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Old 2004-06-30, 01:27 PM   [Ignore Me] #31
TheN00b
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Originally Posted by Firefly
Come to the dark side. Come to TR-Emerald. And come to Black Widow Company.
Amen. You'll never even contemplate Smurfism again...

=Bad
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Old 2004-06-30, 04:25 PM   [Ignore Me] #32
Red October
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HFS!

Last night I log in to play after a really f'd up day....I'm mad, furious, drunk, holding a gun (in the game) and hate anything thats blue or purple....

Problem....the whole f'n world was two colors. Purple and Blue. And the one place that had a little red...is locked. Nowhere to go to shoot. Outfit leader is stuck for 15+ min in orbit trying to get to cont.

Luckily I can get to some contested continents (between VS and NC) and blow gens for the time being. Eventually enough organize and we add some red to Esamir. Now I know what it feels like to be TR on Emerald....Yes...I play on Markov. Hell, even the Global Chat from the CR5's was sayin "If you abandon TR to play VS or NC, you're a coward". I agree. As TR on Markov, we've been holding our own pretty well and most who come from other servers often say the TR on Markov is one of the better organized in comparison. But HFS! Last night was a huge chore..not fun...a chore!

My question is, Emerald was first...but is Markov next to go down the drain? Is our organization only going to carry us so far before we follow the same route as Emerald? If it does, I'm going to play City of Heros untill EQII comes out. I play games for fun, not a chore. Its F'n rediculous that we could have a cont pop locked, be well organized and still cant make any progress unless we vastly outnumber the enemy.

Something is wrong with balance period. I can't say it pop for sure or weapons, vehicles, etc. but something is definately wrong. We have our off nights....and that wasn't one of them..that was a disaster.
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Old 2004-06-30, 07:20 PM   [Ignore Me] #33
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The #2 problem with TR right now is that our multiple outfits seem to lack coordination. One CR5 will global for an invasion of continent X. Then 3 minutes later another CR5 will global for an invasion of continent Y. New Players to TR don't have a solid footing as far as tactics are concerned, so they go with either X or Y continent, splitting up our forces. Don't worry though, things are being planned as you read this.
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Old 2004-06-30, 11:48 PM   [Ignore Me] #34
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Please stop hating on the Enclave, I am in ** and we are just fine. Some of you may not like us but we are returning to our roots and we could care quite less of what you guys think. I have been TR most of my careeer in PS except the time i switched to NC for about 2 weeks. ** will help TR out alot, you people ( Peacemaker ) need to just give us a shot, we have the numbers and the skill.
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Old 2004-07-01, 12:18 AM   [Ignore Me] #35
Firefly
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Silverlord:

I'm curious how many outfits you have been in (sheer curiosity, nothing else, don't take it out of context). It says three different outfits there, and then you say you're in White Power now.

Originally Posted by SilverLord
you people ( Peacemaker ) need to just give us a shot
The thing about Enclave/White Pride is, we GIVE them a shot... and they use it to put a round in the backs of any TR nearby. It was that way on Konreid, it was that way on Emerald before they went NC, and there are reports of it now again on the return-trip.
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Old 2004-07-01, 12:57 AM   [Ignore Me] #36
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I despise markov tr. Why? Because im jelous that you actually have fucking cr5s that can lead, instead of getting weapons lock, and then RUNNING OVER PEOPLE WITH ANTS IN THE FUCKING SANC!
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Old 2004-07-01, 01:43 AM   [Ignore Me] #37
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Originally Posted by Gohan
I despise markov tr. Why? Because im jelous that you actually have fucking cr5s that can lead, instead of getting weapons lock, and then RUNNING OVER PEOPLE WITH ANTS IN THE FUCKING SANC!
I know I've posted about this before here and on the OF, but that in a nutshell is 90% of Emerald's problem with the TR... that being attitude. The Emerald TR for the most part have given up and whine more than they actually fight these days.

Reality Check...

TR gear does not suck. With some tweaking the Prowler (on 12mm gun only) and their MAXes (lock down needs to be rethought) might be more useful, but other than that they are just fine. (Both are currently being addressed by the Devs...)

