system on test.
All your post describes is the already used, and most obvious tactics for attacking a base and holding a hack under the current system. You never mention ( or just fail to understand because of your ignorance) that once you have the hack, you then have to get the LLU to the target base. All of your tactics may prevent the enemy from resecuring the base, but never even consider getting the LLU to its destination. Besides that, I don't understand how you assume that everytime you go 10 vs. 10 you will always be facing opponents of inferior skill. Rather than waste time pointing out all the flaws in your hypothetical situation ( and why your tactics would most likely result in failure), I'll just suggest that you actually read the the rest of this thread, and experiment with the LLU on the test server. Beyond that, look up the word paragraph in the dictionary. Last edited by CrazyCrazy; 2003-08-12 at 03:14 AM. |
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2003-08-12, 02:23 AM | [Ignore Me] #40 | ||
Second Lieutenant
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Pretend I quoted the post before the one right above this one...
While it sounds good in theory, just like the defence must comply with the offensive forces movements, the defence does have some control over the pace of any battle.
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2003-08-12, 05:50 AM | [Ignore Me] #41 | ||
Lieutenant Colonel
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Ok I am not gonna read through 3 pages of this so I'm just gonna post what I think, sorry if this was already stated. I tried it out on Solsar for the first time a few days ago. Basically I went into the cc hacked it, got the LLU and ran to the base uncontested getting a whopping 50 xp but what do you expect when there are a total of 20 people on the server. If you have a good defense force, one or 2 squads defending cc and 1 or 2 squads defending the carrier you can cap a base in 5 mins tops. Kinda cool not having to wait forever but the tradeoff is that you'll need double the defense to pull it off if the enemy is even half smart. If the enemy comes into the cc that you hacked and rehacks its all over. This post wasn't exactly constructive or organized I just needed to post to make myself feel like I contributed.... sorry for forcing you to read my giant run-ons.
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2003-08-13, 04:35 PM | [Ignore Me] #42 | |||
First Sergeant
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I don't suffer from insanity; I enjoy every minute of it. -- Unknown |
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2003-08-13, 04:38 PM | [Ignore Me] #43 | |||
First Sergeant
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I don't suffer from insanity; I enjoy every minute of it. -- Unknown |
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