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Old 2011-07-27, 08:34 AM   [Ignore Me] #31
Goku
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Re: Gal Drops and my thoughts


Depends on how you look at it I guess. I figured it would be good for the guys if they're in the middle of a huge fire fight is all. Could even be a faster version of the healing mod we have now in game. Not fast enough to replace a med app, but an advantage to help get your foothold back in shape. You would still have to have a medic or w/e they have in PS2 heal you to get full health quickly.
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Old 2011-07-27, 02:26 PM   [Ignore Me] #32
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Re: Gal Drops and my thoughts


Aegis shields can be upgraded to work as supply points. But dropping supplies with a gal is a way better idea!

And considering that Smedley is a huge BF2 fan, we can expect something similar in PS2 I suppose.
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Old 2011-07-27, 02:36 PM   [Ignore Me] #33
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Re: Gal Drops and my thoughts


Originally Posted by Trolltaxi View Post
Aegis shields can be upgraded to work as supply points. But dropping supplies with a gal is a way better idea!

And considering that Smedley is a huge BF2 fan, we can expect something similar in PS2 I suppose.
Supply drops would be mainly for a surrounded unit holding its ground or since gals are faster than ground and very mobile it could be used to resupply the front line fast.

This is also assuming the aegis shield generator would still be in the game. If so hopefully the unit brought a couple. Or maybe it was destroyed while the unit was holding its ground and needed another one.
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Old 2011-07-27, 02:54 PM   [Ignore Me] #34
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Re: Gal Drops and my thoughts


Perhaps the crate could be an object that fit into the vehicle spot? Or a module that replaces it. I liked the idea of being able to kick your trunk out as a crate in the Original, but with all the fighting around towers and bases there seemed little point.
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Old 2011-07-28, 10:45 AM   [Ignore Me] #35
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I do enjoy the idea of the Galaxy acting in more roles than taxi drivers, but the same thing can be accomplished with a Lodestar/AMS/Galaxy Forward Operating Base (FOB). We had ops that utilized this with effectiveness. The Dragonwolves would find a remote part of a continent, drop the AMS off and set up. The troops would matrix to the AMS and we would take off and do base drain operations. The Galaxy drops off the troops and then RTB to the FOB with gunners. With the Lodestar in toe we could quickly relocate our FOB based on the way the map was playing out.

But I do support a majority of the ideas in this thread. What I wonder is how the drops will be utilized. Are the occupants going to be put into small drop pods with the pilot having skills to compliment the mission. I'm thinking that is we have small pods that the Galaxy pilot can certify in things such as;
Stealth drops - squad cannot be spotted until they are on the ground
Quick drops - the pods fly down to the ground quickly. Radar can show the pods coming down but it would only take 2-3 seconds for the pod to hit the ground. I can think of a lot of blitzkrieg moments using this
Pods with ammo supply - the pod itself can be used as a small resupply depot. The soldier can deconstruct it if no longer needed. Great use for infiltrators.
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Old 2011-07-28, 10:54 AM   [Ignore Me] #36
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Re: Gal Drops and my thoughts


Originally Posted by cashfoyogash View Post
Im not saying not everyone can fly in a galaxy it is just the other people without the skill have to get out when the galaxy is so close to the ground, much like air assault in the military. not saying it has to be directly on the ground as it may have to fly into hot LZs and may take too much damage to have to land but not every soldier should be able to be at the flight ceiling and jump out.
Air Assault is rappelling from a helo at various heights. You're talking about helo insertions by air-mobile assets.
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Old 2011-07-28, 11:36 AM   [Ignore Me] #37
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Re: Gal Drops and my thoughts


I said much like air assault or air cav units.. not sure what your getting at but i def dont want a rope for people to repel down. Just not able to jump out from high heights at fast speeds.
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Old 2011-07-28, 11:57 AM   [Ignore Me] #38
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Re: Gal Drops and my thoughts


Originally Posted by cashfoyogash View Post
I said much like air assault or air cav units.. not sure what your getting at but i def dont want a rope for people to repel down. Just not able to jump out from high heights at fast speeds.
In your original post, which I quoted, you said "much like air assault in the military". That is a direct quote. I corrected you. That's *ALL* I am getting at, so don't interpret too much into what I said. I'm not advocating anything pro or con - I'm saying, the description you provided and said was "much like air assault" is NOT air assault at all, it is air-insertion. They are two separate concepts. Do air assault units land their birds or do a 3-ft hover? Absolutely. But they don't call it air assault, they call it air insertion.
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Old 2011-07-28, 01:38 PM   [Ignore Me] #39
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Re: Gal Drops and my thoughts


The idea of jumping out of the ramp is pretty damn epic. It would also remove the need for having enter/exit animations for the galaxy.

