Reaver a two seater now? - Page 3 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Click here to see hamma NUDE!
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2011-07-15, 02:39 AM   [Ignore Me] #31
Traak
Colonel
 
Re: Reaver a two seater now?


Originally Posted by Bags View Post
You know what else reduces "Reaver whoring"? Actually balancing the damn thing.
This.
Traak is offline  
Reply With Quote
Old 2011-07-15, 02:46 AM   [Ignore Me] #32
CutterJohn
Colonel
 
Re: Reaver a two seater now?


Originally Posted by SKYeXile View Post
no, no i do not, i dont know why you would want to bring back something that takes no skill into a system that they claim now takes more skill.
Missiles in PS1 could not be dodged. Missiles in PS2, with flight fizziks of their own... who can say?

Flight physics and flares/decoys would make missile use far more interesting than it is in PS1.

That said, I do agree that lock on stuff is in general less enjoyable. Sometimes I really don't care that its sci fi.. As a self confessed AA whore, I'd greatly prefer flak or a ridiculous amount of bullets over missiles.
CutterJohn is offline  
Reply With Quote
Old 2011-07-15, 02:55 AM   [Ignore Me] #33
Tool
Master Sergeant
 
Tool's Avatar
 
Re: Reaver a two seater now?


Originally Posted by SKYeXile View Post
oh KOTOR LOL, I'm alittle hazey on my history here, but after failing to adapt on the fly in outfit wars to another outfit going defensive on you, didn't you guys cry on the forums because you lost or drew or something and had the whole tourniment canceled? Loving the irony.
Yeah...perhaps you should enroll yourself for a history lesson as you display textbook ignorance. The question mark there is just icing on the cake. You've dragged me into derailing this thread long enough. and continually displayed your minor capacity to discuss without going off on tangents.

Try to discuss things and consistantly see this from posters who strongly disagree with elements that are hardly explained yet, attacking any form of reasoning given as logic for the change made. We get it, you liked things a certain way. Its time to grow up and see you can't get eveything you want in PS2.

Could you now start your discussions with "I don't like X because..." Satan forbid we try keep things civil and reasoned even on a gaming forum.
Tool is offline  
Reply With Quote
Old 2011-07-15, 04:16 AM   [Ignore Me] #34
SKYeXile
Major General
 
SKYeXile's Avatar
 
Re: Reaver a two seater now?


Originally Posted by CutterJohn View Post
Missiles in PS1 could not be dodged. Missiles in PS2, with flight fizziks of their own... who can say?

Flight physics and flares/decoys would make missile use far more interesting than it is in PS1.

That said, I do agree that lock on stuff is in general less enjoyable. Sometimes I really don't care that its sci fi.. As a self confessed AA whore, I'd greatly prefer flak or a ridiculous amount of bullets over missiles.
Sorry should have put /sarscam at the end of that one.

With a more agile flight model and like you say missiles with physics, it could work. then there might be some sort of chance like you say to evade missiles. But like I say, i do hope they stick to their promise and have aircraft and specificity air to air encounters require more skill. Hopefully we will see the end of the boring turret fest PS1 is or has become?... I seemed to remember it as something grander in the past.
SKYeXile is offline  
Reply With Quote
Old 2011-07-15, 08:12 AM   [Ignore Me] #35
Redshift
Major
 
Redshift's Avatar
 
Re: Reaver a two seater now?


I'd give the driver 2x20 mm recoiless like it already had, and control of a set of chaff countermeasures (able to loose maybe half of the AA fired from a MAX in one go, assuming it's not stationary)

I'd give the gunner the AV rocket pods as a turret(and make them take over a clip to kill an rexo)
I'd also give the gunner a 20 mm recoiless like the rear gunner of the lib (mounted underneath to give full motion from rear to front), for getting skeeters off of you and for AI if needed

Will survive ok against AA then but get taken apart by skeeters
__________________
Redshift is offline  
Reply With Quote
Old 2011-07-15, 10:05 AM   [Ignore Me] #36
CutterJohn
Colonel
 
Re: Reaver a two seater now?


