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2012-04-26, 12:24 PM | [Ignore Me] #31 | ||
First Sergeant
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One good way to stop a tank rush:
MINES! Look, the point of a rush is that it is quick. How can a tank destroyer or even several tank destroyers defend against a tank rush if they have a VERY long reload time? The numbers would have to be nearing equal to compensate for inevitable misses, causing the rushers to have time to flank the TDs, ultimately dooming them (due to their slow nature and the fact that they need to "pack up", they would never be able to turn around to get them quicker than the tanks can circle them. And if you're going to say that they should be placed in areas where they cannot be flanked then you are also asking the developers to re-design vast spans of their map to suit this one type of vehicle, and in such areas all that would probably end up happening is TD vs TD battles or just an easy Liberator strafe! The best defence against them are mines. But if you really want to reduce the frequency of tank rushing, do you know what would be easier for the developers for you to request? To turn the tanks back into driver, gunner. And I would be right behind you on that, but not this. |
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2012-04-26, 02:17 PM | [Ignore Me] #32 | |||
Master Sergeant
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Planetside 1 was a great game for the teamwork. not where everone got to drive a vehicle that could do everything. |
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2012-05-02, 09:47 AM | [Ignore Me] #33 | ||
Lieutenant General
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Once had an idea for a PS1 common pool TD, called the Vanquish.
But of course that's the old PlanetSide style and leitmotive. Just now was doodling a bit and just made some basic PS2 TD concepts with different configurations and principles that at least somewhat fit the new art direction (mind, these are just napkin size 10 min. doodles). (click images for bigger size). http://i211.photobucket.com/albums/b...D_Concepts.jpg Then something hit me: the driver/gunner debate. What if... Heavy tanks: gunner main gun / driver secondary gun Tank Destroyers: driver main gun / gunner secondary gun Then the advantage of the gunner is at all times 360º weaponry. Last edited by Figment; 2012-06-07 at 07:00 PM. |
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2012-05-02, 10:34 AM | [Ignore Me] #34 | |||
Major
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Last edited by PredatorFour; 2012-05-02 at 10:35 AM. |
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2012-05-03, 08:18 PM | [Ignore Me] #35 | ||
Private
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IT's a tough one, basically you end up with the never ending game of what is the hard counter to what? In terms of Armor, the hard counter should be Air to Ground, also Engineers (mines), as well as plenty of soft counters (Heavy Infantry, MAX, Base Emplacements).
The one I can't quite figure out is Air Superiority....what's the hard counter of Air 2 Air....is it the Lightning or Anti Air MAX's or what? |
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2012-05-03, 09:41 PM | [Ignore Me] #36 | |||
Colonel
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2012-05-04, 04:03 AM | [Ignore Me] #37 | ||||
Lieutenant General
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2012-05-04, 12:23 PM | [Ignore Me] #38 | ||
Best tank destroyer ever....
If they include this then I am all for the idea. In all seriousness though your really just asking for a mobile deploy able AV turret. I'd rather let tanks duke it out, instead of a hard counter I'd rather just see the better tank battalion overtake the other. |
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2012-05-04, 04:37 PM | [Ignore Me] #39 | |||
Lieutenant General
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A tank is a mobile turret.
This is a mobile bunker.
Last edited by Figment; 2012-05-04 at 04:53 PM. |
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2012-05-04, 04:51 PM | [Ignore Me] #40 | |||
I said a mobile deployable AV turret. meaning it has to be stationary to fire.
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2012-05-04, 05:08 PM | [Ignore Me] #41 | ||
Lieutenant General
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Who says you can't fire on the move with a tank destroyer? And really, do you honestly think a deployable turret will be useful in the field? Field Turrets are stationary targets that cannot at all dodge fire, but they have 1080 degree fire. So no, they're not the same thing, at all.
Play some world of tanks Tank Destroyers to see how they work. They may have for instance a higher rate of fire, higher accuracy (more stable platform) and higher caliber and lower profile than a tank, at the cost of a fixed turret, or they may even have a turret, but at the cost of armour thickness and gun caliber. They're not at all like deployable turrets, they're more like sniper tanks, blocker tanks and frontal storm ram tanks (take heavy beating frontally and keep advancing, deflecting shots and simply shrugging off hits with heavy sloped frontal armour at the cost of overall armour). The main thing is, most TDs (some have turrets) are vulnerable in the side, which makes them quite different from other tanks in how you take them out. And that's fine. Last edited by Figment; 2012-05-04 at 05:16 PM. |
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2012-05-04, 05:29 PM | [Ignore Me] #42 | |||
The tank in my original post, though ridiculous and from an N64 game, is exactly like the tank destroyer you are describing now. Full front armor, heavy gun, lower armor on the sides and rear. I can see the difference in how these function in the feild, it's a question of tactics and how you approach the enemy. A regular tank would be much more mobile and versatile while a tank destroyer is meant to hold the line or push it forward. I like the direction that they are going with the vehicles already, lower numbers of vehicles but more customization on the ones they are offering. If you need to have a tank destroyer type vehicle why not make it a sidegrade to the MBTs instead of creating a new vehicle. I could see a tank destroyer variant to a Vangaurd or any of the tanks with heavier front armor and a larger turret, just sacrificing mobility and side armor. If your looking to introduce a TD thats the way to do it in my opinion. This sounds like it can easily just be a sidegrade for MBTs. |
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2012-05-04, 05:38 PM | [Ignore Me] #43 | ||
Lieutenant General
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Alright never mind then, got confused with who you were argueing.
But no sidegrading. Different platform. Dedicated roles, please. Sidegrading a tank to a TD would be like sidegrading a handpistol to a sniper rifle, IMO. Last edited by Figment; 2012-05-04 at 05:45 PM. |
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