Originally Posted by DviddLeff
I tried and failed to find the spoiler shots for BFRs before we found out how small they looked; they had a VS one next to a tower, and due to the perspective of the shot it looked like it was about the same height; I was damned excited to say the least.
Regarding altering the bases to accommodate them, just put the BFR terminals outside the walls (I would do the same with Gal terminals to get more of them in the world) and due to their size they would not be able to enter courtyards, reducing the damage they could do door camping.
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Aye, I agree that their terminals should be outside of bases. And if they were as large as towers, that would be great. =P
However, I'd also like to see the bases twice their size at least. For a massive game/war there should be massive capture points with courtyards big enough to fit 3 Vanguards side by side without clogging the area ha ha.
Such restrictive base sizes and enterances also makes it a pain for Stealthers who feel like they're walking over enemies to infiltrate a base. And spotting a Stealthed player is easy enough.
As for the Air/Anti-Air discussion, yeah, they really need to raise the flight ceiling, by a LOT. They need to add fuel to aircrafts so they can't win battles of endurance against ground units/units holed up before having to go refuel, and they need to move faster with tighter controls.
And Anti-Aircraft is ridiculously overpowered to the point its just not fun to fly aircrafts anymore. it takes a considerable amount of skill to fly a mosquito/wasp/reaver effectively, but no skill to lock on in your Anti-Air MAX and fire away knowing free kills are coming your way.
The whole situation needs a reeled in and reworked.
While I agree that Anti-Air MAXs should keep the sky clean, they should do so more in a repellent way and less in an Extermination way; Forcing Air to do hit and run tactics instead of lingering about and ergo be destroyed.
If Aircraft had Fuel to monitor and a speed boost, Seeing that lock-on and hearing that annoying beep will make them run like hell like it already does, and it will give them a chance to flee and come back in again until they have to refuel.
Also, where are the deployable Starburst Flares for taking out incoming Anti-Air Missiles?