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Old 2011-02-02, 11:38 AM   [Ignore Me] #31
2coolforu
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Re: What do you hope is REMOVED from PS:N


Traak have you played VS????

The best kill/death ratios I ever had were with the Lasher, at all points of its existence.
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Old 2011-02-02, 12:36 PM   [Ignore Me] #32
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Re: What do you hope is REMOVED from PS:N


Hey all my first post here, old school player back from before the benting... or bending whatever heh

So far two of my major dislikes from this game seem to already have been earmarked for the dustbin

BFR - Never liked the idea of a Alpha class armor mech in the game, it really threw the entire balance of the game out of whack.

CC - Core combat oh how I hated thee, to me it felt more of a punishment than a reward expansion. Remove most of the useless ancient Vanu tech and replace the few things that worked into modern PS tech currently in use.
Like the Flail, turn it into a standard artillery unit but one that needs a proper spotting crew and isn't able to just spam shell a tower and kill everyone even through the walls.


Planets (plural) - The bending. Bring back Auraxis and have the 3 Empires trapped and isolated in a singular planet for now. Rebuild the core of what original PS was. Then maybe if some expansions warrant it and it can be done right a little bit of off world, no further than the limits of the Solar System that Auraxis is in.

just my 2 cents
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Old 2011-02-02, 05:25 PM   [Ignore Me] #33
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Re: What do you hope is REMOVED from PS:N


Artwork on the box (first box, not expansions) that actually looks like the game. Granted characters looked correct but wtf were those aircrafts? and I never saw a base that looked anything like that.
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Old 2011-02-03, 08:05 AM   [Ignore Me] #34
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Re: What do you hope is REMOVED from PS:N




ahhh concept art. Allot of that stuff makes its way on to game boxes.
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Old 2011-02-03, 09:44 AM   [Ignore Me] #35
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Re: What do you hope is REMOVED from PS:N


Originally Posted by Canaris View Post
Planets (plural) - The bending. Bring back Auraxis and have the 3 Empires trapped and isolated in a singular planet for now. Rebuild the core of what original PS was.
One planet - Auraxis! Bring it back and keep it that way!
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Last edited by Tikuto; 2011-02-03 at 09:45 AM.
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Old 2011-02-03, 12:05 PM   [Ignore Me] #36
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Re: What do you hope is REMOVED from PS:N


Originally Posted by lpgamble View Post
The Level Cap. Why should I have to alt to get a different character type? Lock the experience needed at level 23ish and let the players keep getting cert points on their main forever.
I disagree. I think the the BR40 level cap that's in game now is a problem to be honest. You don't have to make any tough choices when it comes to certing a character. Everybody has med, engie, heavy assault, av, hacking, half a dozen vehicles through multicerts.
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Old 2011-02-03, 12:45 PM   [Ignore Me] #37
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Re: What do you hope is REMOVED from PS:N


Originally Posted by Tikuto View Post
One planet - Auraxis! Bring it back and keep it that way!
fair enough
It is called planetside for a reason I guess hehe



Originally Posted by LesserShade View Post
I disagree. I think the the BR40 level cap that's in game now is a problem to be honest. You don't have to make any tough choices when it comes to certing a character. Everybody has med, engie, heavy assault, av, hacking, half a dozen vehicles through multicerts.
I think the reason why they raised the level cap for players to have alot of differant roles was due to dwindling player pool to draw from. Instead of having 10 players with various roles that worked. They started having gaps as players left and those who stayed were unable or unwilling to recert away from what they liked or were used too thus needing to have more certs available so the roles got filled.

Last edited by Canaris; 2011-02-03 at 12:47 PM.
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Old 2011-02-03, 09:03 PM   [Ignore Me] #38
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Re: What do you hope is REMOVED from PS:N


I hope major differences between the factions are removed. MA differences rather than HA or AV differences. I'd prefer closer balance to empire variety. Some minor variations are fine. Major variations or vastly different capabilities are imo bad.
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Old 2011-02-03, 09:08 PM   [Ignore Me] #39
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Re: What do you hope is REMOVED from PS:N


Originally Posted by CutterJohn View Post
I hope major differences between the factions are removed. MA differences rather than HA or AV differences. I'd prefer closer balance to empire variety. Some minor variations are fine. Major variations or vastly different capabilities are imo bad.
It works fine in SC/2.
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Old 2011-02-03, 10:26 PM   [Ignore Me] #40
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Re: What do you hope is REMOVED from PS:N


Originally Posted by Bags View Post
It works fine in SC/2.
And the reverse works fine in BF2.

The differences in SC2 are not really comparable anyway, since you can pick any race you feel like, and your team can have any combo of races.

