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Old 2003-02-10, 01:15 AM   [Ignore Me] #31
Arshune
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I think MAXes are pretty mech-ish, besides...this game looks more near-future than far-future. Mechs just don't fit in.

As for the devs not liking the idea of a bomber...BOO ON YOU!
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Old 2003-02-10, 02:45 AM   [Ignore Me] #32
Madcat170
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The bombers i can maybe understand it could get infuriating evertime some 1 comes out into the open so they can stop people from getting into the base they get a nice fat bomb land on their head it could be rather infuriating


the navy just wont work it would make the warp gate thingies completly pointless if theres a navy whats the point in em u just hop on a boat and go to a certain continent it just complicates things and will be a big patch or expansion.


if its a big patch thats just evil on the 56kers amoung us and i dont want to go spend more money on something that im not going to use just so i can play


Mechs=MAXes im a mech 4 fan as well and im happy with the MAXes
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Old 2003-02-10, 05:50 AM   [Ignore Me] #33
BCR
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The reason I'm against a navy is the simple fact that (I'm pretty sure) the Devs have said that you can't fly from one continent to another (don't quote me on it though). This would mean that all the continents are considered seperate 'zones', if you will. to introduce navy units you have to do one of two things.

1. Phase all the zones into one giant f-off zone = Major lag.

2. Count all water as an irregularly shaped zone. This doesn't seem that that bad an idea, except when you consider the size of the water. Planes are normally a fair bit faster then your average battle ship (which would probably require at least 4 people to operate effectively), so if a galaxy takes (pulling the figures out of my rear end) 10 minutes to cross from one continent to another, one could assume a battleship would take at least 15.

Could you stand 15 minutes of being bored (the chances of encountering another battleship is very low on such a large area), and then about 30 minutes of two people firing a very big gun at the shore? (Lets face it, crew would be along the lines of
1 - navigator
2 - Anti battleship gunners/artillery men
1 - Anti aircraft
That's two people who can shoot at the shore, one who can launch a few rounds at any planes that stray close by, and one person sitting there waiting for the attack to end.)

I think alot of people see water craft in a way similar to Galaxies.
Nahh. Galaxy pilots fly into battlezones, watching the troops on the ground advance upon the base, and drop some people into to bolster the attack/defense while under heavy fire from the enemy.

A battleship would sit there, shoot at little, and maybe have to shoot down a plane.

"What about the rare navel battles?" I hear you say. Two ships float past each other pumping rounds of ordanance into each other. Not difficult driving, and if you miss a ship the size of a battleship, you should practise a bit more.

The only alright job for ships would be like a navel APC, but let's face it, there are already plenty of Galaxy pilots willing to do that. The only advantage I can see is that it might take less certs.

Just my stupid ramblings.
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Old 2003-02-10, 05:19 PM   [Ignore Me] #34
Duritz
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I've talked about this before:
Originally posted by Duritz
Naval vehicles, contrary to most opinions, need not be restricted to artillery warfare to be interesting. I think that naval battles could, with considerable difficulty, be integrated into this game without death spamming.

The simplest way to do this is simply to use ships that do not REQUIRE artillery to be useful. But, truly before any of this there is no point in having naval units without artillery capabilities and not have naval bases. Not only the harbor ideas, but islands, floating bases, submarine bases, and underwater domes.

Also, if you are going to add lots of water around noobs, you have to let people swim, so to balance this you could simply have a line of swimming armor. Stealth, Agile, Reinforced, and MAX water suits. Then simply do not allow any weapons to be fire underwater. This would not be too hard to code, but the art would be EXTREMELY difficult. Once you have the basics, just like on land, armor, bases, and weapons, you can move towards creating vehicles for this environment.

If you divert your concept of naval battle away from artillery, then of course you can see the possibilty for quite a few designs. The only real problem with most of these is that, with the size being considered, how are they to be operated? Anyway.....

Aircraft Carriers, of course, are the obvious first choice. However, it would simply be too powerful to have these spawn planes, so just have it be one HUGE landing pad. Complete with advanced radar capabilites they could be quite nice.

Submarines are easily the next wanted addition. I believe that these could only be either a 1-person or a pilot/gunner setup. There could easily be one of both.

Destroyers also have a role. Simply let them use their AA capabilities and depth charges to basically deter other vehicles from coming too close.
All of these new basses would be extremely exciting battle locations, they would be more than enough to support the whole naval idea.

You see, you don't HAVE to have the spamming, and it would allow the naval battles to have a purpose, rather than only being able to shell land bases. You could allow tank like ships which use minimal artillery ability.
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Old 2003-02-10, 05:44 PM   [Ignore Me] #35
CystmGlytch
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im glad there is not going to be empire specific aircraft. Hopefully this will limit the # of pilots in the air, and put more people on the ground.
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Old 2003-02-10, 06:16 PM   [Ignore Me] #36
Madcat170
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Uh wheres it say there isnt going to be any? there might be one day just insn't any at the moment


whats wrong with having pilots in the air? the more there are the less likly they are to be shooting at the infrantry and the more chance there will be some kickass air battles

any way from what i can tell

Mosquito= strafing runs, scouting
reaver=tankbuster
Gaxalxy= drop ship (weapons on it are for holding off the tanks and other aircraft that will be trying to kill it)
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