Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Not animal tested
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
2011-10-25, 10:56 AM | [Ignore Me] #31 | ||
Brigadier General
|
Yeah, shooters have that advantage, but they aren't adding in an insanely long and involved series of unlock trees for nothing. It's to add an engaging element of progress and advancement so that you always have that next thing to earn in addition to the constant stream of bodies to shoot.
If that's their goal, then accommodating the people with no lives would only be logical. They are obviously putting a lot of time into the game, providing a lot of people with another enemy to shoot at or ally to fight alongside, so why not encourage those dedicated, lifeless players to stick around? |
||
|
2011-10-25, 03:45 PM | [Ignore Me] #32 | ||
Lieutenant Colonel
|
The key to it is that it takes set amounts of time to level though. Leaving your job and grinding 24/7 won't help that much because you still have to wait for the skills to raise. Eve made the model work nicely. A steady trickle of new content provides enough skills that I don't think anyone can ever actually max out.
|
||
|
2011-10-25, 03:58 PM | [Ignore Me] #33 | ||
Brigadier General
|
I haven't ever gotten around to playing Eve. I just assumed that everyone would level at a similar rate, but that heavy players would still gain quite a bit of an advantage, while more average players only had a small advantage.
I guess it gets handled in a bit of a curve? The more you play, the less leveling return you get for your effort, but it still is a small bit more than if you didn't play quite as much? I guess if balanced appropriately with the flow of new content, this would be easy to prevent anyone from ever gaining access to absolutely everything. Individuals may get to the current cap on an individual skill tree, but have a bunch of other trees to start working on until more content is added to their tree of choice. I would rather see a system like this than a prestige system, although I still have no inherent objections to prestige. It just isn't the most ideal solution. |
||
|
2011-10-25, 05:59 PM | [Ignore Me] #34 | ||
Lieutenant Colonel
|
It's actually a diminishing return on training time, since training is separate from playing. The higher you go into a skill tree and into the individual skills the longer the skills take to train. In Eve's case there's a pretty large pool of skills that take months to fully train the last level or two.
|
||
|
|
Bookmarks |
|
|