If you have a "Thunderer" problem, just get a Reaver and now you have 1 guy in a vehicle spanking (risk free) 3 guys in a vehicle. See AA capability is the Thunderer's weakness... exploit that. The Raider might be weaker vs. the Thunderer, but is does not have the AA weakness... Raiders own air. Use this strength.

Other strengths...

The Striker is the ONLY AV with AA capability. IMHO this is HUGE. Think your AA MAX sucks? You don't need one. TR troops getting harassed by Reavers can defend themselves. Other empires have to go get a MAX which ends up being ground vehicle or Striker bait...

With the death of surge and the removal of the quad-shot exploit the MCG is in a very nice position to be the best HA weapon in the game. This is subject to opinion of course, but that Rexo+PS+MCG is a damn tough combo to beat with either the Jack or Lasher.

The Marauder is the only assault buggy worth a shake of salt. The arching fire from the grenage rifle allows you to take shots when on uneven ground... whereas the Enforcer driver has to line shots up for the gunner. Also that 12mm gatling gun is the same as the one on the Mossy and Harrasser... it's hyper-accurate and very deadly and gives the Marauder AA capability that the Enforcer and Thresher just don't have. Finally because of the Striker the other buggies are useless 7 hit wonders so 2 striker users mean nearly instant death. The other Empire AV just won't own buggys as fast. I never have a problem getting away. I "wtfpwn" with my Marauder all day long. I can't do the same with the Enforcer or Thresher.

Prowlers with no 12mm gunners (ditch the ammo) and more 100mm ammo with a few SkyGuards = teh win. Applied here again is the concept of avoiding your own weaknesses... now you have a tank column with very effective AA capability and very effective ground pounding capability.

Anyway, I'm rambling now... my point behing here that it's amazing to me that one whole server can figure this out and kick butt while another whole server (community) can not figure this out and get's their arses handed to them daily.

Here are my 2 "buff" suggestions that IMHO are the only two areas the TR are somewhat lacking.

The Prowler

The TR MAX Units
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Old 2004-07-01, 04:25 AM   [Ignore Me] #38
Radaeron
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@ Sentrosi
I know whatcha mean.. I've seen in Werner sanc.. people are yelling over broadcast that they are making a new outfit.. roughly 3 or 4 people each week. Shame really.
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Old 2004-07-02, 12:32 AM   [Ignore Me] #39
Happy lil Elf
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Originally Posted by Firefly
It's all fun and games until you're not in the limelight. You know, we listened to the Vanu when they cried about their Lasher for months. Most of us are well-aware and readily acknowledge the fact that the problem is the population. I don't give a shit about the weapons, I can use captured weapons or Core Combat weapons just as easily as anyone else, and have no problems getting my hands on them whenever I want.

So be of good cheer. The Lord loves a cheerful worker. Move out and draw fire.
Right...not sure where the limelight thing is coming from...but ok. And yes, I know we had to listen to the Vanu cry about the lasher for months and it was just as, if not more, annoying. I also asked those various posters to shut up after I read the same rant for the 20th time. Granted it was for differernt reasons (I just plain got sick of that particular brand of idiocy >_< ). This rebuke, though, stems not so much from annoyance as it does from concern. Although, yes, I feely admit annoyance is what promted my reply to the original poster.

My whole point to the original author of this rant, other than I'm starting to get very sick of hearing about it, was that these bitch fests don't help the most serious problem: Population. Might they help fix the slight disadvantage as far as equipment goes? There is a remote possiblity of that, yes. Is it worth the distinct possibility of making the population issue even more of a problem? I can't see how it could be.
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Old 2004-07-02, 02:25 AM   [Ignore Me] #40
WritheNC
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Lol. Band of Brothers went to TR from VS now.

The whole world has gone crazy, but at least it's better than everyone getting bored and quitting.

Last thing we need is more people leaving Planetside.

Last edited by WritheNC; 2004-07-02 at 02:27 AM.
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Old 2004-07-02, 11:03 AM   [Ignore Me] #41
KeviN
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BadAsh's post = So true.

