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Old 2011-11-04, 08:13 PM   [Ignore Me] #31
krnasaur
First Lieutenant
 
Re: Sunderer render!


Originally Posted by Raymac View Post
Truck nuts, spinnin rims, undercarriage lights, chrome grill, extra loud horn...bring it all on.
dont forget about hydraulics and a boomin sound system.
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Old 2011-11-04, 08:24 PM   [Ignore Me] #32
RedKnights
Sergeant Major
 
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Re: Sunderer render!


Originally Posted by Higby View Post
Internal debate raging, help us work it out.

Microtransaction Truck Nuts for Sunderer: yes / no?
NO! Microtransation Horns! Seriously! Dukes of Hazard it up.
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Old 2011-11-04, 09:18 PM   [Ignore Me] #33
Talek Krell
Lieutenant Colonel
 
Re: Sunderer render!


I approve of this vehicle. I'd like to see it next to a person though. It looks almost compact for a sundy.

Sidenote: I recall there being a point where the devs said the AMS functionality would be present on a new vehicle, so perhaps it is available on the sundy.

Ambivalent on truck nuts. Would consider purchasing a front bumper though. :P
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Old 2011-11-04, 09:29 PM   [Ignore Me] #34
Wizkid45
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Re: Sunderer render!


Originally Posted by Higby View Post
Internal debate raging, help us work it out.

Microtransaction Truck Nuts for Sunderer: yes / no?
Bahaha! I think it would be cool if something like that was more of an easter egg in the game, say something only you devs could spawn. You guys gotta make your own special looking stuff! :P
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Old 2011-11-04, 09:43 PM   [Ignore Me] #35
FIREk
Captain
 
Re: Sunderer render!


Originally Posted by Talek Krell View Post
I recall there being a point where the devs said the AMS functionality would be present on a new vehicle, so perhaps it is available on the sundy.
They may have meant the Galaxies only, though.
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Old 2011-11-04, 10:06 PM   [Ignore Me] #36
Lonehunter
Lieutenant General
 
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Re: Sunderer render!


Truck Nuts better be part of the "Customization" they talk about. I want camo patterns, regular skinned, extra hairy, different logos, different sizes... etc.
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Old 2011-11-04, 10:36 PM   [Ignore Me] #37
Sardwyn
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Re: Sunderer render!


Yes would like to see some scale comparison with this. Looks a little Tonka truck for my tastes. Not a fan of the Gal model either Everything else is ace though
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Old 2011-11-04, 10:56 PM   [Ignore Me] #38
Tiberius
Corporal
 
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Re: Sunderer render!


That thing is pretty gangster. Looks just like the marines' LAV
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Old 2011-11-04, 11:13 PM   [Ignore Me] #39
EASyEightyEight
Sergeant Major
 
Re: Sunderer render!


Originally Posted by FIREk View Post
They may have meant the Galaxies only, though.
Since they want to encourage a faster pace of play, I imagine they'll want to implement more spawn options than a Galaxy. Unless there's a way to get the Galaxy to circle the area without a pilot, some form of stationary ground deployable would be optimal, unless we're expected to bring a tower or two everywhere we go.
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Old 2011-11-04, 11:17 PM   [Ignore Me] #40
Raka Maru
Major
 
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There are steps on the side, so probably not spawn point, but Max slot rather.

Would like custom camo/paint/decals from shop. Along with grills, fog lights, radar equipment, swappable gun layouts.
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Old 2011-11-04, 11:31 PM   [Ignore Me] #41
Talek Krell
Lieutenant Colonel
 
Re: Sunderer render!


Originally Posted by FIREk View Post
They may have meant the Galaxies only, though.
It's a possibility, but given the difference in how that's going to work I can't see it counting as filling the same functionality. Fingers crossed that it's not just Gals anyway. I love that they spawn but I don't want it to be just them.
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Old 2011-11-04, 11:42 PM   [Ignore Me] #42
Traak
Colonel
 
Re: Sunderer render!


That doesn't look, to me, like something any of the planes would be able to destroy with ease. Even more difficult than the Sunderer in PS1. Which would make it more useful.

The front axle is just beautiful.
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Old 2011-11-05, 12:08 AM   [Ignore Me] #43
Xyntech
Brigadier General
 
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Re: Sunderer render!


Originally Posted by Traak View Post
That doesn't look, to me, like something any of the planes would be able to destroy with ease. Even more difficult than the Sunderer in PS1. Which would make it more useful.

The front axle is just beautiful.
Imagine if they allow it to equip AA guns. You will cream your panties.
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Old 2011-11-05, 12:20 AM   [Ignore Me] #44
sylphaen
Lieutenant Colonel
 
Re: Sunderer render!


Wow, it looks good. It seems to have taken some design lines from the Deliverer and merged them into a larger vehicle.

Tribute to Fisa's designs ?


I liked her vehicles...

_________


Anyways, back to PS2: I'm waiting to hear more about the gamedesign/playstyle concept behind that transport vehicle. They were sub-par in PS1 for many reasons (exception made of the deli variants guns made OP to compensate).
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Old 2011-11-05, 05:47 AM   [Ignore Me] #45
Traak
Colonel
 
Re: Sunderer render!


Originally Posted by sylphaen View Post
They were sub-par in PS1 for many reasons (exception made of the deli variants guns made OP to compensate).
Yeah, a troop transport that actually survived to transport the troops to where they could do something other than fatten yet another vehicle's XP would have been a FANTASTIC addition to the game.

If the suckers were completely unarmed, and had about three times the armor, they would have been more useful. But, as you said, having some of them with OP weapons to make up for their papier-mache armor wasn't balanced for what they were supposed to be.
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