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2011-07-12, 07:27 PM | [Ignore Me] #32 | |||
Master Sergeant
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Egos and self played a huge role in PS1 and you were never as important to the guy next to you when most players thought that shooting at the same enemy he/she was is trying to kill-steal. Gameplay mechanics needed a fundimental shift from PS1 to PS2 in order to be successfull long term and have the tools in place to really promote teamwork instead of penalizing it. Games like BF:BC2 are a great place to draw inspiration from, CoD not so much but obviously the PS2 team don't seem to be fans either which gives me great hope. It's funny that you call the people advocating these changes monkeys yet your the one who is standing against evolution, which is what Planetside needs to do to survive and prosper. |
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2011-07-12, 07:44 PM | [Ignore Me] #38 | |||
Lieutenant General
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You got some inside information about Forgelight you'd like to share? |
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2011-07-12, 07:49 PM | [Ignore Me] #39 | |||
First Lieutenant
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They took their sweet time patching 100% cpu glitch and map loading cpu glitch too. |
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2011-07-12, 07:53 PM | [Ignore Me] #40 | ||
Lieutenant General
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Yup. I bought it for $5 to see what it was like, and it's not very playable. Empty map, starring at a non-moving tree, on low = 40 fps. Crysis, medium fight going on, all sorts of trees and bushes swaying in the breezes, explosions everywhere, on high = 40 fps.
It's silly. I didn't expect to be able to max it, but I figured on low I should be able to pull 60 FPS easily. |
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2011-07-12, 08:03 PM | [Ignore Me] #41 | ||
Master Sergeant
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You got some inside information about Forgelight you'd like to share?
Umm no, do you? I simply brought up the gameplay comparison, you chimed in about the engine seemingly without making the distinction between PS2 and BC2 and their respective engine. Simply saying, your point is moot when thier not the same, if they were then it would've been a vaild issue. Frostbite had it's issues, none of which I shared. Crytek was an amazing peice of work and Crysis only showed a portion of what it could do. Like always, it depends on the system and optimization. |
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2011-07-12, 08:20 PM | [Ignore Me] #42 | ||
First Sergeant
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I only need to really quote this part. At least I understand why you named yourself Tool.
As for how laughable what you say is. all I'll say is this. Sniper, sniper, sniper, sniper, sniper, sniper, sniper, sniper, sniper, sniper, press magic button to teleport into vehicle, flair, flair, flair, flair, flair, flair, ,flair, flair. Vehicle almost dead press magic button and teleport to safety then sniper, sniper, sniper, sniper, sniper. etc. BF:BC2 in a nutshell. adding twitch stupidity to a game that required mostly Intelligence and Teamwork is like taking a Human and turning him back into a caveman and calling it better. I explain everything. I say what needs to be said. If you find any of my posts hard to understand then reread them till you are able to. :edit. for lulz. I'll help you understand that post. look at the OP's post. then look at my post and how it explains that the argument is valid by explaining that game series's as a whole have a type of playstyle and that playstyle is what the players enjoy and why they play that game. look at rainbow sin vegas, its dead. Because they tried to turn a game that took intelligence into a arcade shooter. I literally feel like my IQ dropped by trying to dumb it down for you.
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Support Human's Intelligence over Monkey's Movement. say NO to twitch and YES to the Art of War. Last edited by Forsaken One; 2011-07-12 at 08:47 PM. |
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2011-07-12, 08:48 PM | [Ignore Me] #44 | |||
Master Sergeant
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You have what's basically called a non-argument. Unable to discern the concept of gameplay to how some people play a game. Your also obviously upset over unknown factors in a game that isn't out, a common mistake mad pre-release. What's that internet fad often used? Oh yeah U mad bro? |
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