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PSU: where its ok to where purple.
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2004-10-09, 01:50 PM | [Ignore Me] #31 | |||
As far as rexo running 200 meters. I can strap on an 80-lb rucksack and run for longer than 200 meters. In fact, in the Army I used to run 20 kilometers (we were supposed to forced-march it). When I say run, I mean run at a steady pace. Not sprint or haul-ass. It occasionally turned into the Airborne Shuffle when I was conserving energy, but 200 meters with 80lbs of shit for a seasoned soldier is like asking me to take ten steps to the front and stop and rest, then take ten more. |
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2004-10-09, 04:51 PM | [Ignore Me] #32 | ||
Yeah, we can't forget that all the characters are seasoned and trained soldiers.
I think a fuel capacity should last as long as it takes to cross the largest continent from the furthest points. That would be the vehicle's capacitor. I don't really like the idea of power units, as much as I like the idea of using the gas pumps (repair/rearm terms and pads). |
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2004-10-10, 09:20 AM | [Ignore Me] #36 | ||
The point of limiting the ability of a vehicle to be the uberleet destruction machine is so that you cant JUST rely on vehicles... you need infantry to push into a base too. Also it would make defending that much easyer... imagine you are stuck inside and a vanguard is outside shelling the door.... then he runs out of gas.... now you are free to escape and kick his arse.
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2004-10-10, 10:50 AM | [Ignore Me] #37 | |||
My point? Planetside is over a millenium into the future. I'd imagine we have superior technology by "now". Tanks should be able to fight even though they are out of gas. |
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2004-10-10, 06:43 PM | [Ignore Me] #39 | ||
I think the biggest question to overcome in regards to vehicles having fuel isn't about whether it's realistic or not, but instead, whether it will be a good addition to the game, or just a nuissance for vehicle drivers. It would take a lot of care to ensure that vehicles refueling wasn't so common that it made driving a vehicle especially tedious, but at the same time not so infrequent that you're barely aware the feature exists.
I think the idea has potential and could help add some more depth to the game, but at the same time I worry that having to drive off to refuel might be more hassle than it's worth. Fuel trucks or something similar would absolutely need to be added were fuel to be made a part of the game, both to alleviate the burden of driving back to a base to refuel, and to give defenders more key targets to aim for when trying to force the attackers back. |
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2004-10-11, 01:30 AM | [Ignore Me] #41 | |||
Last edited by Warborn; 2004-10-11 at 01:32 AM. |
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2004-10-11, 04:01 AM | [Ignore Me] #42 | |||
First Lieutenant
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I think Fuel would totally cut the subscription numbers.
For everyone that dreams of having a nice fight with fuel and logistics, there are 10 that aren't gonna pay 13/month to drive an ANT around and fill up tanks.
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2004-10-11, 04:15 AM | [Ignore Me] #43 | ||
exactly, there are barely any people who run ANTs nowadays, and CR`s have to practly scream for an ANT when there arent any outfits operating, and even fewer if you need em to fight in the field
me personaly, i`m one of the few people that actually /t a CR5 that i have an ANT already en route when they notice a base needs juice and asks about for one, god only knows what would happen if fuel made its way in but it would be kinda cool for the logistics nut inside some of us
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2004-10-11, 06:21 AM | [Ignore Me] #44 | ||
There's a difference between ANT runs and refuelling. Refuelling is pretty much the same as re-arming/repairing which people do anyway. However ANT runs can be a long haul from a base, to a warpgate, fill it up, drive back (often in dangerous territory) and then deploy at the base and hope someone hasn't beaten you to it.
If fuel was an optional add-on to give added bonuses I think people might begin to like the idea even more. |
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2004-10-11, 09:39 AM | [Ignore Me] #45 | |||
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