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2005-05-06, 08:37 PM | [Ignore Me] #31 | ||
First Sergeant
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Funny, in some ways, it does feel like a beta test. Lots of bugs, patches, hot fixes, etc.
Wonder if the next generation game will have these same problems, could be a SOE trademark!
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KIAsan [BWC] If it's not nailed down, it's mine. If I can pry it up, it's not nailed down. |
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2005-05-06, 09:56 PM | [Ignore Me] #32 | ||
Private
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The testbed theory is a good one, but still, keep in mind, it's only a THEORY. If true, it would seem like a distressing matter. Although PlanetSide will forever change the computer gaming market, it just seems like it will be forgotten... In my opinion, it's a sad story. Even though PlanetSide MAY lead to a better MMOFPS, it just seems like PlanetSide should be the rightful game to have the true title of an MMOFPS.
However, what if this theory isn't correct? What do you guys think? |
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2005-05-07, 06:04 AM | [Ignore Me] #33 | ||
Staff Sergeant
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planetside: the forgotten revoloution
i allways thought that the ultimate game would mix genre's, FPS/MMORPG's are the start of a big thing, i'm sure...
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when your old enough to vote, or even join a party, or if you even live in this darn country, don't forget the official monster raving loony party manicfesto |
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2005-05-07, 05:24 PM | [Ignore Me] #34 | ||
Sergeant
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Its hard to knock genre starting games, planetside may eventually become a legend. "The first mmofps ever". It would be held up high like Doom gets for fps and Quake for deathmatching. they weren't the most popular games at their time but they grew into legends. maybe soon we'll have super LAN planetside parties like Quake-con. Putting hundreds of old school PS vets and nubs together to drink beer, bawls, and some massive munchies!
Last edited by juggalokilla; 2005-05-07 at 05:28 PM. Reason: grammar of a retard. |
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2005-05-08, 03:08 PM | [Ignore Me] #37 | ||
Sergeant
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never heard of that one warborn. anything like world war style with some rpg type elements would be sweet if they keep it simple. Just blame thye Dutch on cloning experiments for a respawn excuse, ha. Just plaing, the Dutch rock! could always blame the Nazi's too.
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2005-05-09, 12:06 AM | [Ignore Me] #38 | |||
I also doubt they'd do a Planetside 2 if they're doing another online game. They'd probably want to disassociate their new game with Planetside so that they could crank SOE's very good marketing machine into full gear without worry of any Planetside-related stigma tainting their product. After all, SOE is about money in the end. Gotta go with what'll bring in the most bux, and making a new, fairly generic sci-fi setting for a new MMOFPS is probably worth the money to avoid any negative baggage from doing a PS2. |
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2005-05-09, 06:29 AM | [Ignore Me] #39 | ||
WW2Online didn't do too well because it was riddled with bugs and gameplay holes iirc but you're right that it was around before PlanetSide. However, Doom was not the first FPS, but it set the standard for games to follow, so is the case with PlanetSide (however you view certain decisions regarding bipedal assault vehicles )
The negative baggage is something they've had to face with EverQuest 2 also. So many people think it's just EQLive with better graphics when it's far from it. Indeed whilst it may not be called Planetside 2, it will be named as such by players anyway and so SOE cannot escape the stigma if they go with a futuristic setting.... at least one with the "lost in deep space with no hope of going back" theme |
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2005-05-10, 01:11 AM | [Ignore Me] #41 | ||||
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2005-05-10, 12:21 PM | [Ignore Me] #42 | ||
Private
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http://www.gamespot.com/ps3/action/2...ns.html?page=2
To see a PlanetSide soldier/MAX that detialed http://www.gamespot.com/ps3/action/2...s.html?page=16 To see a PlanetSide vehicle/BFR that detialed |
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2005-05-10, 08:59 PM | [Ignore Me] #44 | ||
First Sergeant
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Interesting sidenote. The first MMOG (wont call it an FPS since all they had was planes and tanks) was called AirWarrior. This was about 12 years ago. I was on the original beta test for the game. It had 3 empires and multiple continents (identical to PS in this regard). The servers held about 3,000 folks and had the same problem with dynamic populations. Also, each sides equipment was different (with different abilities). You could capture bases (and each type gave various benefits). It was a ground breaking game that showed MMOGs could work. Boy things have changed since then (used to run it on a 286 with dialup modem).
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KIAsan [BWC] If it's not nailed down, it's mine. If I can pry it up, it's not nailed down. |
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