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2003-12-29, 02:12 PM | [Ignore Me] #32 | ||
Contributor Major
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I dont think it needed a buff either, but it seems this could be part of how Surgiles are going to be delt with. Perhaps what we will end up with is a situation where a Surgile has a great deal of trouble taking out Rexos, giving the Rexo more than enough time to take out the Surgile. The only problem I see with this is a Rexo buff really starts to encroach on the MAX suit. MAXs already have a real problem with Decimators and I wouldnt want to see people forgo MAX suits and instead go with "mini-max" but have none of the drawbacks.
However, clearly if this Rexo buff is part of an overall reworking of Surgiles and the armor suits, then Sony has put a great deal of thought into this and that is a good thing. |
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2003-12-29, 02:22 PM | [Ignore Me] #33 | |||
First Lieutenant
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I gotta agree with this assessment. The �drawback� to the Rexo should be it�s cert cost alone. For my 3 cert points I should get something advantageous and instead I get something with advantages and drawbacks that negate the advantages. That reduced speed is a killer and by far negates the meager 50 points of armor. Not being able to move out of the way fast enough gets you hit a LOT more. Personally, my opinion is that Agile and Rexo should move at the same speed. Agile should still be free and Rexo would give you a little more armor and more inventory space for 3 cert points. Also, the Rexo being �invalid armor� for driving most vehicles is just lame. So you penalize the player who takes the team oriented support vehicle skill? Even if you pick a combat vehicle you still can�t wear your Rexo, but the gunners and passengers can? I think if you spent the 3 cert points you should be able to wear the armor that you PAID for. Any of the AT vehicles allow you to wear a Rexo and still pilot them. This did not upset �the balance� or cause the world to end and it works just fine this way. You still hear complaints about the Flail being over powered and not once did anyone state as a reason that the Flail driver was in a Rexo. Summary of my opinions: 1. Rexo suits should have the same foot speed and stamina drain as the current Agile Armor 2. Infiltration Suit needs many bug fixes but otherwise is pretty good by design 3. Rexo should to be able to drive and pilot any vehicle Now before someone brings up the �reality� of heavier armor and more inventory slowing someone down I�d just like to point out that this is a game. I can�t even begin to list the �unrealistic� characteristics of the game that were done for balance purposes or to make the game more enjoyable. This would be one of those. Perhaps one explanation, for those who like such things, is that your 3 cert points represent enhanced physical training to offset the bulkier and heavier armor? I mean what else are you �training� for to earn the certification? It seems to me that if you can figure out how to put in Agile armor you should know how to wear something heavier. Same basic concept right?
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2003-12-29, 02:29 PM | [Ignore Me] #35 | ||
General
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If you know how to wear a lighter armor, you don't know jack about how to wear a heavier armor But, with realism aside, you've paid 3 certs for something stronger, with more weapon capabilities than the agile armor. Yes, it's slower, and it costs 3 certs, but that's all the disadvantages. It's not ment to be a speedy thing, it's an assault armor, ment to be able to take damage and dish it out. It's faster than the MAX, slower than the Agile. If you made it as fast as the agile, it would be a better armor yes, but it would be overpowered.
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2003-12-29, 02:31 PM | [Ignore Me] #36 | ||
Colonel
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Maybe the Devs could add one of those benefits to the ReXo, but not both. If ReXo's could pilot any vehicle and were just as fast as Agiles, then Agiles would become absolutely useless. Even though it costs 3 more certs, everyone would hafta' grab a ReXo, Inf Suit, or MAX, and gone would be the days of free armor .
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2003-12-29, 02:45 PM | [Ignore Me] #38 | |||
First Lieutenant
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2003-12-29, 02:45 PM | [Ignore Me] #39 | ||
First Lieutenant
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This is an indirect nerf to any weapon which causes 14 or more damage per individual impact. In situations where both parties are at full health and armour, the person with the weapon causing below 14 damage per individual impact already has to strip the other player of all their armour to make a kill. The increased absorption is irrelevant. 14 or higher damage and health will be gone before all the armour is. Therfore, a weapon which causes below 14 damage per impact is uneffected in equal health circumstances, but a higher damaging weapon takes longer to kill. What weapons cause below 14 damage per impact? All shotguns for starters.
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2003-12-29, 03:28 PM | [Ignore Me] #42 | ||
Registered User
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I don't care if they buff it really. I will onlycare and whine if it encroaches upon my ability to fight as an agile. I should not be required to spend 3 additional cert points, just so i can hold my own against a rexo and play as a grunt effectively. Basically what I'm saying is, currently if an equally or close to equally skilled rexo attacks an agile who is equally or closely skilled, the rexo is probably going to win. I don't want it to be that a sucky rexo user can take out a skilled agile user, simply because he has too much armor.
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2003-12-29, 03:58 PM | [Ignore Me] #44 | ||
Staff Sergeant
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yes buff it up good. wouldnt mind a reduction to 2 cert points either. rexo is supposed to be the norm on the battlefield but it isnt. 2 rifles give so much flexibility while you can still scoot along pretty good with surge. glad to hear we rexo users havent been forgotten.
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2003-12-29, 04:04 PM | [Ignore Me] #45 | |||
Contributor Major
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