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2003-11-01, 03:15 PM | [Ignore Me] #32 | |||
Lieutenant Colonel
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2003-11-01, 04:13 PM | [Ignore Me] #33 | ||
First Lieutenant
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I would buff all empire specific medium assault weapons and the punisher so they are usually the best choice for any battles outdoors.
I'd reduce the damage degradation over range for them significantly, and give them all a slightly tighter CoF. This means that in exterior base assaults any HA using asshat running out in the field who tries to surge anyone with a Gauss/Pulsar/Cycler will have a distinct disadvantage. Of course, HA weapons will still paste MA users in CQB(close quarters battle). I wouldn't change this until the implant/infiltrator pass goes though because if it happened before then infils would get screwed(its really easy to pick them off while they're moving) |
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2003-11-01, 07:34 PM | [Ignore Me] #37 | |||
First Sergeant
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I need a new sig, PM me if you wouldnt mind making one for me. Thanx has to have a VS reaver in it |
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2003-11-01, 08:03 PM | [Ignore Me] #40 | |||
First Sergeant
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--Space Battle-- >Youd get up there by teleporter >Have like a space staion sanc, with laser cannons the defend it from ememy capture (the ground sanc is still un-touchable) >Give everyone jetpacks with unlimited fuel to manuver around >If the space sanc is captured, they have full use of its Charge Particle Cannon (CPC), sorta like OS but weaker. Cant take out heavy tanks and gals, all other vehcs die! (I would say it could take out the mag... but then that would add more NC n00bhammers users... dont want that. ) >>you can only use the CPC once every 3 hrs and it can only be used by CR5s (just like OS, cept it leaves out the CR4s as well ) >>Cant CPC strike nme sanc >Probably be thier next expansion >Make like new vehicles with super jets >Make it like real space where even if you cut the jets, you still go because of the no grav --Water Battles-- -On the surface- >Have like speedboats using the 20th century jet propulsion system >Mount like motar cannons and machine guns on em and let them all duke it out >Get rid of the Power Link shit so you can go as far as youd like (not to other conts, just be like a never ending ocean... ) -Underwater- >Have like minisubs with torpeedo cannons >>Real fast and real nimble >Have like big attack subs with a much weaker version of the CPC and torpeedos >>Theyd be slow and not to manuverable >>But theyd have massive armor and anti-torpeedo decoys (limited amt) >Have the AMS like the one now, but instead they have to suit up in the underwater gear then use like a one way teleport system linked to right outside >>itd have an external equipment term so you wouldnt be screwed if you went to get some weapons >>itd also have a cloak bubble >>There would be an internal term too (for all who were wondering)
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I need a new sig, PM me if you wouldnt mind making one for me. Thanx has to have a VS reaver in it |
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2003-11-02, 11:25 AM | [Ignore Me] #41 | ||
Private
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Add: Space battle, whoever said destructable buildings should think about the number of CR4s and 5s with OS... but we like the idea of more implants
Remove: Not sure Change: Hart back to 10 minutes, but only allow drop points near warpgates. This allows for strategy but removes all that speeding across a home cont to get to another only to find out that the battle there is over and your forces were wiped out...
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Aku. Soku. Zan. |
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2003-11-02, 11:54 AM | [Ignore Me] #42 | ||
Contributor Major
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Add:Anti air turrents to bases
Change:Bases to better help out the defenders. Put HART up to 15 mins. Remove:The ability of one shithead with advanced hacking and combat engineerings to hamstring a whole continent by blowing a few tech links.
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The courageous man needs needs no weapons. The practical man wants them all. The ambitious man has plans for the practical one. Doppler/Galgimp-J/Hardcased Lord give me strength of arm, will, mind, and the accuracy of shooting to preserve them all. |
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2003-11-02, 12:24 PM | [Ignore Me] #43 | ||
Master Sergeant
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Add: more empire specific things (sniper rifle, aircraft)
Remove: HART Change: Let infiltrators have a "pistol slot" solely for "support" items (ie. REK, med/armor aplicator, commander do-hickey). God I'd never thought I'd hot the "I" key so much in my life.
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2003-11-02, 03:43 PM | [Ignore Me] #44 | ||
Contributor Major
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Interlink facility benifit (its bullshit how it screws cloakers)
or HART (this is really detrimental to gameplay IMO) or Make all HA weapons do 0 damage past 25m. There is no reason whatsoever for people to be using HA at medium range the way they do. This would also raise the value of MA to where it needs to be Last edited by Queensidecastle; 2003-11-02 at 03:47 PM. |
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2003-11-02, 08:15 PM | [Ignore Me] #45 | ||
Corporal
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Remove: CC, but thats cause I dont own it and now server pops are so low above ground. Also remove half the conts, make each sanc connect to only 2 conts, would make for huge battles now that CC is here.
Add: quick switch between holster and inventory with infil. Combine: Konried with soem other lower population server, its too small, not even close to enough people.
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-Keam |
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