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View Poll Results: If all the AV weapons were common-pool in a three-cert group, what would you think?
Yes, this would rock. AV would finally rock. 8 14.29%
No, this is terrible. Empire flavor uber alles! 21 37.50%
This just might work. 1 1.79%
Just put Decimator into AV. 17 30.36%
I just don't know. 9 16.07%
Voters: 56. You may not vote on this poll

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Old 2004-01-26, 01:01 PM   [Ignore Me] #31
SandTrout
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There would need to be a change to SA weapons if they moved the deci, IMO. They should increase the armor damage of the HE grenades and mini-rockets by some.

The HE AV damage is currently 100 I beieve, and the rocklet is 50. Increase the HE to 150-200 AV damage and the Rocklet to 75-100 AV damage. This seems fair, but I am open to critisism on it.
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Old 2004-01-26, 02:31 PM   [Ignore Me] #32
Gigabein
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I find it amusing that a non-AV cert weapon is the most popular choice for killing vehicles
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Old 2004-01-26, 03:30 PM   [Ignore Me] #33
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The fact of the matter is, is that an infantry should have a hard time killing a MAX. It's absolutely ridiculous tha one INFANTRY can take out an ANTI-INFANTRY MAX without a problem. And without even the Anti-Vehicle cert! I also find it amusing that the best weapon against vehicles ISN'T EVEN IN THE ANTI-VEHICULAR CERTIFICATION.

Someone explain that to me.
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Old 2004-01-26, 03:33 PM   [Ignore Me] #34
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The fact that you asked the question answers it, young padawan ChewyLSB.
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Old 2004-01-26, 07:38 PM   [Ignore Me] #35
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If you want to kill vehicles while soloing, pick up a Reaver or a Lighning. That's pretty much what is intended.
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Old 2004-01-26, 07:44 PM   [Ignore Me] #36
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The Reaver does a good job, but you can't always count on one being there to take out that tank, and even then you need to use almost all of your rockets to do so, so it takes a while.

If a rl Soldier takes his spanking new Recoiless rifle and aims it at a tank and hits it, that tank is down. As it is you can sire a whole Reinforced armors worth of pheonixes and kill a tank
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Old 2004-01-26, 10:10 PM   [Ignore Me] #37
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But they don't want one infantryman easily taking out a vehicle which requires the co-ordination of multiple players. The counter to vehicles, is still more vehicles. The only single-passenger rides that have the firepower to really take on enemy vehicles are the Lightning and the Reaver, which are both relatively fragile and easily countered.

If you look at in terms of the balance between one player vs multiple other players, it starts making a lot more sense. One player should not be able to successfully spoil the party for 2 or more others by destroying the ride they just drove across the continent.
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Old 2004-01-26, 11:17 PM   [Ignore Me] #38
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Originally Posted by Jagd
But they don't want one infantryman easily taking out a vehicle which requires the co-ordination of multiple players. The counter to vehicles, is still more vehicles. The only single-passenger rides that have the firepower to really take on enemy vehicles are the Lightning and the Reaver, which are both relatively fragile and easily countered.

If you look at in terms of the balance between one player vs multiple other players, it starts making a lot more sense. One player should not be able to successfully spoil the party for 2 or more others by destroying the ride they just drove across the continent.
Indeed. A careful balance must be struck. However, as it is now, AV sucks. They need to move the Deci into AV, make it one shot and do, say, 550 damage for a direct hit. Give it very little splash based on the shaped charge missle concept. Then buff overall AV damage.

IMO, Decimators should be for AV guys who want to carry the AV as a secondary just in case the vehicles show up, and can keep it in their inv, or who plan on keeping more in the trunk. The empire-specific AVs should be for dedicated tank-killers.
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Old 2004-01-26, 11:32 PM   [Ignore Me] #39
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The decimator shouldn't be moved to AV. The AV weapons should be fixed, the lancer accuracy increased, striker missile lock etc. And increase the damage a bit on all AV weapons except the Decimator (which fits into the special assault more then AV).
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Old 2004-01-26, 11:38 PM   [Ignore Me] #40
EarlyDawn
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How do you figure? The only thing that makes the decimator remotely "special" is it's disposable nature and is akin to the U.S. LAW. I'm not saying change it's nature, although 1/launcher would be nice with buffed damage, I'm saying put it in the class that suits it.
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Old 2004-01-27, 09:21 AM   [Ignore Me] #41
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I agree ChewyLSB. MAXs should be a hell of a lot harder to kill than they are currently. I honestly dont know why anyone plays anything other than an AA MAX ever. It is so easy to kill MAXs they might as well be non-cloaked Infiltrators running around. That is why they need to reduce the damage decimators do to MAXs so that you need more than a single Deci to kill one. They also need to buff AV but w/out increasing the damage they currently do to MAXs

Last edited by Queensidecastle; 2004-01-27 at 09:24 AM.
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Old 2004-01-27, 11:10 AM   [Ignore Me] #42
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but think of it this way too, VS have HUGE amounts of maxes fielded when you assult a base, or are getting assulted, it would be impossible to defeat or defend from the VS then. Most Maxes are well balenced, with the notible exception of the AV's that can't do much to moving vechs and TR's AI'AV wierdness
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Old 2004-01-27, 11:23 AM   [Ignore Me] #43
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VS AV MAX is good. It's deliberately included in VS MAX crash raids.
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Old 2004-01-27, 11:30 AM   [Ignore Me] #44
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iI said while moving, if your not moving is slaughters but most of the time all i have to do is drive around and i don't get hit
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Old 2004-01-27, 12:13 PM   [Ignore Me] #45
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I don't see why the Deci was placed in SA in the first place. It is a dedicated anti-vehicular missle launcher that does less than crap to infantry. The rest of the SA weapons strike some sort of balance between their AI and AV potential.

Here's an idea on MAXes: make it so that when the armor is stripped, the MAX pilot recieces normal infantry damage. This means that decies do 50 damage after armor is stripped, but normal AI rounds do much more damage than they would have to the armor. Not sure how this would work due to network and programing issues, but it's an idea.
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