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Old 2012-01-18, 09:53 PM   [Ignore Me] #31
Roy Awesome
First Sergeant
 
Re: Twitter Chat and Nanite Systems Galaxy


Originally Posted by texico View Post
I really don't know how this is going to work. If an empire is attacking a base from a spawn point, the ABSOLUTE PRIMARY target of the defending empire will be to take out the spawn point/points, because as soon as that happens the enemy are pushed back.

If the spawn point is large and uncloaked, everybody and their dog is going to be trying to take it out, whether that means aircav, crashing planes into it, organizing tank-crashes of 15-20 tanks to go on suicide missions just to damage it and take it out, you name it. I know if I was protecting a base I'd be using any and every suicidal means to take that thing out.

On the other hand, if an empire doing all that can't take it out, it must surely be overpowered. I'm interested to see how that's going to work.

I think there should still be smaller mobile spawn points. This sounds like a really good idea as the main, primary spawn point at the heart of an empire's forces in the field, but it should be used in conjunction with something like AMS' scattered around battles in particular locations.
Keep in mind that this thing is also a flying vehicle, meaning it can get to places that a tank simply cannot. I don't think it's too particularly overpowered in that regard (Enemy tanks can't reach it to kill it, friendly tanks can't reach it to protect it).

If anything, big and bulky means teamwork. ALOT of teamwork. You have to keep this bad boy from dying, so you station your entire push from a gal. It's now less about a sneaky spot that the enemy hasn't found yet and more about a coordinated attack into a region.
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Old 2012-01-18, 09:53 PM   [Ignore Me] #32
Squeegeez
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Re: Twitter Chat and Nanite Systems Galaxy


Can't believe no one has talked about this piece of information, so I will highlight it,
The Galaxy is equipped with the innovative "Hot Drop" system which automatically encapsulates any soldier or MAX unit that bails out with a protective barrier that slows their fall. This system removes the bulkiness and complications of using parachutes.
I do like this change, parachuters are easier to hit than a near-straight moving meteor (hot droppers from PS1). They also capture a nicer visual element, like something out of a WWII sortie, where there are crashing planes and parachutes all over. Definitely a step up from an explosion and a hot-dropper.

I'm also curious what kind of "complications" they are talking about when using parachutes.
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Old 2012-01-18, 09:55 PM   [Ignore Me] #33
Vash02
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Re: Twitter Chat and Nanite Systems Galaxy


Originally Posted by Squeegeez View Post
Can't believe no one has talked about this piece of information, so I will highlight it,


I do like this change, parachuters are easier to hit than a near-straight moving meteor (hot droppers from PS1). They also capture a nicer visual element, like something out of a WWII sortie, where there are crashing planes and parachutes all over. Definitely a step up from an explosion and a hot-dropper.

I'm also curious what kind of "complications" they are talking about when using parachutes.
Key word is "removes" in that quote. The hot drop system is the same as in PS1 as far as I can gather.
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Old 2012-01-18, 09:56 PM   [Ignore Me] #34
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I love it!
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Old 2012-01-18, 09:57 PM   [Ignore Me] #35
EASyEightyEight
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Re: Twitter Chat and Nanite Systems Galaxy


The second an AMS was found, it's bubble was useless. They weren't very hard to find, just look for the source of the stream of foot mobiles.

I always knew Galaxies would be deployable on the ground. Never made sense to require a pilot to always be circling an area to allow spawning considering SOE's philosophy for PS2. I imagine now forward locations will need to be actually secure, instead of just ramming the mobile spawn point into position, hoping no one saw you shift into park.

