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View Poll Results: Should Snipers Sacrifice/Work for OSOK
No 21 21.88%
Yes Armor(Can be headshotted by any sniper and get more damage by any bullet) 23 23.96%
Yes Accuracy 30 31.25%
Yes Recoil 34 35.42%
Yes Ammo per Clip 29 30.21%
Yes reload times 33 34.38%
I have a better Sacrifice for them I will explain in my post 8 8.33%
Multiple Choice Poll. Voters: 96. You may not vote on this poll

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Old 2011-07-15, 02:20 PM   [Ignore Me] #31
Vancha
Colonel
 
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Re: Now that OSOK are confirmed, Should Sniper Work/Sacrifice for it?


Originally Posted by The Desert Fox View Post
HOW ABOUT NOT GET SHOT?
Impossible.

Originally Posted by The Desert Fox View Post
HOW ABOUT ZIG-ZAG?
All the time? Forever?

Originally Posted by The Desert Fox View Post
OR GET BEHIND COVER?
That's typically where I kill people as a sniper...People who think they're safe behind cover.

Originally Posted by The Desert Fox View Post
DON'T GO OUTSIDE??
In a game that's going to be 50-60% outside?

By your logic I want the AV cert removed cause in current planetside a sniper can fire a Deci at me then hit me with a bolt driver round at the same time AND I CAN'T STOP HIM SO IT NEEEEDDS TO BE REMOVED RIGHT FUCKING NOW!!!!!!!!!!!!!!!!!!11!!!!!!11!!one!!!!!
Well done, you've just discovered the reason they opted for a class system in PS2 (cert combinations).

I never certed rexo when I played back in the day, but I had it for free during the 45 days, so I got to use double bolt-drivers with auto-reload off. I'd shoot the first one, switch to the second without moving my crosshair and fire off the second one in less time than it would have taken to reload the first. As the person doing the killing there, I freely confess it was lame as hell. It was a crutch. Did anyone ever complain about it? No. I doubt most of them even realized what happened...but none the less it was lame as hell and it was only possible because I had the combination of bolt driver and rexo.



Stop being ridiculous.
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Old 2011-07-15, 06:10 PM   [Ignore Me] #32
BlazingSun
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Re: Now that OSOK are confirmed, Should Sniper Work/Sacrifice for it?


Originally Posted by GalacticaActual View Post
Wouldn't only allowing headshots from sniper rifles within 30m/10m be slightly pointless? If you're that close you would probably be dead before you could get the shot off (assuming that your target isn't facing away from you of course).
No it actually would have an impact. First of all, don't assume that all enemies are at full health all the time. In big fights, there were also always groups of enemies hiding behind cover repairing/healing themself. If you could get in a good position you could pick off some targets. It could happen though, that your target would survive 2 or even 3 shots, as he just sat there and healed himself. If you could land a headshot though that would deal let's say 90 damage at once instead of 65, he'd be dead straight away.
It would also improve the snipers defense a little bit, as it would be a bit risky attacking him up close, but if he missed his shot, he'd be dead.

I have been in some discussions lately with people who fear that certain things would have a negative impact on gameplay. In this case, for the first time, I do feel the same. Having sniperrifles that can instantly kill at long range could be bad for the game. And that's coming from someone who really likes playing Sniper in FPSs.
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Old 2011-07-15, 06:15 PM   [Ignore Me] #33
BlazingSun
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Re: Now that OSOK are confirmed, Should Sniper Work/Sacrifice for it?


Originally Posted by Vancha View Post
I never certed rexo when I played back in the day, but I had it for free during the 45 days, so I got to use double bolt-drivers with auto-reload off. I'd shoot the first one, switch to the second without moving my crosshair and fire off the second one in less time than it would have taken to reload the first.
That's nothing. I admit I got about 200 kills or so back in the day by hotswapping sniperrifles - 2 shots almost within a second
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Old 2011-07-15, 06:18 PM   [Ignore Me] #34
Kietharr
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Re: Now that OSOK are confirmed, Should Sniper Work/Sacrifice for it?


