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Old 2011-03-04, 01:42 PM   [Ignore Me] #31
DviddLeff
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Re: Prone in PSN


I used to love running along ridges packed with snipers in Battlefield, knife in hand.
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Old 2011-03-04, 04:59 PM   [Ignore Me] #32
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Re: Prone in PSN


Originally Posted by Traak View Post
I don't know, not knowing how the game will be, if prone is a useful addition. However, I do know I would like to see additional useful cover, especially tree canopies that were impenetrable, not the "you can't see the plane, but boy is it easy for him to see you" canopies we have now.

And get rid of the vegetation that blocks MY view, but is invisible to you because you are 50 yards away.
Those are the critical things, BC2 works fine w/o prone because they mostly designed it that way. BF2 kind of needs it because it was made that way. It all really depends on how PS implements cover.

If vegetation isn't permanent I think the game is going to end up with rather critical flaws beyond that. I mean, really, it's 2011, fucking up the foliage is not on the list of things that happen in a good game.
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Old 2011-03-04, 05:02 PM   [Ignore Me] #33
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Re: Prone in PSN


Wait, foliage is on your list of what makes a good game? ?_?
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Old 2011-03-05, 02:13 AM   [Ignore Me] #34
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Re: Prone in PSN


No, "not fucking up the foliage" is a criterion. Not having it to begin with means you can't fuck it up.

Having a game that's designed with being able to hid behind some leaves in mind and then making the leaves disable-able. That's the issue.
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Old 2011-03-05, 03:52 AM   [Ignore Me] #35
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Re: Prone in PSN


remember that one game that had foliage?

battlefield vietnam?

that gave me a bias against all plants in all games.

fuckin singleplayer was worse. couldn't see ANYTHING. I've never felt like I've totally wasted my money that much before.

(well, until I tried to boot metro 2033 on my x1950)
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Old 2011-03-05, 04:28 AM   [Ignore Me] #36
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Re: Prone in PSN


I loved the bushes and trees in Bad Company 2; on the pipeline level if I was defending I would grab the tank and destroy every tree and bush coming down the hill giving the attackers no cover whatsoever...
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Old 2011-03-05, 07:51 PM   [Ignore Me] #37
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Re: Prone in PSN


I would be for prone...

...provided you can only fire light weapons and sniper rifles from it.

Heavy Assault, Anti-Vehiclular, and Special Assault weapons all need a fairly high range of motion to properly function. Additionally, those weapons would be the predominantly-used tool of a camper regardless. To that end, they should be disabled. However Medium Assault, Sniper Rifles, Pistols, Suppressors, and Grenades all could fairly easily be used from a prone position, and players using such weapons would have a very good reason to want to do so.

Also, I dearly hope third-person simply is never implemented in PS:N, even for vehicles. Third person breaks immersion in a FPS and trains poor habits and poor tactics. Such as corner camping, exploiting walls, and making certain implants entirely redundant. (Re. Audio Amp)
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Old 2011-03-09, 02:50 PM   [Ignore Me] #38
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Re: Prone in PSN


I played a ton of 2142 for a while and prone was the greatest, in an Urban setting you could hide from a passing tank by hitting prone in the rubble of a building, have a moment of respite during a fire fight to get patched up when crouch would let a sniper take your head off, or let you for an awesome 3 layer firing line with your buddies in hallways (1st rank prone, 2nd rank kneeling, 3rd rank standing).

This game never followed the whole snipers who sit around get the most points so i don't see the problem. Dolphin diving, if you had to move from cover to cover you'd run n dive too.
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Old 2011-03-09, 05:15 PM   [Ignore Me] #39
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Re: Prone in PSN


Originally Posted by GaiaLegion View Post
TF2 is not a tactical game at all, and even then, it is a COMPLETELY different game. It's also an old game, when not many games had prone.

Prone should definitely be implemented, IMO. It just adds more strategy and decisions to combat.

To anyone complaining about camping: Camping is really only a problem in other games because their game styles promote it. Planetside is a game where there is really no reason to be camping, except in certain circumstances, where I don't think anyone has a problem with camping. For example, you aren't going to be sitting in a corner waiting for people to come by unless, for example, you are defending the CC, where people expect you to be.

I do believe things like dolphin diving could get a little bit problematic considering lag will be more of a factor than in smaller-scale games, but I think that is something that today's technology is ready to handle.
Planetside is not a tactical shooter, its a sci-fi shooter, planetside resmembles, halo, unreal, tribes and TF2, more than it does tactical games like COD, CS and BF.
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Old 2011-03-09, 05:27 PM   [Ignore Me] #40
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Re: Prone in PSN


So? PSN is not the original Planetside. If they went with the intent to do nothing but make PSN identical to the original except in a new engine it wouldn't be a game worth mentioning.

Besides that sci-fi and tactical are not mutually exclusive. GoW was scifi and fairly tactical, BF2142 was scifi and basically just BF2 otherwise. Half life, Killzone....the list goes on.
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Old 2011-03-09, 06:55 PM   [Ignore Me] #41
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Re: Prone in PSN


Originally Posted by Rbstr View Post
So? PSN is not the original Planetside. If they went with the intent to do nothing but make PSN identical to the original except in a new engine it wouldn't be a game worth mentioning.

Besides that sci-fi and tactical are not mutually exclusive. GoW was scifi and fairly tactical, BF2142 was scifi and basically just BF2 otherwise. Half life, Killzone....the list goes on.
prehaps you took my terms to literal.

By Sci-fi I mean unreal of fiction type of shooter, the way people move, the guns themselves work with like no recoil, taking 3 rockets to the face and not dying, or 30 bullets.These games while aim is still important, so is movment, and ironicly they're more tactical than the tactical shooters, because they're generally more team orientated.

In tactical shooters, its about simulated realism, guns kill in afew hits, there is real bullet curving and sights shaking for snipers, along with with prone, grenades instant gibbing.

Planetside was never ment to simulate realism, not with the amount of shots it takes to kill people, the armour absorbtion etc.
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