TR weapons are godly, as soon as you learn how to use them. People just need to learn how to fight with the weapons in their hands. I've gotten MANY easy kills from cycler or pulsar users running straight at me, while I run at them with a JH. We meet in the middle and 9 out of 10 times they recieve a free trip to the spawn room.

Moral of the story: Don't run at people with shotguns.

EDIT: By the way, a few days ago TR had a population around 45%
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Old 2004-07-02, 12:17 PM   [Ignore Me] #42
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The Striker is the ONLY AV with AA capability. IMHO this is HUGE. Think your AA MAX sucks? You don't need one. TR troops getting harassed by Reavers can defend themselves. Other empires have to go get a MAX which ends up being ground vehicle or Striker bait...
Is there some reason why your maxes can't use cover now...? I'd rather have a few guys dedicated to AA that can knock down liberators and the like then a bunch of guys that can barely keep the rocketspammers off there own back, let alone anyone elses.

If you have a "Thunderer" problem, just get a Reaver and now you have 1 guy in a vehicle spanking (risk free) 3 guys in a vehicle. See AA capability is the Thunderer's weakness... exploit that. The Raider might be weaker vs. the Thunderer, but is does not have the AA weakness... Raiders own air. Use this strength.
Uh, stock dels are about as good at AA work. I'll put my money a stock del and a Thunderer against a Reaver and a Raider any day.

With the death of surge and the removal of the quad-shot exploit the MCG is in a very nice position to be the best HA weapon in the game. This is subject to opinion of course, but that Rexo+PS+MCG is a damn tough combo to beat with either the Jack or Lasher.
Realistically, all HA are about equal, even the maelstrom, they simply excel in different situations.

The Marauder is the only assault buggy worth a shake of salt. The arching fire from the grenage rifle allows you to take shots when on uneven ground... whereas the Enforcer driver has to line shots up for the gunner. Also that 12mm gatling gun is the same as the one on the Mossy and Harrasser... it's hyper-accurate and very deadly and gives the Marauder AA capability that the Enforcer and Thresher just don't have. Finally because of the Striker the other buggies are useless 7 hit wonders so 2 striker users mean nearly instant death. The other Empire AV just won't own buggys as fast. I never have a problem getting away. I "wtfpwn" with my Marauder all day long. I can't do the same with the Enforcer or Thresher.
I think we have a difference of opinion here, I would love to have the Enforcer as our empire vehicler and I think it would really get our Skyguard count up. I hate the Marauder, it feels like a 3-man Lightning to me, it does the exact same job as other vehicles marginally better but with more personnel. The Enforcer brings a unique, long range/high damage/flatline attack to the table, although the slow projectile speed dampens the possibilities somewhat, it still makes a great weapon for harrassing defenders and decent sized groups of people. It'll also put a decent sized dent into vehicles, it won't go one on one with an MBT anytime soon, but it'll give most anything else a run for it's money. It's not as good as the Marauder against grunts, but grunts wandering around outside are meat for just about any other vehicle. Don't get me wrong, neither vehicle is all that great, assault buggies are mainly useful waiting for your Skyguard timer to go down, but of the two I'd prefer the Enforcer. Then again, my opinion is somewhat dated as I barely ever see them anymore, but I don't recall seeing any changes to them in the patch notes.

Prowlers with no 12mm gunners (ditch the ammo) and more 100mm ammo with a few SkyGuards = teh win. Applied here again is the concept of avoiding your own weaknesses... now you have a tank column with very effective AA capability and very effective ground pounding capability.
Yep, organized like that it's nearly as effective as the Vanguard. Pity the Terrans are to stupid to use it like that.

