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View Poll Results: Do you think PS:N should have creatures? | |||
Passive Creatures Only | 29 | 19.08% | |
No Creatures | 60 | 39.47% | |
Not sure | 11 | 7.24% | |
Hostile Creatures Only | 2 | 1.32% | |
Both Hostile and Passive Creatures | 50 | 32.89% | |
Voters: 152. You may not vote on this poll |
Thread Tools | Search this Thread | Display Modes |
2011-04-28, 10:41 AM | [Ignore Me] #31 | ||
Master Sergeant
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meh...
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"One of the serious problems in planning against American doctrine is that the Americans do not read their manuals nor do they feel any obligation to follow their doctrine"-Russian Document "The reason that the American Army does so well in wartime, is that war is chaos, and the American Army practices chaos on a daily basis"-German Field General "If we don't know what were doing, then the enemy certainly can't anticipate our future actions!"-American Soldier Last edited by The Desert Fox; 2011-04-28 at 10:44 AM. |
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2011-04-28, 10:50 AM | [Ignore Me] #32 | ||
really should redo this poll and have a distinction between - Yes PvE creatures and Yes "Passive" creatures, there's a pretty big difference imo
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"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms |
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2011-04-28, 04:26 PM | [Ignore Me] #35 | ||
Brigadier General
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Part of the reason the PvE conversation won't die is because we already have very limited PvE in the original Planetside. Turrets of all kinds (bases, spitfires, cerebrus, etc) are AI, and I can't ever remember seeing any threads about getting rid of those.
So, as the great pirate Jack Sparrow once said, we've already agreed to it on principle, it's just a question of how much. So, do we want AI soldiers? (Vast majority of you say no, loud and clear) Do we want AI godzillas? (Probably not unless maybe it was some special event) Do we want AI boars that you collect teeth for exp? (I don't think so) Do we want critters bopping around just adding flavor to the environment? (As long as it doesn't hurt performance) |
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2011-04-28, 04:41 PM | [Ignore Me] #36 | |||
Second Lieutenant
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I wouldn't mind bots to help with training in a virtual situation ONLY. But even so, I could certainly do without them. Last edited by Logit; 2011-04-28 at 04:42 PM. |
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2011-04-28, 06:25 PM | [Ignore Me] #37 | |||
Brigadier General
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For AI, I just think there is a happy medium somewhere between having thousands of bots running around the battlefield and only having a target move 1 meter to the left as you shoot it in VR training. If you want it all or nothing, then we need to take out spitfires. |
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2011-04-28, 11:48 PM | [Ignore Me] #39 | ||
Colonel
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I asked for the poll to be changed. It can't be changed by the original poster in this forum software. The current results are Yes - 15, No - 17 and Not sure - 4.
When I made this thread I didn't think people would have such strong feelings about this. Reminds me of the BFRs. I hope some of you are open for a little change. I'd hate to see this game be exactly the same with just upgraded graphics. I get the feeling some people want the exact same game minus BFRs though and I can respect that. Last edited by Sirisian; 2011-04-29 at 04:38 PM. |
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2011-04-29, 04:07 AM | [Ignore Me] #40 | ||
First Sergeant
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Really not sure about this .
Even if there were 'passive' creatures in the surrounding countryside , would they have a hit box? Would shooting them or walking near them cause them to move/stampede? I could imagine the uproar if you shot at someone and some deer running between you interrupted your shot/aim . On one level it would add an extra element of depth to the game , but knowing how some people react to even the slightest odd thing in planetside ,forumside would be full of rants. In retrospec I think I would vote for no . I'd much prefer the idea someone posted ( peacemaker I think it was) a while back where vehicle debris would remain in situ around the area for a given time to give added cover and realism . |
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2011-04-29, 10:12 AM | [Ignore Me] #41 | |||
Second Lieutenant
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2011-04-29, 05:32 PM | [Ignore Me] #42 | |||
Colonel
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For my money, if it can be done without being detrimental to performance, and without insane amounts of dev time, it should be. Remember, wild animals. Can't use warpgates. They can be confined to a continent, and make that place different than the rest. They should all have unique dangers associated with them. Environmental effects, nasty weather, rocks from space, solar flares, etc. PS1 sterile candylands are boring. Oh, sure, have a couple, but make the rest interesting to fight on. |
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2011-04-29, 05:38 PM | [Ignore Me] #43 | ||
First Lieutenant
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People are very worried that this will change the game they love in a bad way. And some from playing the game at all. Creatures if added that could be acceptable by most I imagine would have the following features
Passive: Creatures will not attack players. They are interactive cosmetic items part of the enivorment Killable: Creatures are easily killed. And do not impede vehicles running over them Fleeing: Creatures move away from large battles such as Base capture thus no interfering with the majority of the fights Pure Fun: No exp is gained from killing them Creatures added would be purely cosmetic and not interfere with majority of fights. They flee from gunfire. They just there while your passing by or defending and seeing it at a distance. In a large case if implemented, imagine rolling with your tank over a hill into a large field and seeing a herd of 20 creatures grazing start moving away as you pass by. Now for the rest of you imagine shooting them all down. It would add to the game and not destroy it as most are claiming. They are purely interactive cosmetic creatures. |
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2011-04-29, 09:13 PM | [Ignore Me] #45 | ||
First Sergeant
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So logit, you seem to be fairly strongly against the addition of creatures.
Assuming the creatures are along the lines of what senyu posted earlier, I don't see the problem, and I'd like to see your reasoning. |
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