Originally Posted by KornDemon View Post
No it actually would have an impact. First of all, don't assume that all enemies are at full health all the time. In big fights, there were also always groups of enemies hiding behind cover repairing/healing themself. If you could get in a good position you could pick off some targets. It could happen though, that your target would survive 2 or even 3 shots, as he just sat there and healed himself. If you could land a headshot though that would deal let's say 90 damage at once instead of 65, he'd be dead straight away.
It would also improve the snipers defense a little bit, as it would be a bit risky attacking him up close, but if he missed his shot, he'd be dead.

I have been in some discussions lately with people who fear that certain things would have a negative impact on gameplay. In this case, for the first time, I do feel the same. Having sniperrifles that can instantly kill at long range could be bad for the game. And that's coming from someone who really likes playing Sniper in FPSs.
I'd be more worried about snipers that instantly kill you at short range and I'd reverse the argument, making sniper headshots that close less effective.

Provided they have bullet physics (which they said they would) long range sniping will be a difficult thing to do. But any idiot can run up and blast you in the head with a 1 shot kill cannon like the AWP. Basically encouraging snipers to play like they would in COD would make the gameplay crappy like in COD. Everyone running around with their one shot kill rifles and telling anyone they instakill to switch to sniper or uninstall.

As for long range death ruining the game, as I said, did getting whacked by the occasional flail shot or blasted by an OS ruin the game for you? No, I'd wager it did not. And as far as lameness goes both were far, far more lame than being sniped.
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Old 2011-07-15, 06:31 PM   [Ignore Me] #35
Bags
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Re: Now that OSOK are confirmed, Should Sniper Work/Sacrifice for it?


I hate flails and I'm sure the majority of the player base does too.
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Old 2011-07-15, 06:42 PM   [Ignore Me] #36
Raymac
Brigadier General
 
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Re: Now that OSOK are confirmed, Should Sniper Work/Sacrifice for it?


Originally Posted by Bags View Post
I hate flails and I'm sure the majority of the player base does too.
Perhaps, but most of us like the idea of having artillery, so go figure.
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Old 2011-07-15, 07:03 PM   [Ignore Me] #37
artifice
Staff Sergeant
 
Re: Now that OSOK are confirmed, Should Sniper Work/Sacrifice for it?


OSOK should be available from the get-go, but it should be more difficult for a beginner than someone that has improved in their sniper class.
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Old 2011-07-15, 07:20 PM   [Ignore Me] #38
Sifer2
Major
 
Re: Now that OSOK are confirmed, Should Sniper Work/Sacrifice for it?


I don't think i'll even bother to vote. As I don't see it making it out of Beta honestly. People already started gravitating towards being Snipers all the time out doors late in Planetside 1. An that was without one shot kills. Maybe once literally everyone is playing a Sniper they will realize it was stupid for a game like this. The only way Sniper spam wont occur is if they majorly up the accuracy an effective range on AR's so that you can kill Snipers with them. But this will make the game into a spawn/die/spawn/die Call of Duty game. Like I said I suspect they realize its broken in Beta and it doesn't go through.

What works of Call of Duty when its like 15 guys fighting 15 other guys doesn't work when its 300 vs 300.
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Old 2011-07-15, 09:27 PM   [Ignore Me] #39
BlazingSun
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Re: Now that OSOK are confirmed, Should Sniper Work/Sacrifice for it?


Originally Posted by Kietharr View Post
I'd be more worried about snipers that instantly kill you at short range and I'd reverse the argument, making sniper headshots that close less effective.

Provided they have bullet physics (which they said they would) long range sniping will be a difficult thing to do. But any idiot can run up and blast you in the head with a 1 shot kill cannon like the AWP. Basically encouraging snipers to play like they would in COD would make the gameplay crappy like in COD. Everyone running around with their one shot kill rifles and telling anyone they instakill to switch to sniper or uninstall.

I disagree. First of all, if the sniper will be anything like the one in PS1, you will have to remain stationary in order to guarantee a hit. Your target will most likely move and not just sit around. If you have been spotted you'll be under fire as well. Getting a headshot off in this situation is not that easy and I doubt the majority of the snipers could pull that off without quite some luck.