At any rate, I doubt it would happen. Though I do hold out hope that if it is free to play, accessing enemy equipment is one of the things you can purchase.

Last edited by CutterJohn; 2011-02-03 at 10:31 PM.
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Old 2011-02-04, 06:00 AM   [Ignore Me] #41
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Re: What do you hope is REMOVED from PS:N


Waypoints

PS:Old had ridiculous huge spinning waypoints in my way. So incredibly freaking annoying, and that one big repressed aggravation is still there spinning in my head making me rage. :P
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Old 2011-02-07, 02:26 PM   [Ignore Me] #42
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Re: What do you hope is REMOVED from PS:N


Originally Posted by Canaris View Post
fair enough
It is called planetside for a reason I guess hehe

I think the reason why they raised the level cap for players to have alot of differant roles was due to dwindling player pool to draw from. Instead of having 10 players with various roles that worked. They started having gaps as players left and those who stayed were unable or unwilling to recert away from what they liked or were used too thus needing to have more certs available so the roles got filled.
I think there is truth in that. My current character is still about BR21-23 or something, and once I'd got Advanced Medic, Combat Engineering and Rexo suit, It didn't leave a huge pool of cert points to play with. I specialised in infantry combat, with a Harasser to get myself from A to B. It wasn't until I found out recently that I could uncert my Rexo suit and wear it for free that I was able to join the Mosquito taxi crowd.

If the population wasn't so low that finding and flagging down a transport becomes difficult, then I wouldn't have to worry. As it is, I have to cert a light vehicle to find the people I'm supposed to be supporting! As it stands, I have to log out, pick an alt and nag for a squad reinvite if I ever need to use a proper vehicle. I don't support being able to do everything with one character, but it's fiddly, and forces you to leave your squad and rejoin if you want to try different tactics. This game is about teamwork, so that part shouldn't happen.

As for what I would personally like to see removed, I would say that I never want to see the game telling me that the frequency of my deaths has affected my respawn time. Look, Planetside, I'm sorry, but it wasn't my fault that I got hit by a flail walking out of a doorway, and then respawned at an exploding AMS, it was just misfortune. I'm sure something similar has happened to everyone at least once, and that message is frustrating.

Oh, and the Maelstrom. I suppose on paper it's a clever way to stop people huddling up and zerging, but when one weapon can chain it's way through a line of people and injure them in the next room, it's a bit harsh. Since I like to play medic, it's a pain when you're trying to heal someone and you find yourself getting cooked alive because one of your team had the nerved to open the door halfway down a corridor in the next room.
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Old 2011-02-07, 02:32 PM   [Ignore Me] #43
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Re: What do you hope is REMOVED from PS:N


Originally Posted by Tremadog View Post
Oh, and the Maelstrom. I suppose on paper it's a clever way to stop people huddling up and zerging, but when one weapon can chain it's way through a line of people and injure them in the next room, it's a bit harsh. Since I like to play medic, it's a pain when you're trying to heal someone and you find yourself getting cooked alive because one of your team had the nerved to open the door halfway down a corridor in the next room.
That thing was kinda impressive. I also liked the Radiator - I used to put a pair of them, and a Thumper, down at the back door hallway during base defense, along with a pair of shooters. Short of a MAX crash or a couple of Lash-holes, you could hold that back door almost indefinitely.
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Old 2011-02-07, 03:18 PM   [Ignore Me] #44
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Re: What do you hope is REMOVED from PS:N


The Phoenix (in its current incarnation): I played NC hardcore for the first 3 years. I had no idea until I switched to VS just how annoying Phoenixes are, hitting people from complete cover. The new Phoenix should be laser guided...it goes where your crosshair is. Obviously this means you can get shot while using it, which is the same risk a VS and TR Anti-vehicle user suffers from.

Less empire specific infantry weapons: Make the MCG and JH both available with HA, and if they get rid of the Lasher I won't shed any tears. MCG would be better at covering points of entry and laying down cover; JH would be for charging and assaulting fortified positions. Both would be good at either offense or defense, just one has a slight advantage over the other depending on the situation. (I do like keeping empire specific vehicles more than empire specific guns).
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Old 2011-02-07, 03:38 PM   [Ignore Me] #45
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Re: What do you hope is REMOVED from PS:N


Less continents/worlds, whatever they're called nowadays. I like the different climates, but we really don't need two deserts, two antarticas, two lush, etc. Bring the pop back up to the max, and at varied locations.

Dismiss the separate servers for the caves. I liked the caves, I didn't like being disconected from the action on the continents. So lets bring the action to the caves, because going to the caves for some action really didn't work. Let each (or a select few) continents own a cave. Owning said continent would give next continent benefits.

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