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Old 2011-01-28, 10:03 PM   [Ignore Me] #31
Firefly
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Re: [Merged] BFRs Revisited


Originally Posted by Sifer2 View Post
Outfit BFR's solves all of that. The Outfit works to earn one an then they pick an choose when they want to use it giving it to their own skilled drivers. Probably in most cases to turn the tide of a major battle. Too valuable to waste kill farming with not being able to repair. That's my personal vision of them anyway.
That just entices a zergfit-mentality and takes away from the smaller outfits. If a guy wants to be a BFR pilot, he or she shouldn't have to join a mega-zergfit just to be one. Not that I care - I mean, I don't have to worry about it, since Smedley went so far as to say "No BFRs in PS:Next."
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Old 2011-01-28, 10:12 PM   [Ignore Me] #32
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Re: [Merged] BFRs Revisited


Originally Posted by Firefly View Post
That just entices a zergfit-mentality and takes away from the smaller outfits. If a guy wants to be a BFR pilot, he or she shouldn't have to join a mega-zergfit just to be one. Not that I care - I mean, I don't have to worry about it, since Smedley went so far as to say "No BFRs in PS:Next."

Well my vision of them is that they are not everyday standard vehicles. You don't just aspire to be a BFR pilot. Cause they are too rare. You might only get to be in one every few days if that. They would be more of a power unit that when you see them in battle is really cool. Cause you know the enemy called in the big guns to win this an now even if you can't kill it yourself you can do some damage that can't be repaired. So it will go down eventually.

But yeah your right its almost a moot point since they wont be in the game.
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Old 2011-01-28, 10:17 PM   [Ignore Me] #33
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Re: [Merged] BFRs Revisited


BFRs will never be implemented again because of what they did to planetside's subscription base, pure and simple.
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Old 2011-01-29, 10:09 AM   [Ignore Me] #34
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Re: [Merged] BFRs Revisited


True. Now that BFRs were included and done wrong people are scared about them being in PS:Next!
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Old 2011-01-29, 10:26 AM   [Ignore Me] #35
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Re: [Merged] BFRs Revisited


Once again, the idea of a power unit is stupid. Call of Duty is proof of this.

Airstrikes are no fun, the fact that because someone has camped/gotten 5 kills and is then guaranteed another 20 free kills because of it is stupid. It leads to exponential increase of kills for very little effort.

Who should get to pilot these BFR's? If there's a limit on them then someone is going to have to be selected? No doubt this will be the most skilled person because they will apparantly be ub3r l33t deathmachines so why would they waste such a vital resource on a total nublet, so the powerful get more powerful, the rich get richer and the more skilled just get a free asset to mow people down with.

These kind of 'boss' units are great for an event. I'd LOVE an event where an AI unit of immense power just starts laying everyone to waste and all the empires have to team up, but as Black Ops proved giving a small select number of people a ridiculous advantage is neither fun nor conductive to good gameplay, it just pisses everyone off because the power is just used for killwhoring.

It's done anyway, BFR's aren't in the game. Smedley said so and it's a good thing. They had no place in Planetside and they didn't add anything to the game and they alienated the vast majority of the player base. Putting them in Next would just bring back bad memories and probably stop a lot of veterans coming back.
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Old 2011-01-29, 10:43 AM   [Ignore Me] #36
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Re: [Merged] BFRs Revisited


I don't think they should be a power unit.

I'm not asking for a game changing unit.

A Slow vehicle with bigger guns. Basically a bigger tank.
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Old 2011-01-29, 11:22 AM   [Ignore Me] #37
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Re: [Merged] BFRs Revisited


Originally Posted by Chaotic Cow View Post
I don't think they should be a power unit.

I'm not asking for a game changing unit.

A Slow vehicle with bigger guns. Basically a bigger tank.
What's the point? Why not just have the tank. That is the tank's role after all. The combat cycle was fine without a bigger tank put in.
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Old 2011-01-29, 11:52 AM   [Ignore Me] #38
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Re: [Merged] BFRs Revisited


Originally Posted by 2coolforu View Post
These kind of 'boss' units are great for an event. I'd LOVE an event where an AI unit of immense power just starts laying everyone to waste and all the empires have to team up, but as Black Ops proved giving a small select number of people a ridiculous advantage is neither fun nor conductive to good gameplay, it just pisses everyone off because the power is just used for killwhoring.
Some massive event would be interesting

But it shouldn't be actual players acting as the special event.
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Old 2011-01-29, 12:03 PM   [Ignore Me] #39
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Re: [Merged] BFRs Revisited