You could argue that the Sniper could be used in a base defense at choke points. I'd say that a grenade launcher for example would be more lethal.


As for long range death ruining the game, as I said, did getting whacked by the occasional flail shot or blasted by an OS ruin the game for you? No, I'd wager it did not. And as far as lameness goes both were far, far more lame than being sniped.


I'm against long range OSOK not because of my personal preference or because I fear getting killed by that. Infact I'd benefit way more from that, than I'd lose. Hell ... you are talking to the man who shot aircrafts out of the air with a sniperrifle, when he felt like it.

I'm against it, because I think it would be bad for the game and would have a negative effect on Infantry combat. While I was typing this another thought came to my mind: Everyone will have access to all classes. I'm not sure if that means that everyone will have access to a basic sniperrifle as well, or if you would have to unlock one first. Either way it seems, it will be more likely that more people will have access to one than in the first game. This could/would completely destroy gameplay.
My message was apparently too short, hence I wrote this sentence.
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Old 2011-07-15, 09:59 PM   [Ignore Me] #40
artifice
Staff Sergeant
 
Re: Now that OSOK are confirmed, Should Sniper Work/Sacrifice for it?


The sniper rifle in Planetside 1 can't even be qualified as a sniper rifle. The whole point of a sniper rifle is to kill at a very long range.
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Old 2011-07-15, 10:04 PM   [Ignore Me] #41
Volw
First Sergeant
 
Re: Now that OSOK are confirmed, Should Sniper Work/Sacrifice for it?


Originally Posted by artifice View Post
The sniper rifle in Planetside 1 can't even be qualified as a sniper rifle. The whole point of a sniper rifle is to kill at a very long range.
Which requires a little more skill than just putting your crosshair on target.

Unless you expected OSOK weapon in a game with no physics? Really?
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Old 2011-07-15, 11:28 PM   [Ignore Me] #42
ShowNoMercy
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Re: Now that OSOK are confirmed, Should Sniper Work/Sacrifice for it?


Originally Posted by SwiftRanger View Post
Also, XP should be granted based on the damage done, not on a kill you could or could not get.
possible room for exploiting? I can def think of a few ways.

They might want to make it xp awarded on the fraction of dmg done resulting in the kill or on a short timer basis. Wouldnt want people to take advantage of it by coordinating with the enemy to deal multiple partials to a single guy then killing him to give partial xp to a bunch of people. Does that make any sense?
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Last edited by ShowNoMercy; 2011-07-15 at 11:32 PM. Reason: Further explanation
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Old 2011-07-16, 01:25 AM   [Ignore Me] #43
Vancha
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Re: Now that OSOK are confirmed, Should Sniper Work/Sacrifice for it?


Originally Posted by artifice View Post
The sniper rifle in Planetside 1 can't even be qualified as a sniper rifle. The whole point of a sniper rifle is to kill at a very long range.
Did Bolt drivers not?
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Old 2011-07-16, 05:57 AM   [Ignore Me] #44
Redshift
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Re: Now that OSOK are confirmed, Should Sniper Work/Sacrifice for it?


Originally Posted by KornDemon View Post
Everyone will have access to all classes. I'm not sure if that means that everyone will have access to a basic sniperrifle as well, or if you would have to unlock one first. Either way it seems, it will be more likely that more people will have access to one than in the first game. This could/would completely destroy gameplay.
Yea i had that thought as well, if we all have all the certs at any one time even if we can't use them at once, we're always going to have access to the best cert for any given situation, which i'm not sure is good
i.e bridge battle, everyone gets sniper rifles; indoors everyone pulls MAXes
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Old 2011-07-16, 05:59 AM   [Ignore Me] #45
Volw
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Re: Now that OSOK are confirmed, Should Sniper Work/Sacrifice for it?


Originally Posted by Redshift View Post
Yea i had that thought as well, if we all have all the certs at any one time even if we can't use them at once, we're always going to have access to the best cert for any given situation, which i'm not sure is good
i.e bridge battle, everyone gets sniper rifles; indoors everyone pulls MAXes
Most of PS1 players are far above BR25 and have access to pretty much all certs. What's the difference?
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