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2011-07-20, 06:15 PM | [Ignore Me] #32 | ||
Private
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I personally believe the best option for flight controls for the mozzy/reever are the Battlefield 2142 gunship controls. Fairly easy to fly but difficult to master.
Can roll and loop and all is fun. Galaxies and larger ships should be like battlefield 1942 aircraft... i.e. most of your team will crash them into trees because they have no clue how to fly them but when you master them they are much fun to fly. |
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2011-07-21, 05:10 AM | [Ignore Me] #34 | ||
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How about just implementing what real aircraft do, an aircraft usually only stalls when the pilot wants it to. It happens when there is not enough air flowing over the wing.
So if the pilot does nothing the performance degrades, stall warning starts getting louder until the aircraft just cant maintain its current attitude, then it will just drop its nose towards the ground. What would be interesting is spinning, when the aircraft stalls and the pilot just kicks in the rudder it will start spinning towards the ground. Would be awesome to see a spinning galaxy. |
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2011-07-21, 07:08 AM | [Ignore Me] #35 | ||
Sergeant
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I've stopped counting how often I've seen this idea pop up in the PS forums along with different ceiling levels for different air crafts to stimulate aerial combat. I truly hope the dev's take this path and add this concept in to PS2.
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2011-07-21, 02:28 PM | [Ignore Me] #38 | ||
Major General
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On topic of Stall warnings. Yes have it flash Stall once you hit that wall for you and passengers, but there shouldn't be a "btw500footztillstalz" warning. If your certed, you should already know what your vehicle can handle.
Which brings me to my next point I noticed a long time ago that the Galaxy actually has wheels instead of skids, hopefully that is an indication of something rather than cosmetic. It would be cool to have straight fliers and some ups and downsies fliers like we currently have. Hard to freefall when every vehicle can hover.... Different ceilings for different vehicles would be cool. Cockpit view. Interchangable weapon loadouts (Reaver surface to ground, AA missles, etc). I always wanted to see a balanced Empire specific flier too, curious what those would look like for each faction.
__________________
PS Storys: The Eraser The New World (5Chap.) http://mrchevys3.blogspot.com/ Living is easy with eyes closed. |
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2011-07-21, 03:04 PM | [Ignore Me] #39 | ||
Not to be a party pooper, but I don't think that an aircraft that flies on vectored thrusters can "stall" since they don't require any forward speed to fly
Helicopters for example can't stall, their individual blades can but that's a different problem related to high velocity, not low Though we alredy have the perfect handwave - the power links! The further you go, the less power your engines have, making you more and more sluggish as you keep ascending, and at one point you will simply not have enough power to climb anymore (though that won't cause any spectacular dives, unfortunately) A fix to that could be that your engines will lose power entirely when you are playing around the edge for too long, playing out the falling-out-of-the-sky-scenario that people have envisioned above |
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2011-07-21, 03:05 PM | [Ignore Me] #40 | |||
Contributor Major
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Make those reavers that want to play tank-buster do it on the fly, instead of playing hover-unload-run away. Strafing runs! |
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2011-07-21, 03:24 PM | [Ignore Me] #41 | |||
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2011-07-22, 05:50 PM | [Ignore Me] #43 | |||
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2011-07-22, 06:30 PM | [Ignore Me] #45 | ||
Sergeant
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After burners where good in PlanetSide. But the netcode didn't handle high velocity or the sudden increase of speed very well. Air to air combat wasn't that much effected by it when chasing down an enemy, but those on the ground not moving or moving much slower, trying to shoot at a air craft that kicks in his after burners was a real pain to hit.
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