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Old 2011-09-11, 05:49 AM   [Ignore Me] #31
Redshift
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Re: PlanetSide 2 Editorial


Originally Posted by basti View Post
to make you understand that not everyone is a 8 years old idiot yelling into his mic.
We invited some random into SR's TS years back, he then proceeded to sing a song, this song was entitled "pick the booger off the floor". Proximity voice will be muted by most players instinctually
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Old 2011-09-11, 05:55 AM   [Ignore Me] #32
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Re: PlanetSide 2 Editorial


The editorial makes some good points but tbh he gave the original a bit of a slating, more than it diserved tbh, complaining about rubberbanding in a game designed for dial up?
I agree about the indoor combat though, i've always though bases should have had more areas like the vbay, but with more entrances
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Old 2011-09-11, 06:29 AM   [Ignore Me] #33
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Re: PlanetSide 2 Editorial


Let's not forget that paying to win is, after all, good.
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Old 2011-09-11, 08:13 AM   [Ignore Me] #34
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Re: PlanetSide 2 Editorial


Originally Posted by NewSith View Post
I usually justify my expenses on p2w items with "Hey, it gives good advantage..."
Works the absolutely same.

As for the HKitty - I'd like to have one HK bag for my female agile. (To walk around and pretend I'm 19-year old lesabian looking for threesome)

HEHEHE yes personally i want pink shorts. But i suppose if we are not spending $180 a year on subs you can budget that into mods and such.

Also its not just these 8yr olds its other people that can be irritations too you only have to look at command chat to understand this and certain people have very irritating voices.
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Old 2011-09-11, 11:04 AM   [Ignore Me] #35
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Re: PlanetSide 2 Editorial


People are forgetting about skills in command. Maybe a certain command skill, and the equivalent of CR4 or 5 will allow you to broadcast your voice in a friendly SOI. i think in certain circumstances it could be a great idea... dont worry too much about muting people that annoy you these days, Most to all modern games have the ability to mute people you dont like.
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Old 2011-09-11, 12:31 PM   [Ignore Me] #36
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Re: PlanetSide 2 Editorial


Everyone knows the trick to proper strafe-warping is spamming ADAD like you're playing mario party on N64, this guy really knows his stuff
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Old 2011-09-11, 01:41 PM   [Ignore Me] #37
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Re: PlanetSide 2 Editorial


Originally Posted by Captain1nsaneo View Post
BFRs have been nerfed to now be pitiable,
How is a single person vehicle that can best a main battle tank and fly to be considered pitiable? It's all beside the point, in multiple senses of the phrase, but "wha?".
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Old 2011-09-11, 02:07 PM   [Ignore Me] #38
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Re: PlanetSide 2 Editorial


Originally Posted by Duddy View Post
I would imagine that if Vivox is used to provide integrated voice chat that it will be restricted to squad/platoon only. That way if someone is annoying everyone, they can be kicked and/or there are less people you have to deal with (by muting) at any one time.
The vivox chat in SWG and EQII has only one default channel, guild chat. The entire system can be disabled in both games by unchecking a single box in the options menu. Why anyone would think that Planetside 2 would be any different is beyond me.
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Old 2011-09-11, 04:22 PM   [Ignore Me] #39
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Re: PlanetSide 2 Editorial


I remember in the Sanc. in Planetside SOE used to have ads (some animated) inside the HART waiting rooms. I think that would be a great way to generate revenue for a F2P game. Maybe they could expand on that.
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Old 2011-09-11, 05:14 PM   [Ignore Me] #40
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Re: PlanetSide 2 Editorial


Originally Posted by KernolKlusterFk View Post
I remember in the Sanc. in Planetside SOE used to have ads (some animated) inside the HART waiting rooms. I think that would be a great way to generate revenue for a F2P game. Maybe they could expand on that.
Filling up the HART in Sanc with ads, may not work to well in PS2
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Old 2011-09-11, 07:25 PM   [Ignore Me] #41
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Re: PlanetSide 2 Editorial


Originally Posted by Redshift View Post
Filling up the HART in Sanc with ads, may not work to well in PS2
Obviously I didn't mean them to do it in HARTs in PS2. Encase you didn't know there wont even be Sancs in PS2. I meant they should have ads in other things in the game, like on the loading screen they can slap on a big ass ad. And inside Major bases like in the spawn tube room, they can place it over the terminal were you get your weapons and shit.

