I really hope Planetside 2 doesn't turn out to be a bigger Battlefield game. - Page 3 - PlanetSide Universe
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Old 2011-09-18, 06:59 PM   [Ignore Me] #31
ThGlump
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Re: I really hope Planetside 2 doesn't turn out to be a bigger Battlefield game.


Then i hope they have another main spawning source, because gals wont be one. btw when they first said that squad spawning wont be main spawner, they said that main spawn will be AMS. Things change as there is no AMS now and nothing to replace it (that we know about), it hints us that squad spawning was promoted.
But even if squad spawn wont be main spawn, it is still broken and highly abusable (like for instant traveling anytime anywhere on the map - killing any mechanic were traveltime is vital)


As said here before. Things that they take from battlefield (even squad spawn), arent that bad in general, but they are made for small maps, not for game where distance matters and has higher goals than have more kills than enemy side.
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Old 2011-09-18, 07:22 PM   [Ignore Me] #32
Talek Krell
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Re: I really hope Planetside 2 doesn't turn out to be a bigger Battlefield game.


Has it ocurred to no one else that maybe people will just pull Gals more often?
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Old 2011-09-18, 07:29 PM   [Ignore Me] #33
ThGlump
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Re: I really hope Planetside 2 doesn't turn out to be a bigger Battlefield game.


Thats not true. Ppl will try to pull gals more often, but it wont be as easy, because you will need to learn how to fly properly as they will have more complex flight model. AMS could pull really anybody, gal only those who can fly and from them only those who want to support. Gals numbers will never be even close to what AMS can provide.
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Old 2011-09-18, 07:58 PM   [Ignore Me] #34
CutterJohn
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Re: I really hope Planetside 2 doesn't turn out to be a bigger Battlefield game.


Originally Posted by BorisBlade View Post
Everyone will have the squad spawn cert, what person who leads wouldnt have somethin so insanely powerful, there are no limits to how much you can cert, just time, so eventually everyone will have it. Plus who would want to squad with someone who doesnt have it? I wouldnt.

There is no word on the timer at all, and you can cert the time down. With no AMS, just the galaxy, they are gonna have to let you use the squad spawning alot to make spawning work well. By not putting in the AMS they force themselves to overuse the squad spawning.

And only used outdoors doesnt matter either. Only inside the base or inside the tower is a no go. Most of the map wont have these indoor areas most likely, and you will be capturing them as well, its not just base caps anymore. Plus you can jumpjet up to a roof or hot drop on a roof of a tower or base and then have all your squad spawn on you. Not much better than just spawnin inside when you can skip all the defenses with one guy sneakin past.

Also think of fights in a heavily forrested area. It sounds awesome for a purely infantry fight since vehicles couldnt get thru it well. But with squad spawning you just send your cloaker up to where you need to be, and spawn on him. Or just one monkey from your squad gets up there, you spawn on him. No longer do you need to work as a group and move up and protect your AMS. Just zerg up and spawn at the random squadmate who is up ahead. Death isnt as important since you can just spawn with your group, you dont lose much ground as you would in PS where it took skill and tactics to move up not just a random single guy alive when you are respawning.

Its a terrible mechanic for a game with frontlines based purely on player positions. But if it had say a 30 min timer even fully reduced or somthin high like that, then it wouldnt be so bad. But they wont do that, at highest its gonna be 10mins, and prob reduced to 5. And now that they are definately killing off the AMS its gonna have to be lower than that. And thats just terrible. Thats gonna change the way the game plays more than anything else by far. The gal is gonna be primary spawn for sure but without some ground spawns squad spawn will be much more needed. Hopefully beta will give us the certs we will all have after a few months, so we can play with everyone having the cert who will be leading, then we can see its true impact on gameplay instead of a false impression that few will have it.
They are removing the timer on the HART, so squad spawning is really not that powerful.

And squad spawning means exactly dick if you roll vehicles, something a LOT of people will do when outdoors. Again, becoming not that powerful.
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Old 2011-09-18, 08:37 PM   [Ignore Me] #35
IceyCold
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Re: I really hope Planetside 2 doesn't turn out to be a bigger Battlefield game.


Originally Posted by Talek Krell View Post
Has it ocurred to no one else that maybe people will just pull Gals more often?
Originally Posted by CutterJohn View Post
They are removing the timer on the HART, so squad spawning is really not that powerful.

And squad spawning means exactly dick if you roll vehicles, something a LOT of people will do when outdoors. Again, becoming not that powerful.
WOAH WOAH WOAH NOW!

This is a topic about pure rage and conjecture on a system we have little to no real information about; you take your logic and GTFO!

No seriously, how dare you suggest any change is anything other than the end of all things.
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This is the last VIP post in this thread.   Old 2011-09-18, 09:03 PM   [Ignore Me] #36
Malorn
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Re: I really hope Planetside 2 doesn't turn out to be a bigger Battlefield game.


Opinions are like....


I love the Battlefield games. They did a lot of things right in that design and have good pacing. They did some not so great too. PS would be well founded on the tried-and-true gameplay mechanics and I think BF games map well to PS when you take the unlock system and put it on steroids and tie it into game objectives (and get the cert system).

When I played BF2142 I thought how in a sense it was like a Planetside sequel. I liked the unlock and class configuration system in 2142 and if PS2 borrows from BFBC2 and BF2142 we'll be in great shape.

Just no prone, it stagnates games and as BFBC2 proved it isn't necessary to have great gameplay.
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Old 2011-09-19, 05:45 AM   [Ignore Me] #37
Graywolves
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Re: I really hope Planetside 2 doesn't turn out to be a bigger Battlefield game.


http://memegenerator.net/instance/10101295
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Old 2011-09-19, 08:22 AM   [Ignore Me] #38
Baron
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Re: I really hope Planetside 2 doesn't turn out to be a bigger Battlefield game.


Originally Posted by Malorn View Post

Just no prone, it stagnates games and as BFBC2 proved it isn't necessary to have great gameplay.
In one of Bag's google docs tracking developer comments I'm pretty sure I read that prone is not in game. FYI, in case you didn't see it.
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Old 2011-09-19, 10:25 AM   [Ignore Me] #39
CutterJohn
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Re: I really hope Planetside 2 doesn't turn out to be a bigger Battlefield game.


Originally Posted by Malorn View Post
When I played BF2142 I thought how in a sense it was like a Planetside sequel. I liked the unlock and class configuration system in 2142 and if PS2 borrows from BFBC2 and BF2142 we'll be in great shape.
I agree. BF2142 was a mighty fine game with interesting mechanics that was, imo, a delightful mix of BF2 and PS. In fact, I'm pretty sure that the designers took quite a lot of inspiration from Planetside.

Gameplay like that would be a mighty fine thing for PS2 in my opinion.
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