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PSU: Shrinking your ePenis since '03
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2012-01-20, 09:50 PM | [Ignore Me] #34 | |||
Major General
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http://www.planetside-universe.com/m...hp?img_id=1812 |
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2012-01-30, 04:51 PM | [Ignore Me] #38 | ||
Captain
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So, I'm wondering how exactly the heal/repair thing is going to work in this game. Will medical applicators be restricted solely to medic type classes, or will it more simply be the ability to resuscitate that is restricted to medic classes?
And will the ability to repair be limited to engi type classes, or just glueguns or CE? The ability to self-heal and self-repair I enjoyed a lot in PS1. It made me feel like I wasn't completely helpless on my own. I understand that this is a game that highly encourages teamwork, but I don't like the idea of being essentially doomed when alone. |
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2012-01-30, 04:53 PM | [Ignore Me] #39 | ||
Lieutenant General
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Higby said medapps only for medics, and hinted that other classes can heal themselves with medkits.
Engineers probably the only clas that can repair, but soldiers only have health and regenerating shields, so you don't need repairs as a soldier. And yes, I agree. |
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2012-02-01, 06:30 PM | [Ignore Me] #43 | ||
Staff Sergeant
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"• No more free-form inventories"
aw man, is this true? I'll just have to wait and see. The inventory system in PS was one of my favorite aspects about the game, it felt so customizable, to suit the inventory you wanted But I guess it makes sense with the no backpacks this time around? I dunno. I have mixed feelings about it I guess. |
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