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Old 2012-01-12, 11:59 PM   [Ignore Me] #31
DayOne
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Re: Scouting and Esionage


I think instead of "espionage", "intel-gathering" could be a very good gameplay feature. As mentioned before you steal some sort or intel that make capturing a base slightly faster. Or how about installing hidden cameras in bases? Limited to only 1 or 2 per area due to "interference" but it would be pretty cool. Remember you have to actually get into bases to plant these and just a few motion sensors could foil you.

Another pretty cool feature, with all these resources and what-not, would be sabotage. Although not directly gaining the resources for yourself you effectively deny the enemy resources until it is fixed. A simple addition of long time charges or remote explosives would be perfect for this.
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Old 2012-01-13, 12:05 AM   [Ignore Me] #32
sylphaen
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Re: Scouting and Esionage


You're describing the recon/stealth class and some extra objectives/roles that could be given to that class.

Now if this even foreshadows the reappearance of ghost hacks or ghost gen-blows, it will not be fun. No one wants to get out of the action and repair stuff on a empty continent.

So to your idea, I would suggest keeping those "sabotage" roles/objectives close to the combat zone if they ever implement something like that.
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Old 2012-01-13, 12:15 AM   [Ignore Me] #33
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Re: Scouting and Esionage


Generators are heavily guarded by motion sensing auto turrets? only resources would be a viable option for one or very few people to destroy?
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Old 2012-01-13, 10:34 AM   [Ignore Me] #34
Raka Maru
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Originally Posted by DayOne View Post
I think instead of "espionage", "intel-gathering" could be a very good gameplay feature. As mentioned before you steal some sort or intel that make capturing a base slightly faster. Or how about installing hidden cameras in bases? Limited to only 1 or 2 per area due to "interference" but it would be pretty cool. Remember you have to actually get into bases to plant these and just a few motion sensors could foil you.

Another pretty cool feature, with all these resources and what-not, would be sabotage. Although not directly gaining the resources for yourself you effectively deny the enemy resources until it is fixed. A simple addition of long time charges or remote explosives would be perfect for this.
I like these ideas. It would introduce a new set of bug/bug sweeper tools for the infiltrator.
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Old 2012-01-13, 10:37 AM   [Ignore Me] #35
Raka Maru
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Originally Posted by sylphaen View Post
You're describing the recon/stealth class and some extra objectives/roles that could be given to that class.

Now if this even foreshadows the reappearance of ghost hacks or ghost gen-blows, it will not be fun. No one wants to get out of the action and repair stuff on a empty continent.

So to your idea, I would suggest keeping those "sabotage" roles/objectives close to the combat zone if they ever implement something like that.
Self repairing bases could take care of some of these worries. It can also trigger a side mission to go fix it that a small squad can do. It still can be fun.
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Old 2012-01-15, 06:24 AM   [Ignore Me] #36
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Re: Scouting and Esionage


I must say that i really like the BF3 spotting mechanic. Its really usefull and brings some interesting gameplay.

I guess for ps2 i could be refined. Perhaps make it infiltrator only or part of the cr-tree. lvl 1 spotting shows the enemy to your squadmates for a few seconds. lvl 2 shows the enemy to your platoon. lvl 3 reveal enemy?

Perhaps spotting requires an item? and spotting should have a cooldown or something so you cant spam it.

and as in BF3 you should be rewarded for spotting. a percentage of the exp or something.

Hope they implement something like this!
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Old 2012-01-15, 08:44 AM   [Ignore Me] #37
Graywolves
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Re: Scouting and Esionage


I've had ops where we had to deal with spies all the time, it wasn't gamebreaking or a huge deal. "WTF everyone was waiting for us? Clear comms." then we just load the fucking gal and go somewhere without an anouncement.


However, I do plan on streaming and I am concerned that people will watch my stream on one monitor and then play the game on another. For an op I might need to shut it down.



Scouting could be rewarded via bonoculars and clicking on shit I guess. (then we get everyone wanting free XP....) I think Scouting should remain its own reward. We don't need people after BEP doing it. Out of 200+ people I guarentee you atleast one dude will be running around on an ATV or flying all over the place on his Mosquito and tell everyone he can about Wolfpack's column of Magriders coming up the road to the south, or w.e.

Last edited by Ghryphen; 2012-01-15 at 01:02 PM.
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Old 2012-01-15, 09:24 AM   [Ignore Me] #38
CutterJohn
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Re: Scouting and Esionage


Originally Posted by Graywolves View Post
However, I do plan on streaming and I am concerned that ******* will watch my stream on one monitor and then play the game on another. For an op I might need to shut it down.
Can't you put them on a five minute delay or something? Should be more than enough.
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Old 2012-01-15, 09:45 AM   [Ignore Me] #39
Graywolves
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Re: Scouting and Esionage


Originally Posted by CutterJohn View Post
Can't you put them on a five minute delay or something? Should be more than enough.
That would probably work.
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Old 2012-01-16, 06:23 PM   [Ignore Me] #40
Xyntech
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Re: Scouting and Esionage


Originally Posted by Graywolves View Post
That would probably work.
I think this would be pretty awesome. I totally agree with avoiding actual live broadcast of information that could give your enemy an advantage, but live doesn't have to be 100% that instant. I'd say that even 15 - 20 minute delay would still be live enough in most cases, while a delay that large would completely destroy any tactical value that the streamed information would relay.
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Old 2012-01-17, 09:07 AM   [Ignore Me] #41
Crator
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Re: Scouting and Esionage


Delay should be fine... Now if we are talking about e-sports, with many watchers and real-time stats, etc... Then you probably wouldn't want a delay... But we aren't talking about e-sports....
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