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PSU: Kicking the VS to the curb since [classified]
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2011-10-26, 10:54 AM | [Ignore Me] #32 | |||
Sergeant Major
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and it's past inhabitants are all dead due to suicide caused by depression from living in such a cold, gloomy, dark place.
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I remember when my PC was awesome... N C Infektion I'm a REAL VET, not a green horn who bought his beta ticket. Last edited by Infektion; 2011-10-26 at 10:56 AM. |
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2011-10-26, 12:11 PM | [Ignore Me] #33 | ||
Actually, if they did scatter the continents around their time zones relatively evenly, then folks who wanted to fight in a particular section of the day/night cycle could just follow it around from continent to continent.
Pop locks might put a crimp in that though. Hard to go from continent A to continent B with your 20 mates when there's no room for you. Even so, we might see night-specialist outfits that were particularly good a being all sneaky-like in the dark. |
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2011-10-26, 01:33 PM | [Ignore Me] #34 | |||
Brigadier General
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I guess that also depends on how many continents we have at launch. |
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2011-10-27, 12:57 AM | [Ignore Me] #35 | ||
Colonel
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I don't care if we have 1000 continents. As long as they are all on one, spherical planet. Spherical, with the continents on the OUTER surface, like Earth. Not some HALO-on-crack ball with all the conts on the inside of sphere.
The Bending of the Story Beyond Usefulness is not something we need again. If we want to get to a "locked" cont, then we can swim. It may take hours, but we can swim, or fly, or drive a Magrider, or whatever. Put in some extreme oceanic weather, with towering waves smashing against the ship. The PhysX should not be too difficult in this day. A whole sub-game could evolve n the oceans, and under them.
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Bagger 288 Last edited by Traak; 2011-10-27 at 12:59 AM. |
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