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2011-08-03, 02:51 PM | [Ignore Me] #32 | |||
Second Lieutenant
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Simply saying giving them an insta-gib option would be abused, horribly. If they could insta-gib with a silent weopon I'd say that would fall into the category of "skill-less". |
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2011-08-03, 03:11 PM | [Ignore Me] #33 | ||
Private
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How bout we leave knifing/cloaking as it is and if so desired the animation could happen on the final hit from the knife (the hit that would have killed the player anyway). Although there should be no invulnerability period during the animation if it can be helped.
That way you still get your eye candy and it can't be abused. But even if an invulnerability period were to be there during the animation it still wouldn't be too much of an imbalance without the instant kill factor. They should also come uncloaked or be very apparent while this is happening. Last edited by Kechiro; 2011-08-03 at 03:13 PM. |
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2011-08-03, 03:19 PM | [Ignore Me] #34 | ||
Brigadier General
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I hear ya. I can definitely see how that could really hurt the game. Thats why if something like this is in the game at all it would have to be balanced out by leaving the cloaker totally exposed and vulnerable for a period of time, or some other way.
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2011-08-03, 03:40 PM | [Ignore Me] #35 | ||
Staff Sergeant
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red orchestra had a pretty good melee system where you had to 'charge' your bayonet / stock a bit in order to do enough damage to score a kill, and even then if you hit them to a leg they wouldn't die. Headshots were pretty hard to score with melee, but if scored you didn't have to 'charge' your melee that much... hmm. Just rambling.
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"People assume that time is a strict progression of cause to effect, but actually, from a non-linear, non-subjective viewpoint, it is more like a big ball of wibbly-wobbly, timey-wimey... stuff." |
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2011-08-03, 05:27 PM | [Ignore Me] #36 | |||
Sergeant
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Also you can cloak in halo and it still isnt that easy. sprinting or evade actually is the easiest to get behind someone i think. |
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2011-08-03, 05:28 PM | [Ignore Me] #37 | ||
Sergeant Major
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Assasination is simply not PS. This cloak&dagger may work in a historycal mmo, or in other games like HALO...
but hey, those are other games! Place a boomer or hunt for injured grunts healing themselves - but no instakill for a cloaker with a knife. Cmon, it's just a knife against an exosuit! A 'reinforced' exosuit! And how would a single-man-instakill-iwin feature improve teamwork? Most of PS features aim teamwork if you think about it. Instakill with CE or those tricky pistols is OK for me. They consume precious space in an infil suit. But the default knife being so strong... no sir... And one more thing: how would it look like when multiple ghosts manage to get behind and start backstabbing each other? Last edited by Trolltaxi; 2011-08-03 at 05:29 PM. |
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2011-08-03, 05:34 PM | [Ignore Me] #38 | ||
Sergeant
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I see how the community thinks this is an epic fail on my part... ha....
I loved the animations though and when you pulled one off it just pissed people off because it is embarassing dying like that... usually results in them trying to get behind you. Oh well fail for me... |
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2011-08-03, 05:41 PM | [Ignore Me] #39 | |||
Brigadier General
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2011-08-03, 05:42 PM | [Ignore Me] #40 | |||
Brigadier General
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Fool! Lets get this simple: I played Halo, for long time. I loved it for quite a while, then shit got serious and guys like you flooded the game. I stopped because of this, because all the tactical gameplay halo had to offer, all the voice chatter and all the great games just went into the bin for a bunch of idiots trying to knive each other and yelling onto their mic. IT SUCKS! Now get out of our sight. We want a proper sequel to planetside, a game that will make us veterans happy while containing the stuff nessesary to let it become big. Running around like a idiot kniving everything in your path is not part of that vision, it actually works against it, because it just promotes solo play and being a retart in general. The Knive should be just like before: a weapon you have to choose activly. No quick button, no insta gib option. It should be as useless to non cloakers as it was before, because we are in a goddam futuristic firefight, not some goddamn sword crap. |
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2011-08-03, 05:49 PM | [Ignore Me] #41 | |||
Sergeant
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Thanks for the kind words though and ill be seeing you in PS2 buddy. |
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2011-08-03, 08:25 PM | [Ignore Me] #42 | |||
It's the lolz I agree that if it were to be implemented, it would have to be massivly restrictive in use. Only when you are not detected and they are standing still, and in agile suite etc.. etc...etc... The assassination animation can be you teabaggin them |
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2011-08-03, 08:37 PM | [Ignore Me] #43 | |||
Sergeant
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So long as.. A - the animation is a few seconds long B - u have to stand directly behind them C - it forces u to decloak/ or makes your target yell aloud D - requires u to hold fire to perform the attack E - leaves u vulnerable whilst performing the animation ... I see no way in which this can abused. Standing behind people in spawn tubes shouldn't be allowed anyway. |
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2011-08-04, 01:26 AM | [Ignore Me] #44 | ||
Second Lieutenant
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I personally would love assassinations if they were somewhat difficult to pull off.
Since most people seem to be against the idea, how about just a unique animation for knife kills? Last time I played an Inf in PS1, it took about 3-4 knife attacks to kill someone. What if that same system was in PS2, but the killing blow would show the Inf stylishly slitting his target's throat? -HC13 |
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2011-08-04, 02:13 AM | [Ignore Me] #45 | ||
Master Sergeant
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I don't like losing control of my character. If someone walks up behind me, and begins some dumb knife-kill-extreme-combo animation, I'd be pretty pissed that I couldn't defend myself.
Planetside had it right with knifing. It was difficult, and more rewarding. Rewarding in the sense that you had the skill to pull off the kill, and difficult in that the enemy could defend himself. Very few things should have instant kill - invisible people are not one of them. This game should not contain easy instant-win buttons.
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