On the upside, hopefully it packs a lot more armor. We also don't need to worry about that jack ass with a laser pointer of a spray can recoloring the thing because people are too stupid to take 2 seconds to check for it. I'm thinking removing the cloaking bubble is for balance reasons.
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Old 2012-01-18, 10:03 PM   [Ignore Me] #36
Vash02
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Re: Twitter Chat and Nanite Systems Galaxy


At least with the AMS's there was usually a backup that was hidden nearby people would start using the moment the first was destroyed.
And as the orbital strike is in PS2 I think a cloaked AMS would have a longer lifespan than a parked galaxy will have.
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Old 2012-01-18, 10:06 PM   [Ignore Me] #37
Sirisian
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Re: Twitter Chat and Nanite Systems Galaxy


I hope one of the upgrades is a cloaking bubble.
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Old 2012-01-18, 10:10 PM   [Ignore Me] #38
Squeegeez
Corporal
 
Re: Twitter Chat and Nanite Systems Galaxy


Originally Posted by Vash02 View Post
Key word is "removes" in that quote. The hot drop system is the same as in PS1 as far as I can gather.
Hmm, you may be right; the way I read it sounded like the Galaxy was the only one with this capability this time around.
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Old 2012-01-18, 10:15 PM   [Ignore Me] #39
texico
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Re: Twitter Chat and Nanite Systems Galaxy


Originally Posted by Roy Awesome View Post
Keep in mind that this thing is also a flying vehicle, meaning it can get to places that a tank simply cannot. I don't think it's too particularly overpowered in that regard (Enemy tanks can't reach it to kill it, friendly tanks can't reach it to protect it).

If anything, big and bulky means teamwork. ALOT of teamwork. You have to keep this bad boy from dying, so you station your entire push from a gal. It's now less about a sneaky spot that the enemy hasn't found yet and more about a coordinated attack into a region.

Oh I like that idea too. I think this will be a nice mobile "base", that will have to be right at the heart of the empire on the field at its most well-defended and difficult to get to point.

But I also think the smaller, more mobile sneaky spots would have been great together with this.








Oh, and I don't think a cloaking bubble would do much more than shield it from casual eye. It'll be pretty obviously where it is even if it's invisible, considering how big it is. Things will be entering and exiting all the time. With AMS', they were tucked in between trees and in cracks in the ground and it was difficult to necessarily spot infantry leaving the cloaking device.
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Old 2012-01-18, 10:17 PM   [Ignore Me] #40
acosmo
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Re: Twitter Chat and Nanite Systems Galaxy


sounds good. this game might not suck
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Old 2012-01-18, 10:22 PM   [Ignore Me] #41
Crator
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Re: Twitter Chat and Nanite Systems Galaxy


Love the look! I do have concerns about no cloak bubble to, but who's to say they don't have an engineer ability like the aegis shield generator that allows you to deploy something to cloak it?

Another engineer ability they may add is to deploy vehicle pads... Those combined with the deployed GAL, yeehaw...
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Last edited by Crator; 2012-01-18 at 10:28 PM.
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Old 2012-01-18, 10:24 PM   [Ignore Me] #42
Zulthus
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Re: Twitter Chat and Nanite Systems Galaxy


Originally Posted by EASyEightyEight View Post
The second an AMS was found, it's bubble was useless. They weren't very hard to find, just look for the source of the stream of foot mobiles.

And then there are the people who seem to know exactly where your AMS is even when everyone is already inside the base...

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Old 2012-01-18, 10:28 PM   [Ignore Me] #43
Sirisian
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Re: Twitter Chat and Nanite Systems Galaxy


Originally Posted by Zulthus View Post
And then there are the people who seem to know exactly where your AMS is even when everyone is already inside the base...
detect enemies -> OS. Tried and true method.
Or as I always did it: Cloaker -> find AMS -> Suicide -> Liberator perfectly over waypoint -> Kills
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Old 2012-01-18, 10:33 PM   [Ignore Me] #44
Zulthus
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Re: Twitter Chat and Nanite Systems Galaxy


I did say when everyone is already inside the base. AMSes don't pop up on reveal
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Old 2012-01-18, 10:46 PM   [Ignore Me] #45
wormywyrm
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Re: Twitter Chat and Nanite Systems Galaxy


I like it taking the place of an AMS. I would especially like to see flying battlestations in the future though, ones that are semi-rare and can be walked around on (could be small or big either way).

The new galaxies look reminds me of firefly (serenity). Or a pretty girl with a little too much junk in the trunk.
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