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Old 2011-12-31, 01:17 AM   [Ignore Me] #31
Traak
Colonel
 
Re: Adding Teamwork to Air Combat


Right. Which is why Galaxies should have AA, so we aren't forced to rely on the caprice of someone else to protect our own asses. Would tanks be fun if you had the armor over here in one vehicle, and the gun, over here, in this other vehicle. But only if someone had the inclination to bring along a gun escort for your unarmed, but heavily armored tank?

As the pilots in the Vietnam war era said about dogfighting with ONLY sidewinder missiles: Give us guns!

Again, REAL guns, not the beanshooters the Galaxies have now. AA guns, and when they are deployed, AV also. People can then spawn to fight, not fight to spawn.
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Last edited by Traak; 2011-12-31 at 01:20 AM.
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Old 2011-12-31, 01:26 AM   [Ignore Me] #32
SKYeXile
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Re: Adding Teamwork to Air Combat


Galaxies equipped with 3x 35mm's is more than enough, lets atleast encourage people to aim, if only for a split second.
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Old 2011-12-31, 01:29 AM   [Ignore Me] #33
Fate
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Re: Adding Teamwork to Air Combat


Originally Posted by Traak View Post
Right. Which is why Galaxies should have AA, so we aren't forced to rely on the caprice of someone else to protect our own asses. Would tanks be fun if you had the armor over here in one vehicle, and the gun, over here, in this other vehicle. But only if someone had the inclination to bring along a gun escort for your unarmed, but heavily armored tank?

As the pilots in the Vietnam war era said about dogfighting with ONLY sidewinder missiles: Give us guns!

Again, REAL guns, not the beanshooters the Galaxies have now. AA guns, and when they are deployed, AV also. People can then spawn to fight, not fight to spawn.
While I can see the value of increasing the power of the weapons on the Galaxy (compared to the current version), but I don't think it would be right (or sane) to make them overpowered like you're suggesting. I don't like the idea of a Galaxy with weapons that make them completely impervious to AirCav, that's just a bad idea for a game mechanic. If it flies it should die to other things that fly, Skeeters and Reavers can die to each other, it doesn't make sense that a Galaxy should be an unmolestable air super fortress.

Also, your comparison about Vietnam is incorrect. The Top Gun program was initiated to teach pilots how to dogfight and utilize their guns as too many pilots were relying on their missiles to get the job done.

Last edited by Fate; 2011-12-31 at 01:31 AM. Reason: Missed an r somehow
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Old 2011-12-31, 06:07 AM   [Ignore Me] #34
Effective
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Re: Adding Teamwork to Air Combat


Im not against giving galaxies better guns, just not weapons that make them impossible to kill.
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Old 2011-12-31, 02:18 PM   [Ignore Me] #35
LongBow
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Re: Adding Teamwork to Air Combat


Galaxies...
... are big - it makes them easy to spot and easy to hit.
... require four people to defend.
... have the fire-power of a single mosquito in any one arc.
... are slow.
... now have a target priority through the roof.
... role requires them to stay on station (no repairs).

result: you can't run, you can't fight and everyone wants to kill you!

honestly I'm looking forward to when it is finally explained why flying a gal is not the worst role in the game.
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Old 2011-12-31, 03:40 PM   [Ignore Me] #36
The Admiral
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Re: Adding Teamwork to Air Combat


Yes, it would be nice to have some moderate defense capability, but would you prefer loading the galaxy with weaponry or giving it some other vital role in the air that would make fighters likely to defend it?

I think the game would be more interesting if the Galaxy does have to rely on fighters for protection to some degree, but also has the only air radar in the game, or some other support mechanic that makes it indispensable to nearby fighters.
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Old 2011-12-31, 05:49 PM   [Ignore Me] #37
Talek Krell
Lieutenant Colonel
 
Re: Adding Teamwork to Air Combat


I've already suggested giving it modules that allow it to function as the new lody. Maybe re-arming aircraft could be a basic function that it keeps regardless? That would give fighters a more obvious stake in it's survival.
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