I don't really know why I'm argueing with you on this though, because I agree with you on the real cause of the TRs problem. We are a beaten, broken group of people with shit for leadership and morale that matches. Our ranks are a revolving door of experienced people constantly quitting and switching sides being replaced by innexperienced players who think our colors are the best (god knows i can't think of any other reason to join up at this point.) The current balance issues aren't enough to cause the sorts of problems we have, we don't really have any standout equipment that you can point to and say "that gun/vehicle is the best one in the game for it's job" but what we have is all decent enough (except for the Raider/AI/AV maxes) that we should be able to get by on it and do better then we are now.
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Old 2004-07-02, 12:34 PM   [Ignore Me] #43
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Hell, the Prowler can be pretty damn good! I was using it two days ago, in my small Outfit squad, and we were running a small convoy of two Prowlers and a Skyguard against the VS, with no 12mm gunners for the Prowlers. What I object to is that the Vanguard can do exactly the same thing, but without the Skyguard: The 20mm is quite effective against aircraft.
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Old 2004-07-02, 04:00 PM   [Ignore Me] #44
BadAsh
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Originally Posted by Incompetent
I don't really know why I'm argueing with you on this though, because I agree with you on the real cause of the TRs problem. We are a beaten, broken group of people with shit for leadership and morale that matches. Our ranks are a revolving door of experienced people constantly quitting and switching sides being replaced by innexperienced players who think our colors are the best (god knows i can't think of any other reason to join up at this point.) The current balance issues aren't enough to cause the sorts of problems we have, we don't really have any standout equipment that you can point to and say "that gun/vehicle is the best one in the game for it's job" but what we have is all decent enough (except for the Raider/AI/AV maxes) that we should be able to get by on it and do better then we are now.
I hear ya man...

Just from my multi-empire perspective I hate flying against the TR the most. Every freaking grunt out there has a striker so Reavers and Mosquitos are always under attack. Then if there is a burster in the area you usually don't know it until it's too late... if he is locked down and gets a bead on you it's over... And then Raiders make quick work of aircraft too... it seems that everything the TR have can fight back against air... the VS and NC are pretty helpless if they don't have any AA MAXes in the area...

I love my Maruader. I can last a LONG time in that thing and if I have a few good gunners we can do a lot of spanking. Plus it provides a fast and fun transportation service. I can deliver 3 rexos including myself to a tower using the Marauder to own the spits and other deployables in the area... and ALWAYS some goober with agile and MA has to come out of the tower and donate to our kill count while we are clearing the deployables. Also, if a Reaver comes around you just stop and have the 12mm blast away while the driver and main gunner jump out for some dual striker action.

The Enforcer requires more coordination to line up shots and you can forget trying to kill troops in hilly areas... if you go up there you will die and never get a good shot off. In even flat ground it's pretty nice, but how often does that happen? The main problem with the enforcer is the TR Striker. Since every other TR grunt seems to carry one you can find yourself in trouble quickly as it only takes 7 hits to take you down. Also, if a Reaver shows up you are just meat for him to chew on. If you stay in your vehicle you will die and if you get out you will die.

The Thresher... well what can I say? It looks cool and floats on water... LOL
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Old 2004-07-02, 04:53 PM   [Ignore Me] #45
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[QUOTE=Incompetent]
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Yep, organized like that it's nearly as effective as the Vanguard. Pity the Terrans are to stupid to use it like that.
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um, am i missing something here? you are right that a prowler and a skyguard together would be as effective as a van, maybe a bit more, but one of tr's main complaints is that it requires more troops to equal what the other empires have. Like you said, it takes 4 tr and 2 vehicles to equal 2 nc and 1 vehicle. On emerald, thats even more important because we dont have near the amount of people to do that. to balance out a vehicle battle, we would need moer troops than the other empires to be equal.

Put 30 tr in prowlers against 30 vs in vanguards, hmm, 15 vanguards against 10 prowlers. Dont even add in heavier round from the heavier armored and faster traveling vanguards. who wants to guess the outcome of that fight? TR might as well all sell prowler certs and get lightnings. 30 lightnings might have more impact on vanguards than the 10 prowlers. Or how about the thunderer or aurora vs little wagon? again, 30 troops. 5 raider against 10 thunderers or 10 auroras. If we poplocked a continent, all had empire specific vehicles only, who wins? sure as hell not tr, who has 2/3 the vehicles of anyone else.

I wont argue with the striker though, it owns hands down. If the vehicle personell needs are addressed as well as maxes, tr would be a strong force again, as well as draw back some of the pansies that quit tr to play the game on easy difficulty(NC)
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