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2011-12-02, 07:43 PM | [Ignore Me] #31 | |||
Captain
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damn, that sounds like a lot of fun |
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2011-12-02, 07:54 PM | [Ignore Me] #32 | |||
Brigadier General
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Plus when you factor in the issues that CutterJohn points out, your point gets even weaker. Teamwork will still be an essential component of the game. Then just try to imagine someone that never played Planetside before, they spend their skill points in getting a tank. "What do you mean I can't shoot? WTF is this?" And that's likely one of the main reasons they made the change. |
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2011-12-02, 08:08 PM | [Ignore Me] #33 | |||
Lieutenant Colonel
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2011-12-02, 09:12 PM | [Ignore Me] #34 | |||
Staff Sergeant
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The first time I played Planetside I was absolutely amazed that the game wanted me to work directly with other players to win, not work and have someone else tag along. I was excited. This is a poor design decision along the lines of instant hop-in/hop-out, both of which are signs of re-targeting to a much... simpler audience at the cost of gameplay. EDIT: Reddit has a nice thread going on about this as well. |
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2011-12-02, 09:33 PM | [Ignore Me] #35 | ||
Lieutenant Colonel
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A lot of people are on your side dsi and we have expressed our opinion countless times.
Let them it their cake and see how it tastes. Who knows ? A good result might come out from a recipe perceived as terrible. Or we may just choke over it when we finally taste. One things is certain, some people will like it ! Until they realize that PS2 tanks are there to be a bonus target for Aircav and engineers. But if they can instantly bail out of the vehicle, it should not be a huge bother. As I mentionned the last time I actively participated in a vehicles' discussion, if it's not good, I will play infantry. And if PS2 is a huge disappointment (note: I sincerely hope not), I'll simply do something else. Last edited by sylphaen; 2011-12-02 at 09:35 PM. |
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2011-12-02, 09:55 PM | [Ignore Me] #36 | |||
Brigadier General
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Plus, there is a difference between encouraging teamwork (driver can shoot, but more effective with a gunner) and forcing teamwork (driver is a chauffeur that is useless unless on voice chat with the gunner). If Planetside 2 strives to be the sandbox game that it is claiming, they aren't going to pigeon hole players like that, especially for something as basic as a tank. So until SOE says they are removing outfits or squads, then don't play the "no teamwork" card. |
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2011-12-02, 11:18 PM | [Ignore Me] #39 | |||
First Lieutenant
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Waiting for the return of the superior, real PS style teamwork oriented vehicles with drivers not gunning, and in fixed vehicle slots so we can once again have real, epic, vehicle battles where the tanks actually move in combat rather than a silly 1700's era line up and shoot. |
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2011-12-02, 11:26 PM | [Ignore Me] #40 | ||
Major
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Ok then, my 2cents again...
1) I want to cert a MBT and have the main gun 'cuz I'm the owner. Not be defenseless until I find someone competent. 2) I would like to be able to turn over the main gun and secondary gun if I pick up a good gunner because I just want to do my badass driving. #1 I believe is the reason they gave the main gun to the driver. Now the tank is less effective unless they create option #2
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Extreme Stealthing |
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2011-12-03, 12:41 AM | [Ignore Me] #41 | ||
Colonel
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Yeah, certing tank regrettably didn't mean you certed "not having bad gunners".
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Bagger 288 |
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2011-12-03, 01:07 AM | [Ignore Me] #42 | |||
Contributor Major
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They *could* make AV gunners' turrets really kickass against other armor -- as in more damage than the main gun, as has been suggested -- but that won't prevent the game from becoming Tankside. It'll ameliorate the problem. Not eliminate it. Brute force and numbers will always count for all. /le sigh |
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2011-12-03, 01:52 AM | [Ignore Me] #43 | ||||
Colonel
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But we all know that argument is ridiculous. Its ridiculous for vehicles too. Forced teamwork is false teamwork. If there is no option other than doing it its not teamwork at all. It wasn't even difficult. There's no tactics or coordination involved, just reporting. Reaver behind us. Tank to the front. Softy over there behind the tree.
Last edited by CutterJohn; 2011-12-03 at 01:57 AM. |
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2011-12-03, 02:28 AM | [Ignore Me] #44 | |||
Colonel
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I've always been for the driver with the main gun since they're spending the points. The option to release the main gun to the secondary gunner is a totally valid tactic. The direction of vehicles as infantry armor essentially is a really nice system in my opinion. It actually bothers me that they want to put AV secondary weapons.
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[Thoughts and Ideas on the Direction of Planetside 2] |
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