1. You load up by just running onto the galaxy
2. You fly first person in the cabin of the vehicle (adds a lot to immersion if your a passenger and can't see whats happening outside). Imagine being in the cabin and everything is quiet then all of a sudden you here flak bursts like all hell and bullets start pinging your galaxy and you know you are nearing your drop when the ramp opens...
3. You simply exit the galaxy by running off the ramp.

In addition you can have a back ramp and side panels like those vehicles the republic uses in Star Wars. For aerodynamic purposes just have a metal door close over them while flying and only open up when the drop is nearing.
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Old 2011-07-28, 02:14 PM   [Ignore Me] #40
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Re: Gal Drops and my thoughts


Originally Posted by MasterChief096 View Post
The idea of jumping out of the ramp is pretty damn epic. It would also remove the need for having enter/exit animations for the galaxy.

1. You load up by just running onto the galaxy
2. You fly first person in the cabin of the vehicle (adds a lot to immersion if your a passenger and can't see whats happening outside). Imagine being in the cabin and everything is quiet then all of a sudden you here flak bursts like all hell and bullets start pinging your galaxy and you know you are nearing your drop when the ramp opens...
3. You simply exit the galaxy by running off the ramp.

In addition you can have a back ramp and side panels like those vehicles the republic uses in Star Wars. For aerodynamic purposes just have a metal door close over them while flying and only open up when the drop is nearing.
I would absolutely love to be deployed like this. It makes a lot more sense than a third person camera over the tail and phasing through the door when you want out.

This would definitely make it feel more like a insertion vehicle for me.

They've stated a bunch of times that BF was an inspiration for them. I hope they played the Desert Combat mod for BF1942. The C130 was a bit glitchy, but it made you feel like you were inside of one, and it was even cooler to run off the ramp over a capture point.
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Old 2011-07-28, 02:48 PM   [Ignore Me] #41
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Re: Gal Drops and my thoughts


Originally Posted by MasterChief096 View Post
The idea of jumping out of the ramp is pretty damn epic. It would also remove the need for having enter/exit animations for the galaxy.

1. You load up by just running onto the galaxy
2. You fly first person in the cabin of the vehicle (adds a lot to immersion if your a passenger and can't see whats happening outside). Imagine being in the cabin and everything is quiet then all of a sudden you here flak bursts like all hell and bullets start pinging your galaxy and you know you are nearing your drop when the ramp opens...
3. You simply exit the galaxy by running off the ramp.

In addition you can have a back ramp and side panels like those vehicles the republic uses in Star Wars. For aerodynamic purposes just have a metal door close over them while flying and only open up when the drop is nearing.
This needs to happen.

Edit: Along with first person boarding animations for other vehicles.

Last edited by Vancha; 2011-07-28 at 02:53 PM.
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Old 2011-07-28, 05:41 PM   [Ignore Me] #42
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Re: Gal Drops and my thoughts


As long as there are seats inside and places for maxes to lock in. I really like that idea of using the ramp that way.

I got the fix for limiting the number of people. You walk to the ramp and press g and your character walks inside after the ramp comes down and sits down in a seat on the side. Simple.

When you alt+g you are put into a queue and the ramp comes down and you jump. "You are 2/5 to jump"

Last edited by Sirisian; 2011-07-28 at 05:47 PM.
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Old 2011-07-28, 05:58 PM   [Ignore Me] #43
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Re: Gal Drops and my thoughts


Originally Posted by Sirisian View Post
When you alt+g you are put into a queue and the ramp comes down and you jump. "You are 2/5 to jump"
Pardon my french, but fuck queues.

I don't think we need to arbitrarially slow down jumping out of a Gal anyways. It's not something that needs a fix.
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Old 2011-07-28, 06:07 PM   [Ignore Me] #44
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Re: Gal Drops and my thoughts


Originally Posted by Sirisian View Post
When you alt+g you are put into a queue and the ramp comes down and you jump. "You are 2/5 to jump"
I'm pretty sure they don't want to perma-lock people into the GAL, though. I'm not sure how many people would like being stuck in the GAL until the pilot decides it's time for you to go. You'd have to have an option to bail at any time, but leave the ramp for the pilot or just put the ramp control in the back of the aircraft.

Personally, I'd like to see a GAL drop go something like RoughNecks: Star Ship Trooper Chronicles:
http://www.youtube.com/watch?v=0LWRc...ailpage#t=134s

If the time stamp doesn't take you there, head to 2:20.
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Old 2011-07-28, 06:29 PM   [Ignore Me] #45
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Re: Gal Drops and my thoughts


Originally Posted by Alduron View Post
I'm pretty sure they don't want to perma-lock people into the GAL, though. I'm not sure how many people would like being stuck in the GAL until the pilot decides it's time for you to go. You'd have to have an option to bail at any time, but leave the ramp for the pilot or just put the ramp control in the back of the aircraft.
no one suggested that idea. I just said when you press alt+g at the same time as someone else you'd be placed into a very fast queue where players would jump out one after another. Not sure what you were imagining.
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