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Old 2003-02-09, 01:10 PM   [Ignore Me] #31
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http://www.planetside-universe.com/f...&threadid=2548

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Old 2003-02-09, 02:17 PM   [Ignore Me] #32
OmnipotentKiwi
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If lockers are universal AND if you can hack lockers, I imagine the system would work like this:

You can only hack lockers in buildings you DON'T control.
The person you hack is the LAST person to use that locker of the team that currently controls the building (or the last team to control the locker if the base is neutral.)
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Old 2003-02-09, 03:51 PM   [Ignore Me] #33
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Well the recorded version is up, just finished listening. Almost died during the ads, those where so funny. Only problem is mine cut out at the end, missed maybe 10 minutes.
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Old 2003-02-09, 07:46 PM   [Ignore Me] #34
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Very nice. You guys did a good job.

Who did the commercials? They were very well done. Though personally, I don't see TR as Rednecks.
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Old 2003-02-09, 08:27 PM   [Ignore Me] #35
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I personally see TR as more of the Nazi type personally, but all in all, it was very funny, so I am glad they ahd rednecks.
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Old 2003-02-09, 09:08 PM   [Ignore Me] #36
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Flynt is our commercial man
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Old 2003-02-10, 12:25 AM   [Ignore Me] #37
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Old 2003-02-10, 06:10 AM   [Ignore Me] #38
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I hope you're planning on doing NC and VS humor adds to flynt cause i almost burst my spleen or something laughing at the TR one.
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Old 2003-02-10, 01:57 PM   [Ignore Me] #39
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Some clarifications from the chat... DL'd it last night...

The "turret thing" OmnipotentKiwi missed was just that there's the one type of fixed turrets (chainguns) and they chew things up pretty good. On the dev side of things, they're designed to be upgradable, but there's nothing to upgrade to. Possible "retention feature".

When you hack an enemy locker, you get access to the stuff in your] locker, from an enemy base.

The only things that were said about agile armor were things already known... It's a pre-req to all other armors, it can drive everything, there's no advantage to standard armor over agile.


Dave also mentioned in there that you spawn in standard armor with a supressor and some ammo. So, when breaking a continent lock, you'll have to stash weapons as well as ammo in your locker. And you won't have access to any armors unless you can get to an AMS or an equipment console. I'd Strongly Recommned a shield implant.
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Old 2003-02-10, 08:37 PM   [Ignore Me] #40
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But there is another questions, do implants respawn with ya?
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Old 2003-02-10, 09:15 PM   [Ignore Me] #41
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They have to, because the only facilities that have implant terminals are Bio Labs, and it would suck if you had to come form one of those or the Sanctuary just to have them.
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Old 2003-02-10, 10:12 PM   [Ignore Me] #42
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http://www.planetside-universe.com/f...&threadid=2616
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Old 2003-02-10, 10:53 PM   [Ignore Me] #43
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Originally posted by Flynt


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Originally posted by Zatrais
I hope you're planning on doing NC and VS humor adds to flynt cause i almost burst my spleen or something laughing at the TR one.
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Old 2003-02-11, 03:35 AM   [Ignore Me] #44
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Good job. Thanks.
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Old 2003-02-11, 12:06 PM   [Ignore Me] #45
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Since I can't edit:

Currently it shows the full outfit name under your name. Enemies will show outfit tags, but not names, unless you have advanced targeting implant. You also get logos on armor and vehicles.
Should be:

Currently it shows the full outfit name under your name. Enemies will show the outfit name, but not the player names. With the targetting implant you can see the name of the player as well as their outfit name. You are also able to see outfit logos on their armor and vehicles.
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