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Old 2003-12-08, 03:20 PM   [Ignore Me] #31
Rayder
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Problem with the starfire is that once you lose your lock all your shots are wasted. The Sparrow has a shorter lock-on range than the SF but if you lose your lock the missiles will still track their target. Burster just rapes them both though, being able to knock them out before they can get over that hill? planes cluster together and you got a burster, bye bye planes.
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Old 2003-12-08, 03:32 PM   [Ignore Me] #32
Madcow
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Originally Posted by sutserikeru
yeah, but for some reason they cant dodge getting hit with those jets, ive even tried jumping when he was 20m away, and i still got hit
Welcome to client side hit detection. I've been a good 30m in the air firing at a tank trying to run my Comet down and fallen out of the air dead and squashed just because on the other guy's screen I was still standing on the ground.

It's much easier to use the jump jets to take out Reavers with the Starfire because even with client side it will normally get your guy out of there before enough missiles hit to kill him. Add in the fact that most Reaver pilots are quite poor pilots who sit still while spamming their missiles and it's pretty easy to land all 8 shots in a clip before they even think of flying away, all while you're jump jetted above their line of fire.
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Old 2003-12-08, 03:32 PM   [Ignore Me] #33
Mudflap
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The Vanu Comet Max roxxors my boxers. Splash effect makes it good aganst infantry, and I haven't met a max that can take me one on one in or out of a base when I'm in it.

Saw some lamer camping an air tower behind the fighting line yesterday. Killed him then went to the tower he was spawnign at. Killed him 2 more times then left from boredom. Still had over 300 armor. That's what a comet can do, easily.

The Starfire may be the best AA max, but it sucks against infantry. No lock, no splash, 4-6 hits for a kill with an 8 round clip.

The poor NC(which I play mainly) have the worst Maxes in the game, hands down. The AI max is Scatter is good, the Falcon's ok, but there's nothing special about them, except that they can live a little longer with shields on, as long as they're not firing.
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Old 2003-12-08, 04:31 PM   [Ignore Me] #34
gonnagetyou
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What I do with the Starfire is I keep moving even if it is just walking and sort of patrol the area were there is a lot of fighting going on. Take advantage of cover and just make myself as inconspicous as possible. Most pilots will just wander into my kill zone and I get to pounce on to them at close range before they know I'm there. I usually only fire when I'm pretty confident I'll get the kill. No sense wasting shots and giving away your position. If you keep moving around, then they're never quite sure were you are and most pilots tend to come back looking for some revenge.

When a reaver comes at me I use my jump jets as soon as I see those rockets leave their tubes. It only takes one clip to bring down a reaver or mosquito and I get a lot of my kills while I'm jumping. Turn up your mouse sensitivity so you can keep the lock going better and you can reload, turn and and get off 8 more shots before you ever hit the ground.

As a Starfire, you'll be taking a lot of falling damage, so be sure to bring along plenty of Med kits or get the Advanced Regen implant.
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Old 2003-12-08, 05:18 PM   [Ignore Me] #35
Jagd
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Starfire is pretty effective against infantry, as long as you're close quarters. With a CoF like that, you can't hit anything beyond 20 meters (not including aircraft, but that's cause of missile locK).
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