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2003-10-31, 06:08 PM | [Ignore Me] #33 | ||
Corporal
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One minute hart is a bad idea.....currently if you lose a spawn point you can heart right next to it and gain it back in seconds. also you can drop a squad on any moving module and take it back in a matter of moments......Gotta walk across continent....why theres a minute hart....just simply recall and take the hart.
This leaves this game open to some SERIOUS cheese |
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2003-10-31, 06:11 PM | [Ignore Me] #34 | ||
Make the HART timer one hour with the exception that you can use it immediately after logging in. This allows for people to get to their squad or to the base they want to go to right after logging in. If they want to look for a squad they are free to since as soon as they decide to move on the HART would be availble to them.
Place a timer of some sort to restrict people from logging in and out to reset their immediate HART. Perhaps a minimum of 30 minutes from the last HART reguardless of log status. Lock warpgates on locked continents to any enemy empires rather than the ability to HART in. Change it so you can HART to any cotinent reguardless of continent lock. Personally I'd also love to see some sort of weakly armored vehicle that's relatvely fast and unarmed that people can get their hands on with no cert cost. Helljust make a non cloaking version of the wraith that anyone can use reguardless of their certs.
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Happy lil' Elf, now Santa approved. -Immortalis Vita Its eating it's food. (Incorrect use of apostrophes specifically for UV) "Oni wont get banned, unless you get banned. Its a 2 man ticket."-Hamma to TekDragon re: his request to ban Oni. Life is good. |
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2003-10-31, 06:21 PM | [Ignore Me] #35 | ||
I'm with gerbil on this, come up with a system, like teleporting up to an orbital station as someone mentioned earlier, that lets you HART in maybe once an hour or two, or axe the HART completely. I can understand them leaving it low for a few days to watch how the game flows, but the short HART will destroy tactics and make transports totally obsolete instead of nearly.
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{BOHICA} |
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2003-10-31, 06:22 PM | [Ignore Me] #36 | ||
Contributor Major
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Personally i believe it must be put back at least to 10 mins. It struck a nice balance. I think eliminating the hart is not the answer as even though I have a vehicle I really dont feel like driving through multiple fights to reach my objective, nor should I be forced to rely on the completely arbitrary IA system.
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The courageous man needs needs no weapons. The practical man wants them all. The ambitious man has plans for the practical one. Doppler/Galgimp-J/Hardcased Lord give me strength of arm, will, mind, and the accuracy of shooting to preserve them all. |
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2003-10-31, 06:56 PM | [Ignore Me] #37 | ||
First Lieutenant
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1 minute hart sucks! Its like a slighty longer instant action that can be aimed!!! Not only does it screw the game up, it also doesn't make sense that a person can be picked up and dropped where ever they want in less than a minute.
I thought the hart being 10 minutes was a little too short in the first place.
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2003-10-31, 07:44 PM | [Ignore Me] #38 | ||
General
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Yep. 1 min hart sure does blow. Sancs are practically deserted now. Which means its harder to find a squad to group up with. 3 mins is still too short. I would prefer 15-30 mins. I drive a sunderer so I know how boring it is when your the only one driving in it.
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2003-10-31, 07:59 PM | [Ignore Me] #40 | |||
Contributor Major
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The courageous man needs needs no weapons. The practical man wants them all. The ambitious man has plans for the practical one. Doppler/Galgimp-J/Hardcased Lord give me strength of arm, will, mind, and the accuracy of shooting to preserve them all. |
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2003-10-31, 08:09 PM | [Ignore Me] #42 | ||
Contributor Major
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WHat about it? I'm missing your point (i might know what your inferring but it's been covered in the thread already)
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The courageous man needs needs no weapons. The practical man wants them all. The ambitious man has plans for the practical one. Doppler/Galgimp-J/Hardcased Lord give me strength of arm, will, mind, and the accuracy of shooting to preserve them all. |
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2003-10-31, 08:16 PM | [Ignore Me] #44 | ||
Colonel
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Heres my point:
When I started out, and was doing NOTHING but Soloing, I used IA exclusively. And I got to BR12 in just a few days. When IA became broken, I had to find something to entertain myself and get some combat. Thus, I started squadding. Solo-ers are just that - Solo. They are lone wolves that want to make a difference. As such, thats the purpose IA serves - To put a soldier on a battlefield to hopefully make a difference. Squaddies generally look for a tactical alternative to this. I've done tower drops, capped it, and proceeded with my squad to disable a gen in a base that was completely deserted. Would a Sniper or just some random HA surgemonkey enjoy destroying a gen? Hell no, they wanna tear shit up. Thus, the existence of IA. Just saying that Most solo-ers, unless they're painfully good, exist for the sole purpose of killing stuff. Squaddies generally persue more tactical routes, along with thier own fair share of carnage. Jagd - Do we not COME FROM spawn room when we IA? Yes, I've IA'd into my fair share of hopeless situations. Thats why you IA again to a place where the zerg is just starting to arrive. The quick HART was designed so that BETA players didnt get shafted. Now that its on live, we have a fresh crop of n00bies weaned on this, which is just wrong.
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2003-10-31, 08:25 PM | [Ignore Me] #45 | ||
Im totally with hamma, Aen, Gerbil, and Icompetent on this. The HART at 1-3 minutes is too short. I feel that even 10 minutes is too short.I was a gal pilot in beta(thats when people didnt care bout HART) and god was it so great id drop my people on a tower leave gal and go fight. now all people have to do is just go ok guys wait one min. SO I say F*CK the HART.
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Thanks to Eine for my awesome sig |
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