I don't like BFR's, I liked them before they went live, I remember I got the last one cause I glitched on the test server and everybody else had to go through a long-ass process to get it while I was above ground do sh*t like this:

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Old 2011-01-29, 11:04 PM   [Ignore Me] #40
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Originally Posted by Firefly View Post
NO BFRs.
That was all that was necessary.
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Old 2011-01-29, 11:10 PM   [Ignore Me] #41
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Re: [Merged] BFRs Revisited


Originally Posted by 2coolforu View Post
What's the point? Why not just have the tank. That is the tank's role after all. The combat cycle was fine without a bigger tank put in.
I have to imagine it's because some people like mechs. I always found piloting a BFR much cooler than driving around a Magrider. It got even better if you had a flying BFR since it was both a ground unit and temporary air unit. Sure the game didn't need more vehicles, but I honestly don't think they hurt the gameplay, contrary to other's opinions. (I think the initial uber version before the nerf left a lasting impression though). The long timer ensured they weren't used that often which helped to limit the number of them on the battlefield.

The BFRs always felt like large MAX units for each empire also which I always found fit the game really well.

Something else that I think can't be ignored was the enjoyment of hunting them. I think everyone has fond memories of dropping onto a BFR and owning them or getting the medals for kill streaks.

Last edited by Sirisian; 2011-01-29 at 11:11 PM.
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Old 2011-01-30, 09:02 AM   [Ignore Me] #42
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Re: [Merged] BFRs Revisited


Originally Posted by Sirisian View Post
I have to imagine it's because some people like mechs. I always found piloting a BFR much cooler than driving around a Magrider. It got even better if you had a flying BFR since it was both a ground unit and temporary air unit. Sure the game didn't need more vehicles, but I honestly don't think they hurt the gameplay, contrary to other's opinions. (I think the initial uber version before the nerf left a lasting impression though). The long timer ensured they weren't used that often which helped to limit the number of them on the battlefield.

The BFRs always felt like large MAX units for each empire also which I always found fit the game really well.

Something else that I think can't be ignored was the enjoyment of hunting them. I think everyone has fond memories of dropping onto a BFR and owning them or getting the medals for kill streaks.
Rule of Cool isn't a good enough explanation for putting something in that has no use and a bad history for pissing off the playerbase.

Planetside wasn't a game filled with 'cool', the Prowler looked like a cake with tracks, the Marauder was some kind of beach buggy and lets not get started on the gimpsuit infiltrator and ZE GOGGLES. I hope they make the vehicles look a bit more believable in Next but you can never argue that the BFR's looked cool, they pranced (literally pranced) as their running animation, moved like they weighed about 10 kilos, the NC one had these tiny little machineguns pathetically welded to the front of it. The VS gunner variant had a plant growing out of its head with that AT cannon.

I have memories of killing BFR's, but they aren't 'OMG I'm so awesome I took out a BFR'. They are more 'finally I friggin killed that muppet, oh god there's 20 more coming to camp the base doors *Escape - Q*'. There was no enjoyment in hunting them since they were at such because they were just overpowered anti-everything mobiles that just dominated every MOS. Nearly every role was obsolete.

My fondest memories of Planetside are the ones from 2003/2004 when combined arms was what won battles, organisation, teamwork. Prowlers moving in with skyguards and infantry. Not just BFR spam.
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Old 2011-01-30, 12:25 PM   [Ignore Me] #43
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Re: [Merged] BFRs Revisited


Originally Posted by 2coolforu View Post
the Marauder was some kind of beach buggy
No, dude, that was the NC thing, what was it called? Enforcer? The Marauder was a redneck pickup.
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Old 2011-01-31, 12:54 AM   [Ignore Me] #44
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Re: [Merged] BFRs Revisited


Originally Posted by Firefly View Post
No, dude, that was the NC thing, what was it called? Enforcer? The Marauder was a redneck pickup.
Lolz dadgum Jethro, we gots us some NC and VS Pad Monkeys we gots t'clean up with this hyar pair o'guns.

Shore thing pa! Howcum the ingin sounds like it's a Ronco food processor?
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Old 2011-02-03, 08:17 AM   [Ignore Me] #45
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Re: BFRs Revisited


I think there's never going to be a balance in this there's people that just simply like bfrs and the whole concept of a walking tank is pretty awesome but the people that don't like that conecept will never before bfrs it will just be a back and forth argument to have them or not have them and if they are put in what will be the requirments and limitations.....
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