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Old 2011-03-31, 09:20 AM   [Ignore Me] #31
otomotopia
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Re: Lower tech?


I'm reading all these nice bits like "take lasers out of a scifi game?! Are you nuts?" and I'm struck by this- out of all the weapons and vehicles in the game, how many were ACTUALLY energy-based? And didn't only one faction have the extreme majority of them? Even for the common pool, how many of the weapons were actually 'laser-like'?

I think we're missing the point of the OP. I think that he does have an excellent idea, even if it was potentially misguided and misworded.

I think the art style should shift away from the polished, *****-and-spam, immaculately maintained, and generally shiny and new look planetside has. It should shift to this rusted-in-storage look that the screenshots for the galaxy and vanguard have. It's obvious that their functionality and design are nearly the same but the vanguard in particular looks like a very slightly earlier design that was thrown into storage. And I looks pretty damn basses too, at least in my opinion.

Last edited by otomotopia; 2011-03-31 at 09:22 AM.
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Old 2011-03-31, 09:38 AM   [Ignore Me] #32
Canaris
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Re: Lower tech?


Originally Posted by otomotopia View Post
I'm reading all these nice bits like "take lasers out of a scifi game?! Are you nuts?" and I'm struck by this- out of all the weapons and vehicles in the game, how many were ACTUALLY energy-based? And didn't only one faction have the extreme majority of them? Even for the common pool, how many of the weapons were actually 'laser-like'?

I think we're missing the point of the OP. I think that he does have an excellent idea, even if it was potentially misguided and misworded.

I think the art style should shift away from the polished, *****-and-spam, immaculately maintained, and generally shiny and new look planetside has. It should shift to this rusted-in-storage look that the screenshots for the galaxy and vanguard have. It's obvious that their functionality and design are nearly the same but the vanguard in particular looks like a very slightly earlier design that was thrown into storage. And I looks pretty damn basses too, at least in my opinion.
Well tbh everything looked ***** and span in PS because it was just rolled off the nanite assembly line brand spanking new, unless PS-N is a wholesale departure from the original concept of nanites building and mantaining everything, when the 3 factions blew the hell out of everything the nanites would regnerate it. It would be a little strange for everything to be rusted and old looking, for the simple fact it doesn't happen on Auraxis.
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Old 2011-03-31, 09:47 AM   [Ignore Me] #33
otomotopia
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Re: Lower tech?


Well remember the cartoons the dev team posted on the website?

And remember how the TR mosquito looks so different from the NC vehicles?

I think there may just be a connection there...
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Old 2011-03-31, 11:52 PM   [Ignore Me] #34
FortunadoAE
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Re: Lower tech?


Originally Posted by otomotopia View Post
I'm reading all these nice bits like "take lasers out of a scifi game?! Are you nuts?" and I'm struck by this- out of all the weapons and vehicles in the game, how many were ACTUALLY energy-based? And didn't only one faction have the extreme majority of them? Even for the common pool, how many of the weapons were actually 'laser-like'?

I think we're missing the point of the OP. I think that he does have an excellent idea, even if it was potentially misguided and misworded.

I think the art style should shift away from the polished, *****-and-spam, immaculately maintained, and generally shiny and new look planetside has. It should shift to this rusted-in-storage look that the screenshots for the galaxy and vanguard have. It's obvious that their functionality and design are nearly the same but the vanguard in particular looks like a very slightly earlier design that was thrown into storage. And I looks pretty damn basses too, at least in my opinion.
Thank you. This is exactly what I want: A shift to more interesting designs and a shift (back) to more basic gameplay. The lower tech angle (or withheld tech due to some sci-fi-story limitation) is just a great story excuse to do both.

So NC and TR MAXes would look bigger and bulkier but play basically the same. Their weapons would be larger (and more identifiable) but they'd shoot basically the same. Tanks wouldn't look so sleek and refined, but they'd play the same too.

You'd be able to tell everything apart from farther away, and no longer just by color (color-blind players play too!).

I also think Planetside *started off* as too needlessly complex, but maybe I'm cutting to the bone there. I'd be perfectly happy with PS:N that played like the original PS, just with more interesting designs, pulling from retro/steampunk/history (as much as is appropriate while still being Planetside).
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Old 2011-04-01, 05:27 AM   [Ignore Me] #35
otomotopia
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Re: Lower tech?


The complexity is where I draw the line, though. In terms of art and asset modeling I completely agree-these artistic redesigns are awesome and I hope it also has a place in the game world art itself. Keep in mind I'm not meaning steampunk or rusted out bases, that'd be slightly messed. I think Firefly is an okay reference to this art style the NC have, and I think it's a great idea. I look forward to seeing the other game art re-designed, but their tactical complexity and general feel (at least the ground vehicles) should be familiar. Unless they've come up with something awesome in terms of gameplay feel. In that case, nice job with the art! XD
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