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Old 2012-01-05, 07:37 PM   [Ignore Me] #31
Erendil
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Re: 3D PS2?


Originally Posted by Ailos View Post
My biggest issue with most current 3D setups is in fact, the blinking. If the refresh rate is below 80 Hz I can actually see the rastering lines on the screen, and if its below 60 Hz (like it is on some really old motinors in my lab) I can see the actual rastering pixel move down each line. LCD monitors do make my eyes feel more comfortable because the rest of it doesn't actually turn off during the rastering, so for the standard refresh rate of 60 Hz, although I can cath the rater on fast moving frames it doesn't strain me. The new 120 Hz monitors though, were made for me.

I actually have an Acer 1080 p 3D projector and the glasses kit for it. It does that usual 60Hz per eye trick in 3D mode, and it literally makes my eyes bleed after half an hour. In normal 2D 120 Hz mode, it takes at least four hours before my eyes begin to feel uncomfortable. More to the point, even at 60 Hz in normal 2D mode, I can handle it for a good while. Its the glasses constant blinking in front of my eyes that is most bothersome. And for that reason alone, it actually seems fair price for me to pay $800 for those stereoscopic eye screens. I mean the projector cost $1500 when I bought it, so what the hell.

Of course, them being cheaper wouldn't hurt, but the 1080 resolution would be nice, too.
All of the shutter glasses that I've seen have listed a 120Hz refresh rate as a minimum requirement so I'm not surprised that running @<120Hz would give you problems.

The alternating blinking can be picked up almost subconsciously by a lot of people and it can cause eyestrain over time. I feel it too if I use my eye3d set for more than about an hour. That's why I wish they'd up the refresh on these 3D monitors coming out to 140Hz since it's much easier on the eyes than 120Hz.


So, I have a question for Mr. Higby, if you're reading this.... Is PS2 going to be Nvidia 3D ready? I plan on getting an Nvidia 3D Vision setup and I'm of course perfectly willing to put in the testing time during Beta to make sure it gets done right. Cuz that's just the kind of team player I am.

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Old 2012-01-05, 08:13 PM   [Ignore Me] #32
BorisBlade
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Re: 3D PS2?


Originally Posted by CViolet View Post
Any product that claims to convert a single video signal into 3D is just a gimmick. True stereoscopic 3D requires 2 evenly spaced camera angles to give the illusion of real depth. It's the reason why 90% of the movies coming out in 3D these days look like shit.
True when it comes to movies but they are referring to games which actually are easy to convert. I have a program that does it great. The only probs are the non supported games and the elements that are not drawn in 3d such as the UI and maybe a few other elements can be displayed incorrectly. Things like crosshairs are a good example that everyone notices. But thats not a problem to fix if the programmers support it and make the neccesary changes.

I was playin PS1 in 3d which wasnt even remotely supported. Most things were fine in the environment. But the ui was split and moved pretty much off the screen and crosshairs were of course unusable. 3d depth worked but sometimes it was difficult to get a good balance between the far away, medium range, and close up stuff all being in focus at the same time. Again it was completely unsupported and worked minus the obvious ui issues. Games that were supported such as L4D2 looked insanely awesome.

The program i used let me display em on my tv which uses the passive glasses, aka movie theater glasses that cost nothing. In fact you can keep the ones they give you at the theater and use em if you need more than the 4 free ones you get. Most pc 3d is done with only the expensive battery glasses and expensive and tiny manufacturer specific monitor that supports that specific type of 3d.

So even if its not officially supported, there will be options via software if you have a 3d tv. Or by buying a the nvidia glasses and nvidia monitors. Or that newer AMD setup they announced. Considering that nvidia is partnering with them in some fashion for the PhysX stuff, then there's a pretty good chance we will see support for thei 3d vision stuff.
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Old 2012-01-05, 09:25 PM   [Ignore Me] #33
Vash02
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Re: 3D PS2?


Originally Posted by EVILoHOMER View Post
I bought a 120hrz monitor and the Nvidia vision kit but I never use it, 3D hurts my eyes after 10 mins and I just turn it off. Even watching the Nintendo 3DS makes me feel sick looking at it, I just cannot see 3D taking off.
It will when the 3D tech without the need for glasses rolls out (its coming). Though by then people will be bitching about how holographic TV's are a gimmick.
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Old 2012-01-05, 09:55 PM   [Ignore Me] #34
Bittermen
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Re: 3D PS2?


Originally Posted by Traak View Post
I don't know why they don't have high (as in, 1920 X 1080) definition glasses so you see nothing, I mean, NOTHING but the world you are in. I mean the glasses that ARE the video source, not the shutter glasses that turn your enabled screen into a 3D window, as it were.

I would give up a lot of resolution to be able to wear glasses that made my entire FOV the world I was in, and zero percent black frame.
I'm pretty sure they do I saw em at bestbuy
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