Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Please stop rejecting me. It hurts.
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
2012-01-03, 01:33 PM | [Ignore Me] #33 | |||
First Sergeant
|
|
|||
|
2012-01-03, 02:00 PM | [Ignore Me] #34 | |||
Staff Sergeant
|
To little data in the answers column and to much data in the questions column. Higgle's and Smed's still have a lot of information to still parse out before I can make any type of informed comment or decision. I still think if they allow the client to be free its going to enable a lot of gaming of the mechanics and allow for people to diminish this game by several factors. I still believe whole heartily that SOE should charge at least $9.99 USD for the Client in order to keep people from farming intel and griefing due to a FREE client. |
|||
|
2012-01-03, 02:18 PM | [Ignore Me] #35 | ||
PSU Staff
Wiki Ninja |
I don't see why the whole vehicle skin would need to change if you hacked it. You could still put it in the game and avoid the memory requirements. You'll be able to tell if it's enemy by the lack of a tag and that fact that it's shooting at you. Of course, if you don't have the appropriate certs, you can't drive it or use the weapons on it. Other modern games allow you to take over enemy vehicles without a skin change.
I'm really going to miss having access to enemy vehicles. |
||
|
2012-01-03, 04:11 PM | [Ignore Me] #37 | ||||
Corporal
|
What modern game (preferably MMO to keep it on the same scale) has come out allowing you to control enemy vehicles?
if stuff is shooting you, that looks like its on your team, causes people to not shoot back (especially if they are thinking of not putting Friendly Fire in, then faction members will just shoot each other just because they can). With the massive battles they are talking about having, who can tell if 1 tank out of 30 is an enemy, especially if they all have the same colors and basic design. |
||||
|
2012-01-03, 04:32 PM | [Ignore Me] #38 | |||
Brigadier General
|
It could be exploited a lot. Create a bunch of second accounts, train them up enough to pull a certain vehicle, get your friends and the second accs to a secure space, pull the vehicles, hack them all, and mayhem with enemy colors. If the enemy cant tell from a distance that the friendly looking tanks coming along are actually enemy tanks, then we got a problem. |
|||
|
2012-01-03, 05:30 PM | [Ignore Me] #40 | ||||
PSU Staff
Wiki Ninja |
It's no different than how you tell a friendly and enemy cloaker apart in PS1. Or even a VS/NC mosquito...I certainly couln't tell the difference between blue and purple unless I was very very close.
I don't see the problem from a balance standpoint either. If the vehicle you hack has very specialized weapons on it, and you don't have the class/skills to operate them, then you can't use them. Simple as that. It worked fine in PS1. For example, if you hacked a vanny, and didn't have it certed you couldn't drive it. Or you hacked a BFR and it had AA pilot weapons, you couldn't fire them without the cert even though you had the vanilla BFR cert. The only potential problem would be in the specs of the weapons (ROF, COF, etc enhancements). But I guess you can just make all the weapons the default (i.e. lowest) upgrade setting when hacked. Now if each empire had asymmetric cert trees, there would be a problem, but I haven't heard that mentioned yet (i.e. unique add-ons to vehicles that don't have the equivalent skill tree in another empire). Last edited by Quovatis; 2012-01-03 at 05:41 PM. |
||||
|
2012-01-03, 08:25 PM | [Ignore Me] #42 | |||
Sergeant
|
|
|||
|
2012-01-03, 08:38 PM | [Ignore Me] #43 | |||
Major
|
|
|||
|
2012-01-03, 08:58 PM | [Ignore Me] #44 | |||
Sergeant Major
|
Soelliside could be a material found in every hex all the time, but it's very slow to accumulate for example, yet it can be used to purchase cash-shop goodies. However, it should be rewarded for taking hexes, and the amount based on the amount of competition for that hex, and then again after a set time for taking that same hex (for example, take a hex, no more rewards from that hex for X amount of time, even if the enemy takes it before then.) It would kind of encourage freebie players to keep playing without feeling like they need to pay for anything, since with enough dedication, they won't have to, but also prevents trading hexes to exploit the system. Last edited by EASyEightyEight; 2012-01-03 at 09:07 PM. |
|||
|
|
Bookmarks |
|
|