Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Brought to you by cheese in a can
Forums | Chat | News | Contact Us | Register | PSU Social |
2012-01-18, 11:47 AM | [Ignore Me] #32 | ||
Did I stutter? I said Javelin. That's like 3 times as heavy as an At4.
__________________
All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. Last edited by Rbstr; 2012-01-18 at 11:50 AM. |
|||
|
2012-01-18, 11:58 AM | [Ignore Me] #33 | ||
Corporal
|
I'm going to miss the ability for the infiltrator to expand in to other roles such as combat engineering, being able to do things like blow an enemy gen on your own because you could hack lockers and grab your boomers was really cool and allowed for a steep skill vs reward curve because if you're good enough to sneak past 100 people guarding a base then the payoff was significant.
I can only hope they replace this cross-class mixing which was popular with workable alternatives, the infiltrator would need some kind of det pack replacement. I'm less bothered about the jack of all trades rexos who carried health and engineering and god knows what, they were just dumbing down the teamwork requirement somewhat.
__________________
All the Planetside 2 information in one place - http://www.planetside2wiki.com PC game fix database - http://www.pcgamingstandards.com |
||
|
2012-01-18, 12:09 PM | [Ignore Me] #34 | ||
Major
|
People have been criticising the cert system because you cant customise with it. BS, of course you can incorporate customisation into the cert system. you apply it the exact same way as you would with classes.
The one man army argument is rather weak, you can solve that easily by a few tweaks to cert costs. IMO classess are unnecessary hand holding, and the claim that the change has been made to improve teamwork is made a mockery of by the addition of one man army vehicles. |
||
|
2012-01-18, 12:17 PM | [Ignore Me] #36 | ||
Colonel
|
I'm glad the cert system is gone. I hated being locked into a particular set of certs. I prefer people being able to do pretty much anything, just so long as they can't do it all at once.
|
||
|
2012-01-18, 01:07 PM | [Ignore Me] #37 | |||
Sergeant Major
|
The definition of a "one man army" WAS the rexo/ha/av/med/engi set up, which was done with a mere 18 points. I can't wear all that when piloting an aircraft or a tank, they brought their own restrictions by default. At BR20, players had 23 cert points. That's easily one or two additional weapon and/or vehicle certs, depending on costs. 2 = MA 4 = HA 3 = AV 3 = Engi 3 = Med 3 = Rexo +3 = Sniper +2 = Quad There, completely self reliable. That's the one many army. Classes are intended to section all that, so that no one can be a one man army. |
|||
|
2012-01-18, 01:12 PM | [Ignore Me] #38 | |||
Major
|
|
|||
|
2012-01-18, 01:15 PM | [Ignore Me] #39 | ||
Sergeant Major
|
No, you just couldn't follow along.
Let me make it simple for you: It doesn't matter if someone can pull a tank, a galaxy, a reaver, rexo, a minigun, bazooka, rifle, sniper rifle, medgun, engi tool, and demolitions... As long as they can't pull it all at the same time. |
||
|
2012-01-18, 01:23 PM | [Ignore Me] #40 | |||
Brigadier General
|
Also, your rhetoric is a freakin joke with the whole "teamwork is made a mockery of by 1 man army vehicles". The vehicles are not 1-man army. Just try to be a 1-man army in your tank while my reaver is in the air. I beg you. I could use the easy kills. So tone down that "teamwork is dead" garbage. Last edited by Raymac; 2012-01-18 at 01:25 PM. |
|||
|
2012-01-18, 01:33 PM | [Ignore Me] #41 | |||
Major
|
I dont believe we should dump a good system simply because the PS1 cert prices were too cheap. Instead now we are forced into this cookie cutter style classes and have lost a huge amount of freedom. |
|||
|
2012-01-18, 01:37 PM | [Ignore Me] #42 | |||
Brigadier General
|
I prefer a system where you can switch whenever you want, but you still can't do them all at the same time. It gives players much more freedom while still removing the 1-man army default loadout problem. |
|||
|
2012-01-18, 01:47 PM | [Ignore Me] #43 | |||
Sergeant Major
|
There's far more free form choice in picking to be a medic, an engi, or a heavy weapons guy when one deems them necessary than there is in taking HA, med, and Rexo, and only ever having access to those because you no longer have other cert points to spend for anything else because you're capped. And there will be specialists. Make no mistake. The skill training system encourages players to work on a tree or trees that support their preferred play style, none of which are likely to be fully trained by the end of the month according to SOE's prior claims. The old system was archaic, and simple. There was no depth to it. |
|||
|
2012-01-18, 01:50 PM | [Ignore Me] #44 | ||||
Major
|
the point is even if the tank is a 2 man vehicle, being AA and AV, (who would want AI when AV will explode infantry just as well) its a one tank army. I also could make the claim that no one could try be a one man army in PS1 with a lasher in my hands. |
||||
|
2012-01-18, 01:55 PM | [Ignore Me] #45 | ||
Colonel
|
They mentioned a healing rifle. Not sure if they were joking.
__________________
[Thoughts and Ideas on the Direction of Planetside 2] |
||
|
|
Bookmarks |
|
|