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2011-03-04, 04:59 PM | [Ignore Me] #32 | |||
If vegetation isn't permanent I think the game is going to end up with rather critical flaws beyond that. I mean, really, it's 2011, fucking up the foliage is not on the list of things that happen in a good game.
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. |
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2011-03-05, 02:13 AM | [Ignore Me] #34 | ||
No, "not fucking up the foliage" is a criterion. Not having it to begin with means you can't fuck it up.
Having a game that's designed with being able to hid behind some leaves in mind and then making the leaves disable-able. That's the issue.
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. |
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2011-03-05, 03:52 AM | [Ignore Me] #35 | ||
Master Sergeant
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remember that one game that had foliage?
battlefield vietnam? that gave me a bias against all plants in all games. fuckin singleplayer was worse. couldn't see ANYTHING. I've never felt like I've totally wasted my money that much before. (well, until I tried to boot metro 2033 on my x1950)
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really, sigbot? |
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2011-03-05, 07:51 PM | [Ignore Me] #37 | ||
Corporal
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I would be for prone...
...provided you can only fire light weapons and sniper rifles from it. Heavy Assault, Anti-Vehiclular, and Special Assault weapons all need a fairly high range of motion to properly function. Additionally, those weapons would be the predominantly-used tool of a camper regardless. To that end, they should be disabled. However Medium Assault, Sniper Rifles, Pistols, Suppressors, and Grenades all could fairly easily be used from a prone position, and players using such weapons would have a very good reason to want to do so. Also, I dearly hope third-person simply is never implemented in PS:N, even for vehicles. Third person breaks immersion in a FPS and trains poor habits and poor tactics. Such as corner camping, exploiting walls, and making certain implants entirely redundant. (Re. Audio Amp) |
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2011-03-09, 02:50 PM | [Ignore Me] #38 | ||
Private
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I played a ton of 2142 for a while and prone was the greatest, in an Urban setting you could hide from a passing tank by hitting prone in the rubble of a building, have a moment of respite during a fire fight to get patched up when crouch would let a sniper take your head off, or let you for an awesome 3 layer firing line with your buddies in hallways (1st rank prone, 2nd rank kneeling, 3rd rank standing).
This game never followed the whole snipers who sit around get the most points so i don't see the problem. Dolphin diving, if you had to move from cover to cover you'd run n dive too. |
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2011-03-09, 05:15 PM | [Ignore Me] #39 | |||
Major General
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2011-03-09, 05:27 PM | [Ignore Me] #40 | ||
So? PSN is not the original Planetside. If they went with the intent to do nothing but make PSN identical to the original except in a new engine it wouldn't be a game worth mentioning.
Besides that sci-fi and tactical are not mutually exclusive. GoW was scifi and fairly tactical, BF2142 was scifi and basically just BF2 otherwise. Half life, Killzone....the list goes on.
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. |
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2011-03-09, 06:55 PM | [Ignore Me] #41 | |||
Major General
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By Sci-fi I mean unreal of fiction type of shooter, the way people move, the guns themselves work with like no recoil, taking 3 rockets to the face and not dying, or 30 bullets.These games while aim is still important, so is movment, and ironicly they're more tactical than the tactical shooters, because they're generally more team orientated. In tactical shooters, its about simulated realism, guns kill in afew hits, there is real bullet curving and sights shaking for snipers, along with with prone, grenades instant gibbing. Planetside was never ment to simulate realism, not with the amount of shots it takes to kill people, the armour absorbtion etc. |
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