This idea is perfect for if PS2 was to be F2P, because F2P means more people playing hence more people viewing the ads.

Last edited by KernolKlusterFk; 2011-09-11 at 07:28 PM.
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Old 2011-09-12, 01:37 AM   [Ignore Me] #42
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Re: PlanetSide 2 Editorial


Originally Posted by KernolKlusterFk View Post
Encase you didn't know there wont even be Sancs in PS2.
I know It's hard to get sarcasm across in text, but that comment was laden with it.....

I meant they should have ads in other things in the game, like on the loading screen they can slap on a big ass ad. And inside Major bases like in the spawn tube room, they can place it over the terminal were you get your weapons and shit.
If you force people to watch an ad on logging on you'll see numbers drop,
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Old 2011-09-12, 04:47 AM   [Ignore Me] #43
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Re: PlanetSide 2 Editorial


The article reads like it was written by someone who played PS for a short amount of time at a certain point in the games development.

Whilst he has some legitimate points re. the net code and most definately the marketing, most of the rest of the article displays a lack of long term experience in the game. For example, he complains about base fights but thinks tower fights were fun when they were far more congested, the fight is aorund one stairwell in a tower.

Secondly, the Lasher and the VS - we had Lasher 2.0 for almost a year. Everyone knew it was unbalanced yet Raijinn - apparantly the game defeloper at that stage - did nothing as he played VS. Remember when the JH triple-shot insta gibbed rexo?


EDIT: Also on the marketing disaster, PS2 is going the same way - just look at the PS2 website and the lack of further game information shown there. Indeed the very fact that the Developers are more active on this website than the official forums they own is another marketing own goal. People looking for PS2 information are going to go to the PS2 website and the PS forums before anywhere else.
Balance issues so blatent DO need to be adressed immediately.

Last edited by Marsgrim; 2011-09-12 at 04:51 AM.
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Old 2011-09-12, 05:22 AM   [Ignore Me] #44
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Re: PlanetSide 2 Editorial


Originally Posted by Redshift View Post
If you force people to watch an ad on logging on you'll see numbers drop
Or just increase the amount of people paying to have the ads removed. I can think of at least 5 pieces of software on my computer who have a free version which show you ads, and a premium version with the ads removed.

I think people expect to have adverts in F2P, these companies have to generate revenue from somewhere and advertising is fine with me, i get it on the radio, i get it on the TV, i get it on the internet, i get it on the software i use, why not on my games too? If i get something for free, i expect a certain amount of advertising.

One thing more, i would like to see some kind of credit card & address verification when creating an account. (which can get blacklisted) I think this would be an effective deterant to casual cheaters. I dont want a game where someone can get banned and have a new account up and running in 5 mins. This is IMO my biggest fear for the F2P model. Yes we want it easy to create an account but i dont want fecking hackers, THEY PISS ME OFF GODDAMMIT!
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Old 2011-09-12, 07:58 AM   [Ignore Me] #45
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Re: PlanetSide 2 Editorial


i´m all for ads on the login screen or even the certification windows, etc. but keep the ads of the maingame. the approach they tried to take on ps1 to put up big advertisement screens in the gameworld was bad because ads are offtopic and kill the atmosphere of the game.

what i would totally love to see are customized ads. if a NC REXO soldier on an ad screen shows me a soda can of a certain brand, and tells me never surrender, never drink another soda, this would be cool. but totally normal ads would suck ingame.

but i agree with everything that was mentioned in this "what ps2 has to do" article!
indoor fights were not too bad for me, but i was one of those medic-engineers who enjoyed repairing the indoor cannonfodder right from the start. because of my horrible lag, i never even tried to be a grunt. the lag was not so gamebreaking for supporters, so i took that route.

i just hope SOE reads this article! especially the part about PR for planetside.
just look at world of warcraft. they had a massive pr campaign even with iconic celebrities running on tv internationally. planetside needs that from the start. put in the biggest mass battlescene you can produce during beta and show it off to the world.

oh please smed or matt, please please comment on this article and share your views and ideas about this!
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