I don't see why the gunner would have to be so gimped vs infantry. Seems a bit out of spite, that.

Plus infantry will have AA options now anyway. They won't be so defenseless vs air.
CutterJohn is offline  
Reply With Quote
Old 2011-07-15, 10:16 AM   [Ignore Me] #37
Robert089
Sergeant
 
Robert089's Avatar
 
Re: Reaver a two seater now?


That's a shame, I was looking forward to a 2 man gunship sort of vehicle.
Robert089 is offline  
Reply With Quote
Old 2011-07-15, 10:45 AM   [Ignore Me] #38
Redshift
Major
 
Redshift's Avatar
 
Re: Reaver a two seater now?


Originally Posted by CutterJohn View Post
I don't see why the gunner would have to be so gimped vs infantry. Seems a bit out of spite, that.

Plus infantry will have AA options now anyway. They won't be so defenseless vs air.
20 mm recoiless has a faster ttk than rockets, plus you actually have to aim it, plus it's not supposed to be an AV weapon like the rockets.....
__________________
Redshift is offline  
Reply With Quote
Old 2011-07-15, 11:02 AM   [Ignore Me] #39
kaffis
Contributor
Major
 
Re: Reaver a two seater now?


Originally Posted by Bags View Post
You know what else reduces "Reaver whoring"? Actually balancing the damn thing.
And now, flight physics should greatly facilitate doing so.
kaffis is offline  
Reply With Quote
Old 2011-07-15, 11:06 AM   [Ignore Me] #40
kaffis
Contributor
Major
 
Re: Reaver a two seater now?


Originally Posted by Robert089 View Post
That's a shame, I was looking forward to a 2 man gunship sort of vehicle.
Perhaps there'll be a Liberator variant/modifications that could serve?
kaffis is offline  
Reply With Quote
Old 2011-07-15, 12:56 PM   [Ignore Me] #41
p0intman
Lieutenant Colonel
 
p0intman's Avatar
 
Misc Info
Re: Reaver a two seater now?


You know what would be awesome to balance it all? Having to maintain an airspeed to keep in the air, and shoot.

oh.. wait a sec...
p0intman is offline  
Reply With Quote
Old 2011-07-15, 01:43 PM   [Ignore Me] #42
Skorne
Private
 
Re: Reaver a two seater now?


Slight off topic but did anyone else notice in the video the squadron of aircraft has what looks like 2 empty weapon mounts under each wing? I wonder if you will get to choose a loadout for say air to air or air to ground, that would be sweet.
Skorne is offline  
Reply With Quote
Old 2011-07-15, 01:48 PM   [Ignore Me] #43
Hamma
PSU Admin
 
Hamma's Avatar
 
Re: Reaver a two seater now?


Originally Posted by kaffis View Post
Perhaps there'll be a Liberator variant/modifications that could serve?
There will be a gunship varient of the Liberator.

/back on topic..
__________________

PlanetSide Universe - Administrator / Site Owner - Contact @ PSU
Hamma Time - Evil Ranting Admin - DragonWolves - Commanding Officer
Hamma is offline  
Reply With Quote
Old 2011-07-15, 02:21 PM   [Ignore Me] #44
Kurtz
Master Sergeant
 
Kurtz's Avatar
 
Re: Reaver a two seater now?


Originally Posted by Was_Ash_Emerald View Post
Who wants to sit behind me?

I promise not to play Highway to the Dangerzone.

Seriously, any conjectures yet on how it might work?
Ha! looks like the Devs specifically targeted you for a nerf. Smed must have been in one of those Sunderers you nuked. Good to see you back.
Kurtz is offline  
Reply With Quote
Old 2011-07-15, 04:11 PM   [Ignore Me] #45
Was_Ash_Emerald
Private
 
Re: Reaver a two seater now?


Originally Posted by Kurtz View Post
Ha! looks like the Devs specifically targeted you for a nerf. Smed must have been in one of those Sunderers you nuked. Good to see you back.
ya, I remember you.

Hopefully the new client works right with speed step processors now so you don't fire at 10x normal rate.
Was_Ash_Emerald is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:40 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.